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Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Old 05-22-2015, 09:22 AM   #513
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by Greg Putnam
I like to play these games from the point of view of a broadcaster/beat writer. So it's VERY VERY important that the game play itself, cpu vs cpu with as little input from me as possible. I very much like NOT KNOWING the outcome ahead of time. After my heart transplant, I have pretty bad hand tremors making manual input nearly impossible. Will this game allow me to do this, to play out the 2015 season like this? And this is also needed by me for ALL ps4 sports games.
I am a Coach mode only player but I also enjoy watching cpu vs cpu..especially with my classic teams roster set.

I will tell you this...Madden was not made for cpu vs cpu...because the cpu AI is lacking in so many ways. They want you to play human vs human and preferably online. The issue is not only the cpu AI but also playbooks which are filled with plays that just cannot be executed correctly the way they are drawn up. The cpu will wind up using a very small subset of all plays, and you will often see games with very low scores and tons of punts.

I am also hoping M16 is a better version so that those of us who enjoy Coach mode or cpu vs cpu can get some enjoyment out of this title finally.

C
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Old 05-22-2015, 09:30 AM   #514
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by capa
I am a Coach mode only player but I also enjoy watching cpu vs cpu..especially with my classic teams roster set.

I will tell you this...Madden was not made for cpu vs cpu...because the cpu AI is lacking in so many ways. They want you to play human vs human and preferably online. The issue is not only the cpu AI but also playbooks which are filled with plays that just cannot be executed correctly the way they are drawn up. The cpu will wind up using a very small subset of all plays, and you will often see games with very low scores and tons of punts.

I am also hoping M16 is a better version so that those of us who enjoy Coach mode or cpu vs cpu can get some enjoyment out of this title finally.

C
While I'm an offline only guy I control my team and completely agree with you. The CPU AI is so boring, every team plays the same no matter the scheme/playbook. Play calling is very predictable, third and 12 you know there's an 80% chance the CPU runs a screen play. Teams that feature a read or triple option offense like the Redskins and 49ers barely even use those plays.
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Old 05-22-2015, 09:41 AM   #515
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Quote:
Originally Posted by capa
I am a Coach mode only player but I also enjoy watching cpu vs cpu..especially with my classic teams roster set.

I will tell you this...Madden was not made for cpu vs cpu...because the cpu AI is lacking in so many ways. They want you to play human vs human and preferably online. The issue is not only the cpu AI but also playbooks which are filled with plays that just cannot be executed correctly the way they are drawn up. The cpu will wind up using a very small subset of all plays, and you will often see games with very low scores and tons of punts.

I am also hoping M16 is a better version so that those of us who enjoy Coach mode or cpu vs cpu can get some enjoyment out of this title finally.

C

I agree 100%... EA/Tiburon wants everyone to be playing online, Human v. Human...Therefore, little resources will be put into any sort of CPU A.I., playbooks and play calling...

Essentially, we are being pushed in a fashion not unlike many linear games...Which is a bummer, I like open world/sand box games...
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Old 05-22-2015, 10:53 AM   #516
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by 4thQtrStre5S
I agree 100%... EA/Tiburon wants everyone to be playing online, Human v. Human...Therefore, little resources will be put into any sort of CPU A.I., playbooks and play calling...

Essentially, we are being pushed in a fashion not unlike many linear games...Which is a bummer, I like open world/sand box games...
I disagree it's like other games, the difference being, while other companies push and have those type things in their games, right down to MUT type modes, they also offer other, just as well done, modes, unlike Madden. With Madden the other modes that they can't somehow directly leverage the gamer for money in some way, are woefully lacking/incomplete and it seems intentional. This business practice of leaving out and not fleshing out things enough to insure a buy of the next edition is way more prominent in Madden than other sports sims, from other companies.

For example, some people were just discussing the playcalling AI and it seems rather odd that after implementing Custom Gameplans, which not only User v CPU players used but also I think they effected simmed games for any Franchise, access to creating/modifying them has since been removed/restricted.

Madden is already options lite and the options they do have that can be used to attempt to customize the game don't function well, they don't want us making Madden into our game, they want to monetize us with their game.
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Old 05-22-2015, 02:46 PM   #517
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

I think this thread shows some of you guys simply wish madden to be a real simulation and it's never going to be. You want Project Cars and all you will ever get is Need for Speed.

The sooner you either accept that and just play it as a game or simply give up I the series the better off you will be I think.

I think my tipping point was about three years ago, I quit analyzing and trying to determine "what was wrong" and how it could be fixed and instead just play it like one would play a Mario game. I've been much happier with the product since then.


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Old 05-22-2015, 03:21 PM   #518
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by ODogg
I think this thread shows some of you guys simply wish madden to be a real simulation and it's never going to be. You want Project Cars and all you will ever get is Need for Speed.

The sooner you either accept that and just play it as a game or simply give up I the series the better off you will be I think.

I think my tipping point was about three years ago, I quit analyzing and trying to determine "what was wrong" and how it could be fixed and instead just play it like one would play a Mario game. I've been much happier with the product since then.


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I'm glad you found something that works for you but me and I'm sure others simply want a game that plays true to the sport. It's a video game first and foremost so we will never be able to have a "true simulation" as you call it. However is it unrealistic to expect real football strategies to work in the game? Is it unrealistic to expect the game to honor things such as weight, strength, and momentum?

Basically Id be happy if the fundamental chess match that the game of football really is was respected. The example I always use is calling a cover 3 defense and watching a tight end seam route burn you for a td bc your safety is in la la land, when in reality that's exactly the play cover 3 is designed to take away.

I see other games respect their respective sports while maintaining the fun of a video game, EA should be treated no differently than those companies. The only difference is EA holds all the cards in the football video game world and unfortunately for us competition is really the only thing that fosters innovation.
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Old 05-22-2015, 03:56 PM   #519
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Working penalties would be nice, ODogg. I dont understand why they cant appease both crowds with options. Thats my only qualm.
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Old 05-25-2015, 09:52 PM   #520
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by 4thQtrStre5S
There definitely are other factors, but considering EA/Tiburon, I am giving the easiest method..LOL

The accuracy, according to EA is merely a location mechanic of where the ball will end up in a square target area; but lowering the short, medium and long accuracies does bring overall completion percentages into a realistic range..

I am going to try some more testing with Jay Cutler as the CPU QB...Editied his passing accuracies as follows:

SAC: 80
MAC: 68
DAC: 41

THA: 63

Cutler's lifetime throw accuracy is: 61.7...

Aaron Rodgers passing attributes will be adjusted also, as follows:

SAC: 80
MAC: 75
DAC: 40

THA: 65

Rodgers' lifetime Pass Accuracy is: 65.8%
this is a great idea but rodgers deep ball is underrated
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