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Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Old 05-18-2015, 02:17 PM   #377
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by Big FN Deal
I'd imagine, like you probably would, the gist of it is something like," it takes a lot of time to add something like gap assignments due to the OL/DL being tied together in the original code and that time is hard to come by when you have to add other things year over year". I think you have even posted something to the effect they can't very well tout or market "we worked on getting the OL/DL untethered this year so next year we can begin to add real defensive front concepts". Maybe they are trying to do something along those lines, which causes those that go to Tiburon and have this explained, be more understanding.

That's pretty much the way I see it but I still rant over EA because that's a terrible position to put people designing Madden into and culture to create for producing a consumer product. Also that still doesn't account for other teams/departments seemingly going rouge, while still others are tampered with by marketing.

The point being I think these type of questions have been answered before, if somewhat indirectly, because it seems most of Madden's shortcomings stem from bad development choices that, are all that's left due to shortsighted financial decisions.
I'd be ok with the OL/DL and Gap assignment responses if thats the answer they gave the GCers. My issue is there are plenty of non code/gameplay related issues that cant be brushed off by claiming "the old code makes it difficult".

How do they explain the lack of out of game "formation subs"? The lack of living sidelines (Could say framerate issues but theyve had 3 yrs to work on those.")? No CPU assigned playbooks?

Those are the type of questions that cant be brushed away. If they promise to add them in future years, the GCers should hold them to it. Some of these guys have been GCers for what five years or so? How many years can you have someone tell you "maybe next year" before you call them on it?
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Old 05-18-2015, 02:23 PM   #378
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by therizing02
The throwing percentages were a little high for a number of reasons. I'm hoping that the new "feature" this year addresses most of them to bring about a more realistic NFL style passing game.

I'm probably in the minority, but I don't think accuracy is the problem. Most NFL quarterbacks can complete a majority of the throws we see in Madden. Regardless of skill level, the slant, the quick out, and the comeback are easy throws to make. What isn't easy for everyone is the ability to read defenses and know where and when to throw the ball.

This is where I think Madden has an opportunity to improve. I'd like to see a difference in game management ability from the Mannings to the Manziels. Reading defenses and coverages combined with accuracy ratings and a QB knowing when to get rid of the ball will lead to a more believable passing game.
First my gut feeling is the new catch feature is gonna make completions percentages even higher, even on inaccurate throws you'll hit that aggressive catch button and boom ODB/David Tyree catch.

Secondly I agree with what you said about most NFL qbs being able to make most throws but the bad ones no being able to read coverage, however the way it stands in madden a qb can make a bad read, such as throwing deep middle against cover 3. And still get a completion bc the defender froze for some reason and let the route get behind him. Things like that also lead to sky high completion percentages.
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Old 05-18-2015, 02:27 PM   #379
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by aholbert32
I'd be ok with the OL/DL and Gap assignment responses if thats the answer they gave the GCers. My issue is there are plenty of non code/gameplay related issues that cant be brushed off by claiming "the old code makes it difficult".

How do they explain the lack of out of game "formation subs"? The lack of living sidelines (Could say framerate issues but theyve had 3 yrs to work on those.")? No CPU assigned playbooks?

Those are the type of questions that cant be brushed away. If they promise to add them in future years, the GCers should hold them to it. Some of these guys have been GCers for what five years or so? How many years can you have someone tell you "maybe next year" before you call them on it?
There within lays the inherit flaw with the game changer idea. These guys spent years preaching sim ideas and features to devs, they were to be a voice for the voiceless and finally they were elevated to a position where they could play the game early and interact with the devs. The problem is if they continue to challenge the devs and ask hard questions again and again there is no reason for EA to bring them back. They have no real power to challenge the devs or hold them to their promises.
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Old 05-18-2015, 02:28 PM   #380
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Quote:
Originally Posted by aholbert32
I'd be ok with the OL/DL and Gap assignment responses if thats the answer they gave the GCers. My issue is there are plenty of non code/gameplay related issues that cant be brushed off by claiming "the old code makes it difficult".

