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NBA 2K15 Patch #3 Has Been Submitted, Some Details Revealed

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Old 12-05-2014, 01:38 AM   #273
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Re: NBA 2K15 Patch #3 Has Been Submitted, Some Details Revealed

Quote:
Originally Posted by zrohman
Here's the problem: I play online with 5 minute quarters and I manage to get a good amount of fouls per game. In fact sometimes it can be annoying.

I think the problem is foul animations are triggered with no calls. So someone can jump on my back and still not get called. I guess it's realistic to get a few bad no calls though.

But in 5 minute quarters everything runs great in my opinion. If I saw any more fouls in online games they would be soooo dull, boring, and unrealistic, because there are already plenty of fouls for 5 minute games.

That is what I mean clear fouls that are just not called. Yes there are bad calls to many has the refs suck in the NBA worse refs in sports even though they have gotten a lot better but the refs in this game make the real life refs look great lol. While I don't play online and online uses default foul settings witch I forget what it the default foul settings are but I have been playing with all fouls at 100 12 minute Quarters agest the CPU and like I said average game is about 30 free throws combed when the real life average is like 50. The thing is with the fouls all at 100 compared to default I don't really see much of a difference in the amount of fouls that are called. Even with all fouls at 100 I only see charging calls like once ever 5 games and I see a lot of bumbing on the premiter that is not called.
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Old 12-05-2014, 01:39 AM   #274
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Re: NBA 2K15 Patch #3 Has Been Submitted, Some Details Revealed

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Originally Posted by Jumpman14
I've been wondering about this to.
Well, in previous 2k patches that deals with gameplay it transfer to existing save files except for cosmetic stuff. So you probably don't have to start over.
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Old 12-05-2014, 04:26 AM   #275
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Re: NBA 2K15 Patch #3 Has Been Submitted, Some Details Revealed

I just got kicked from 2K and was forced to update. Could it be the patch?

EDIT: False alarm. It's not.

Last edited by TUSS11; 12-05-2014 at 04:46 AM.
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Old 12-05-2014, 07:55 AM   #276
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Re: NBA 2K15 Patch #3 Has Been Submitted, Some Details Revealed

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Originally Posted by LegendCenter41
The have YET to address this or even ****ing acknowledge it.

Its not fixed, reduced or addressed in any way if he doesn't answer I guess
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Old 12-05-2014, 08:02 AM   #277
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Re: NBA 2K15 Patch #3 Has Been Submitted, Some Details Revealed

Rotation logic still isn't anywhere near what you guys have been saying it would be for a long time now. Getting pretty sick of all starters playing over 32 minutes and rotation minutes being completely disregarded...
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Old 12-05-2014, 09:42 AM   #278
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Re: NBA 2K15 Patch #3 Has Been Submitted, Some Details Revealed

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Originally Posted by twhittle2308
Rotation logic still isn't anywhere near what you guys have been saying it would be for a long time now. Getting pretty sick of all starters playing over 32 minutes and rotation minutes being completely disregarded...
That isnt rotation logic. Its game specific and controlled by the number of stoppages in play. For example in MyLeague, I have Otto Porter coming off the bench and getting 20 minutes a game. In games where there are a lot of fouls or I or the CPU call a few timeouts...Otto plays 19-21 minutes a game. In games where there arent enough TOs and fouls, he plays less because there arent opportunities for him to come in.

The increased number of fouls in the patch should help this.
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Old 12-05-2014, 10:56 AM   #279
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Re: NBA 2K15 Patch #3 Has Been Submitted, Some Details Revealed

Quote:
Originally Posted by aholbert32
That isnt rotation logic. Its game specific and controlled by the number of stoppages in play. For example in MyLeague, I have Otto Porter coming off the bench and getting 20 minutes a game. In games where there are a lot of fouls or I or the CPU call a few timeouts...Otto plays 19-21 minutes a game. In games where there arent enough TOs and fouls, he plays less because there arent opportunities for him to come in.

The increased number of fouls in the patch should help this.
you know, you saying that made me realize thats exactly the problem i see. When i have a game with a lot of fouls, the rotations aren't platoon swaps and closer to what they are supposed to be. At least for the CPU, i always manual sub.
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Old 12-05-2014, 11:10 AM   #280
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The F is zig zag btb nerf????
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