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Madden NFL 16 Connected Franchise Details Revealed

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Old 05-28-2015, 03:46 PM   #65
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Re: Madden NFL 16 Connected Franchise Details Revealed

Yeah speed doesn't matter if he's going to fumble every third carry or return. Combine stuff is a good addition.
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Old 05-28-2015, 04:00 PM   #66
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Re: Madden NFL 16 Connected Franchise Details Revealed

Quote:
Originally Posted by oneamongthefence
I don't think it will be a cheat sheet as long as intangibles matter too. Ball carrier vision, accuracy, coverage ratings. Etc.
i believe your missing my point. the new cheat sheet will tell a close approximate range of the attribute number that correlates with the combine drill and their score on that particular drill. like ball carrier vision isnt going to effect a hbs speed . His combine drill numbers will. Once they do enough testing , there will be sheets so people can just figure out about what each attribute will be , for the ones that correlate with combine drills that is.
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Old 05-28-2015, 04:01 PM   #67
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by mestevo
Yeah speed doesn't matter if he's going to fumble every third carry or return. Combine stuff is a good addition.
somehow , i bet you can scout a hbs carry attribute to get an idea there....
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Old 05-28-2015, 04:04 PM   #68
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Re: Madden NFL 16 Connected Franchise Details Revealed

The editor of Game Informer's CFM article tweeted that there is still no way to make formation-specific substitutions while you're off the field in Madden 16.

Has anyone from EA confirmed this to be true?

Also, is there any confirmation yet of whether or not full special teams depth charts (and not just your KR/PR/P/K/LS) are in Madden 16?
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Old 05-28-2015, 04:11 PM   #69
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Re: Madden NFL 16 Connected Franchise Details Revealed

According to Casey Mosier (@ThatBuckeye on Twitter, and an EA Sport Game Changer), formation substitutions are not in Madden NFL 16:

Quote:
No formation subs this year. That's up to the Central Gameplay Team to put that in. Once they put it in, all game modes could then use it.
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Old 05-28-2015, 04:16 PM   #70
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Old 05-28-2015, 04:18 PM   #71
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Re: Madden NFL 16 Connected Franchise Details Revealed

Quote:
Originally Posted by howboutdat
i believe your missing my point. the new cheat sheet will tell a close approximate range of the attribute number that correlates with the combine drill and their score on that particular drill. like ball carrier vision isnt going to effect a hbs speed . His combine drill numbers will. Once they do enough testing , there will be sheets so people can just figure out about what each attribute will be , for the ones that correlate with combine drills that is.
If I had to guess these drills will only be for physical attributes. 40 time, bench press shuttle etc. I would rather have true scouting reports like we used to have. But I just don't see a situation where a cheat sheet will be created and be 100 percent accurate. I could be wrong though.
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Old 05-28-2015, 04:20 PM   #72
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Re: Madden NFL 16 Connected Franchise Details Revealed

Quote:
Originally Posted by howboutdat
i believe your missing my point. the new cheat sheet will tell a close approximate range of the attribute number that correlates with the combine drill and their score on that particular drill. like ball carrier vision isnt going to effect a hbs speed . His combine drill numbers will. Once they do enough testing , there will be sheets so people can just figure out about what each attribute will be , for the ones that correlate with combine drills that is.
I'm not sure what your gripe is about this. The combine is a huge part of the NFL Draft and the results of the players in each drill is a good indication of specific skills, or rating for those attributes in Madden terms. In an earlier post you mentioned that you disliked how this information was free for everyone, is the combine information not readily available for any team? This is a much more accurate representation than the new scouting system they put in and it is well overdue to return.

I know the article says Free Agency won't really change, but hopefully with the new player cards we will be able to access those within the Free Agency screen so we can see player attributes. Bidding based on overall is terrible and you shouldn't have to have your league hosted on Daddy Leagues in order to get free agents' attribute information.
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