How do they explain the lack of out of game "formation subs"? The lack of living sidelines (Could say framerate issues but theyve had 3 yrs to work on those.")? No CPU assigned playbooks?

Those are the type of questions that cant be brushed away. If they promise to add them in future years, the GCers should hold them to it. Some of these guys have been GCers for what five years or so? How many years can you have someone tell you "maybe next year" before you call them on it?
I don't know how long they've been gc'ers but I do know that Rex has only been there for 2 cycles and Clint 2 also, as of Madden 15. I know I will have a lot to say if M16 comes out and it's not what I was led to believe I was getting. Until then this is all speculation and we won't know either way until we get the game in our hands.
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Old 05-18-2015, 02:40 PM   #381
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by jpdavis82
I don't know how long they've been gc'ers but I do know that Rex has only been there for 2 cycles and Clint 2 also, as of Madden 15. I know I will have a lot to say if M16 comes out and it's not what I was led to believe I was getting. Until then this is all speculation and we won't know either way until we get the game in our hands.
2 Cycles = 3 yrs. Thats alot of time. We cant keep using this "they've only been here so long" excuse. Dont get me wrong: I love what Rex and Clint have done with the game.

Also its not speculation. I'm hoping that things like formation subs, gap assignments, living sidelines etc. are in the game. If they arent, I'm hoping EA will have a legitimate reason for failing to add them to the game for the third year in a row/
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Old 05-18-2015, 02:43 PM   #382
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Quote:
Originally Posted by aholbert32
2 Cycles = 3 yrs. Thats alot of time. We cant keep using this "they've only been here so long" excuse. Dont get me wrong: I love what Rex and Clint have done with the game.

Also its not speculation. I'm hoping that things like formation subs, gap assignments, living sidelines etc. are in the game. If they arent, I'm hoping EA will have a legitimate reason for failing to add them to the game for the third year in a row/
I can't even begin to speculate about any of the above, but I saw Clint mention on Twitter they bit off more than they could chew on Living Worlds?????

So, if that is still the case, that might be your answer for living sidelines???(might)
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Old 05-18-2015, 02:45 PM   #383
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

What bothers me the most about this whole generation of madden..

Is that they took the time to create the CGI Ignite Trailer for M25.
They took the time to place cheerleaders on the sidelines.. to make the crowd look and sound like that. All those animations.. the jerseys.. the cloth physics..etc.

Where did that all go? Why take the time to fake all of that?
Im not very literate in CGI coding.. but did they have to have someone motion capture the cheerleaders movements.. the players celebrations?
Even the cameramen have long pants on.. the glove RG3 is wearing isn't in the game.. the yellow nike redskins pants.. etc..etc.etc..

Why go through the trouble to put all of these things in a CGI trailer?

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Old 05-18-2015, 02:46 PM   #384
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Quote:
Originally Posted by aholbert32
2 Cycles = 3 yrs. Thats alot of time. We cant keep using this "they've only been here so long" excuse. Dont get me wrong: I love what Rex and Clint have done with the game.

Also its not speculation. I'm hoping that things like formation subs, gap assignments, living sidelines etc. are in the game. If they arent, I'm hoping EA will have a legitimate reason for failing to add them to the game for the third year in a row/
I know that excuse can't last forever, I'm just saying if gc'ers have been around for even 10 years, Rex and Clint can't be held responsible for the previous 8, but they take it anyway. They have a plan and certain things they are going after in each cycle, unfortunately they can't get to all of it in 1,2, even 3 cycles, but that doesn't mean they aren't trying, or that we can't keep them accountable for what isn't in yet. The way I see it, is as long as our list of things we want keeps getting shorter each year, we are going somewhere good, because in the past our lists never really got smaller, they just kept changing or worse, got bigger. Madden 16 should show to most, again, not all, but most, that they're serious about delivering the game we've been waiting for.
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