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Madden NFL 16 Connected Franchise Details Revealed

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Old 05-29-2015, 02:00 AM   #145
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Re: Madden NFL 16 Connected Franchise Details Revealed

Yeah. They were making it sound like there was going to be some big changes for Franchise this year, but I don't see anything that excites me.

formation subs?
scrimmages? (userVuser)
5th year options?
draft board?
training camp?
practice squads?
assistant coaches?
progressive injury system?
stadium anthems and chants in online CFM games?
holdouts/engaging contract negotiations?
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Old 05-29-2015, 02:46 AM   #146
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Re: Madden NFL 16 Connected Franchise Details Revealed

Well, this might just be my last rant on this game.

Title:
If this is what we can expect when CFM is the mode getting most resources....

Then we should just call it quits... Really, look through the features carefully and you'll see almost everything is geared towards making the mode more accessible for casuals. Which probably means, they're just trying to get the amount of people playing the game at all up in order the ever justify making a real investment in the mode, which likely won't happen for a couple of more years.

What is the feedback they've been looking through? :/

Now granted, Kolbe said they had to clean up a lot of legacy stuff before implementing his real vision.. but come on! Let's be real for a second, had these set of features been announced for M15 CFM, we'd all be like "well ok, MUT gets the most attention/resources anyways, that's why..."

But they already told us they allocated most resources to CFM this time.... and for what?

- So I can get to play a game quicker? Jepp, that's just what hardcore people want... less details and nuances pre-game.

- To see a pretty depth chart? Now mind you, I've never played MUT before so when I saw this depth chart I was like "dope!" but then we found they basically copy/pasted from MUT with no apparent added functionality, what's the point?

- To get a "streamlined" scouting? hopefully this one works, and the new draft screens seems to look MUCH better, but scouting seems to be the only real change in this year's mode.

- To get XP shoved down my throat even IN-GAME????? Sorry but.... WTF!? As DeuceDouglas said earlir... we've been clamoring for years for an in game ticker, and when they finally invest the time/resources for it, it is for a XP ticker? Who thinks of this stuff? Also as CM Hooe mentioned... now it's clear we'll live & DIE with XP as long as CFM is around, no way back now.

On the other hand:
- No mention of ANY level of customization to draft classes (even after the draft)
- No changes to free agency (if they were fixing legacy stuff, how is this untouched?)
- No mention of a quicker way to control all 32 teams offline (still holding out hope for this one since Kolbe mentioned something about it in the VSN podcast... probably no the type of thing to hype on a blog?)
- Nothing further done to relocation? (even with the LA situation being such a current topic in today's NFL)
- No mention of the ability to arrange your own draft board (like WHAAAAAAA?)
- Nothing new on assistant coaches/coordinators (even when this seems like a natural thing to tie up to their beloved XP.... we could assign tasks to our coordinators so we don't have to go invest time earning XP with rookies/backups, for example)

So basically: Practice mode, new scouting and pretty menus are what happens when this team gets more resources to work with.

This whole post could have been summarized in..... SMH!
Sorry for the long rant!

Last edited by msdm27; 05-29-2015 at 02:49 AM.
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Old 05-29-2015, 03:43 AM   #147
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This sim a win is this just for cloud franchise saves? Can I do it with a offline franchise
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Old 05-29-2015, 03:44 AM   #148
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Re: Madden NFL 16 Connected Franchise Details Revealed

Quote:
Originally Posted by asu666
"OWNER MODE FINANCE TUNING
Small-market teams in older stadiums now have more money to spend into the offseason every year."

A big fix for small-market team fans.
That was one of the only challenges that Owner mode has, why remove it?

Seriously cash is never an issue in the game. Players can always be cap managed, Owner mode tweaks do nothing, seriously no one cares about a hotdog 2$ v 3$ and I have my MBA!

Relocation is good but changing coaches should be a bigger deal
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Old 05-29-2015, 03:49 AM   #149
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Re: Madden NFL 16 Connected Franchise Details Revealed

Quote:
Originally Posted by bigtrip88
This sim a win is this just for cloud franchise saves? Can I do it with a offline franchise
I think it's stated it can be done in both.

I am interested in hearing how are in-game stats handled for sim-a-win games.

Anyone got any experience with this from other games?
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Old 05-29-2015, 05:21 AM   #150
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Re: Madden NFL 16 Connected Franchise Details Revealed

One screenshot on the blog shows a 6'1" 295 lb 4-3 DT on a draft board. Such a player didn't exist in M15. This gives me some hope that players in the draft will have more realistic sizes.
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Old 05-29-2015, 05:27 AM   #151
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Re: Madden NFL 16 Connected Franchise Details Revealed

We don't have all the information, but this is sad. I haven't really enjoyed Madden since PS2. All the cool things those Madden had w/ Tony Bruno, Newspapers, gameplay imo was a lot better and etc and we are in 2015 on NG systems and we aren't even on 2K5 level, heck, even the old PS2 Madden level.

These details on franchise mode is very underwhelming. I mean who idea was it to add XP in the first place? So far, I am pretty sure I won't be paying a full $60 for this game.

Something has to be done. It's sad the most popular sport isn't being represented well. We need some competition badly.
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Old 05-29-2015, 06:58 AM   #152
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Re: Madden NFL 16 Connected Franchise Details Revealed

Quote:
Originally Posted by msdm27
Well, this might just be my last rant on this game.

Title:
If this is what we can expect when CFM is the mode getting most resources....

Then we should just call it quits... Really, look through the features carefully and you'll see almost everything is geared towards making the mode more accessible for casuals. Which probably means, they're just trying to get the amount of people playing the game at all up in order the ever justify making a real investment in the mode, which likely won't happen for a couple of more years.

What is the feedback they've been looking through? :/

Now granted, Kolbe said they had to clean up a lot of legacy stuff before implementing his real vision.. but come on! Let's be real for a second, had these set of features been announced for M15 CFM, we'd all be like "well ok, MUT gets the most attention/resources anyways, that's why..."


So basically: Practice mode, new scouting and pretty menus are what happens when this team gets more resources to work with.

This whole post could have been summarized in..... SMH!
Sorry for the long rant!
I cant believe this either...They bring in Kolbe and put most of their resources into Franchise Mode and this is what we get....I feel like every time a new person comes in the whole first year is fixing what was wrong with that area. Which is fine but I just dont get saying they have listened to our feedback and they omit formation subs, immersion features, practice squads etc.

Not sure if i missed it somewhere, but where on the Gamechangers suggestion board was on screen goal banners and more in depth XP factors...

Open Practice is nice...It would be even better if we could even make our formation subs in this part and have it stick from game to game. a few years ago you could change a player in a formation and it wold stick from game to game. At least in practice mode you wouldnt be pressed against a play clock.

BTW, I think JP tweeted you can turn the goal notifications off (JP, can you confirm this) and also can you say if they still have normal stat information that pops up in the screen
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