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NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooting

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Old 04-10-2015, 11:19 AM   #145
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

After about 10 or so games SS/Sim 12 minutes. Using various teams against the CPU. I have to say I hope they patch the automatic nature of green releases and lower the open bonus to what it was before that way they can bring the ratings back to where they were before. I don't think I have had a game where I didn't shoot 50%+ from the floor and 40+ from 3.

I know any player in the NBA can go off and get hot but there is no randomness in the games right now. The CPU can go off I go off but it is happening too frequently.

Is anyone having success with real FG%? Or can they suggest a real fG% slider. I have been using user stick timing since I can't even remember feels weird to even go to real FG% but I think that is the only option.
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Old 04-10-2015, 11:50 AM   #146
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

I am playing 7 minutes SS. I'm even using default settings (not sim).

The CPU was shooting 60+% from the field. I learned to play defense through a few youtube videos. Since then in my past 6 games the computer hasn't gotten above 50%. I'm sure if I played on Sim the computer would be shooting almost under 40%. Playing good defense is the key. Changing your setting to always contest in your controller settings, playing on ball defense, holding LT, giving a little space, being light with the sticks, and only using turbo in short short bursts to get around a screen or if you get beat. I play with defensive assist high but feel free to change based on what feels best. But I've been getting great percentages all around.

I also only get green releases when wide open, maybe 3 a game (when playing 7 minutes). I'm frustrated by the green release complaints, because I personally think the Kings were rigged before to not get green releases. If they make it even harder again I probably won't be able to get any at all.... With a team that I've played over 100 games with.
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Old 04-10-2015, 12:34 PM   #147
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

Where is the link to the roster update? Curious to see shooting ratings change
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Old 04-10-2015, 01:08 PM   #148
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

Quote:
Originally Posted by zrohman
I am playing 7 minutes SS. I'm even using default settings (not sim).

The CPU was shooting 60+% from the field. I learned to play defense through a few youtube videos. Since then in my past 6 games the computer hasn't gotten above 50%. I'm sure if I played on Sim the computer would be shooting almost under 40%. Playing good defense is the key. Changing your setting to always contest in your controller settings, playing on ball defense, holding LT, giving a little space, being light with the sticks, and only using turbo in short short bursts to get around a screen or if you get beat. I play with defensive assist high but feel free to change based on what feels best. But I've been getting great percentages all around.

I also only get green releases when wide open, maybe 3 a game (when playing 7 minutes). I'm frustrated by the green release complaints, because I personally think the Kings were rigged before to not get green releases. If they make it even harder again I probably won't be able to get any at all.... With a team that I've played over 100 games with.
The Kings were not rigged they were just glitched really bad. I get way more green releases but I play 12 minute quarters. If I had to guess I say around 10+ on average post patch. I played the Warriors Blazers game last night. I made light 6-7 from three with Klay. Had like 3 mid range greens a couple with Curry, a couple with Bogut in the lane on pick and pops, Barnes from the corner, Lee pick and pop. If you played with shot stick for a while the releases are like second nature to me except Barbosa. Played another game Heat vs. Suns had like 6 threes with Dragic just killed the Suns with him.

The one thing I couldn't really defend against the Blazers was Aldrige's post turnaround jumpers and the CPU continues to get every last loose ball from a block or tip and kick out to Batum or Afflao. I don't know why they programmed the game like that but that has to go for 2K16. Happens over and over and over just kills the realism to me. Aldridge was money though on the post. I am holding the CPU around upper 40's to about 50%.

Every single game I have played has been 50% FG 40%+3pt fg% for me shooting. The type of user experience depends on how well you can shoot yourself. If you can shoot really well consistently it starts to become arcadey to me which is why I am perhaps looking at Real FG%. I never ever play real FG%. I have playing this game over a decade now.
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Old 04-10-2015, 01:09 PM   #149
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

Quote:
Originally Posted by zrohman
I am playing 7 minutes SS. I'm even using default settings (not sim).

The CPU was shooting 60+% from the field. I learned to play defense through a few youtube videos. Since then in my past 6 games the computer hasn't gotten above 50%. I'm sure if I played on Sim the computer would be shooting almost under 40%. Playing good defense is the key. Changing your setting to always contest in your controller settings, playing on ball defense, holding LT, giving a little space, being light with the sticks, and only using turbo in short short bursts to get around a screen or if you get beat. I play with defensive assist high but feel free to change based on what feels best. But I've been getting great percentages all around.

I also only get green releases when wide open, maybe 3 a game (when playing 7 minutes). I'm frustrated by the green release complaints, because I personally think the Kings were rigged before to not get green releases. If they make it even harder again I probably won't be able to get any at all.... With a team that I've played over 100 games with.
It doesn't matter. Shots would still drop even if teams like the Kings didn't get a green release. In all honesty patch 4 is just a complete mess shooting wise. Wide open shot= green release and with how the defense CPU plays, it's pretty easy to get a "wide open" look in 2K.

I never have a problem with CPU shooting, in fact, patch 3 I was holding the CPU to like 42% a game. It's the user shooting that is just terrible now. However, you can even see a problem with the CPU. If they are wide open, they make the shot regardless. Just a terrible job done with shooting in patch 4.

Last edited by JRxPHANTOM; 04-10-2015 at 01:11 PM.
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Old 04-10-2015, 01:12 PM   #150
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

Quote:
Originally Posted by stillfeelme
After about 10 or so games SS/Sim 12 minutes. Using various teams against the CPU. I have to say I hope they patch the automatic nature of green releases and lower the open bonus to what it was before that way they can bring the ratings back to where they were before. I don't think I have had a game where I didn't shoot 50%+ from the floor and 40+ from 3.

I know any player in the NBA can go off and get hot but there is no randomness in the games right now. The CPU can go off I go off but it is happening too frequently.

Is anyone having success with real FG%? Or can they suggest a real fG% slider. I have been using user stick timing since I can't even remember feels weird to even go to real FG% but I think that is the only option.
Real fg% took a hit too with patch 4. It may be your best option but I can't play 2K like that.
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Old 04-10-2015, 01:30 PM   #151
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

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Originally Posted by JRxPHANTOM
Real fg% took a hit too with patch 4. It may be your best option but I can't play 2K like that.

Same goes. I'm still attempting to find reasonable user shooting sliders. Am beginning to wonder if they exist.
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Old 04-10-2015, 01:30 PM   #152
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Re: NBA 2K15 Roster Update Brings Global Rating Changes to 3-Point & Mid-Range Shooti

Quote:
Originally Posted by JRxPHANTOM
Real fg% took a hit too with patch 4. It may be your best option but I can't play 2K like that.
I don't play with real fg% either never have ever since they came up with the user stick timing, what do you mean it took a hit are %'s higher? It might be more realistic but in less control.

I guess I just like the system where I am in part control of the release to get a player to shoot to his %'s but don't want full % decided
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