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Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Old 05-15-2015, 09:53 AM   #209
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by CM Hooe
I have to disagree. I don't think the competitive gaming community would react well to any game mechanic which could affect their ability to win a tournament which competitors had zero control over. The competitive gaming community typically wants a 100% skill based game, not one where the game can potentially decide who wins solely based on essentially a dice roll without any user influence over the result. Imagine if in Call Of Duty, for example, if guns randomly jammed in online play without any warning. This would be incredibly frustrating to a lot of people.l, regardless whether guns jamming is a realistic addition.

Personally I'd welcome random events like bad snaps. I don't anticipate ever getting them in Madden, at least as random events, on account of the e-sports scene, however. I honestly don't anticipate any new mechanics in Madden which rely solely on dice rolls. That's not how the game has been built to this point. If we ever get something like bad snaps, it'll be on account of a new game mechanic specific to triggering shotgun snaps, not solely a ratings check and a dice roll.
Agree with what you're saying in the sense that competitive gamers probably want an even playing field and an opportunity to win based on skill, not random bad luck.

It seems like a solvable problem though? Plenty of games have a set of standard competitive settings that are used. I don't know that there's any reason that couldn't be the case here and people can opt into the experience that best fits them.
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Old 05-15-2015, 10:15 AM   #210
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by RACZILLA
Agree with what you're saying in the sense that competitive gamers probably want an even playing field and an opportunity to win based on skill, not random bad luck.

It seems like a solvable problem though? Plenty of games have a set of standard competitive settings that are used. I don't know that there's any reason that couldn't be the case here and people can opt into the experience that best fits them.
It's a solvable problem, yes. It's debatable if it's a problem Tiburon is interested in solving said problem or more importantly if they even see their current approach without random events as a problem at all. In fact, they could see random events as a problem itself.

Particularly when people start investing their money into things like Ultimate Team, I'm sure the first player who loses a game on account of a bad shotgun snap (decided purely by a dice roll) and as a result doesn't have enough coins to buy new contracts to renew his MUT team's top quarterback and receiver without spending real-world money would be absolutely pissed.

Poor team management on the user's part? Perhaps. But that's not how the user is going to see the events in this case.
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Old 05-15-2015, 10:28 AM   #211
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Sure. There are some areas of the game where that stuff could potentially be frustrating. Maybe it doesn't belong somewhere like MUT.

On the other hand, I do think some of the subtle detail oriented things that could be added into the mix would be appreciated by a lot of players. One of the things that stands out to me with great sports games is the notion that anything can happen at any time. The occasional randomness or even contextual variety (e.g. stuff that could happen in weather) adds a lot of value and can help keep players invested. Even people who don't buy the game every year will dig that kind of stuff. "Did you see that crazy thing that just happened?!"

Couldn't really speculate on how much value a developer puts on it some of those things. If they did want to add them, the part where there's an ability to opt out of the experience for MUT and/or competitive may not be that heavy a lift.

Part of my broader point though is that I read a lot of conversation along the lines of "X can't happen because of group Y that's part of the community." A lot of times there's a way to address that stuff, but it does depend on whether or not a developer sees the benefit in the first place.
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Old 05-15-2015, 10:50 AM   #212
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by Gridiron
Truth. My only beef would be, if you have botched snaps and all that, at least let it be botched if I mess up somehow. Like, I have to be paying attention to some kind of control when Im snapping or itll get screwed up. I feel you, it should be in the game, I just dont wanna lose games cause the CPU decided to be random without me havin a chance to do somethin about it.
But how far should that go then ? I could pass the ball to a wide open receiver on the last play of the Superbowl and he slips and falls. Should slips be taken out of the game since you can't always be in control ? Should penalties be taken out since I could have the game winning TD called back due to a penalty ? There are 11 men on the field you can't control them all. That's what makes football unpredictable at times. The snap isn't guaranteed to be successful.
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Old 05-15-2015, 11:01 AM   #213
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

I think we need to stop going round and round on the Madden merry go round each year....

It would be great if the Dev's could interact with some of the Maddenites on here and help to build a true gaming football sim..We take a census on what we like and some OS'ers on here can relay our wants....

It would be a win win for both....
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Old 05-15-2015, 11:02 AM   #214
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by tyberious4now
I think we need to stop going round and round on the Madden merry go round each year....

It would be great if the Dev's could interact with some of the Maddenites on here and help to build a true gaming football sim..We take a census on what we like and some OS'ers on here can relay our wants....

It would be a win win for both....
that would be great, however , if its not MUT, EA top wigs dont seem to care.
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Old 05-15-2015, 11:20 AM   #215
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

If we can't create and share draft classes we hopefully can at least edit drafted players. That's really all I'm hoping for, really liked 15.
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Old 05-15-2015, 11:54 AM   #216
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by oneamongthefence
I think the tournament group that everyone thinks so poorly of would welcome random occurrences in games. Many times these guys are more knowledgeable about football philosophy. They do use exploits however many seem to know and point out how Madden is flawed and why stuff like that shouldn't happen or be allowed. I'm sure many would jump for joy as more SIM elements are put in. I think SIM vs tourney is a bogus argument.
Yeah, I have to disagree with you as well.

Tourney guys freaked about the QB inaccuracy last year. When they showed Russel Wilson throwing a ball in the dirt on a hitch to the sideline the youtubers went nuts. I was not surprised to see QB inaccuracy nerfed in the retail version from what they showed at E3.

None of those guy want to lose a game because of a botched snap or a QB missing on a difficult pass. They don't want realism at all. It's an arcade game to them, in my opinion. A lot of people claim to want realism until it happens to them. You see this a lot with dropped passes. Dropped passes happen in real life a lot more often than you think, but some times if someone sees more than one or two in a game of Madden it's suddenly a big issue.

I'm very interested in the passing mechanics this year, based on this feature list from GS.

If a bad QB sails one into the sidelines trying to throw a back shoulder fade once in awhile, I'll be happy, if everything is spot on regardless of the QB, well, I see a big problem.
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