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Madden NFL 16 Connected Franchise Details Revealed

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Old 05-29-2015, 07:02 AM   #153
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by StefJoeHalt
Custom draft classes or editing draft classes have nothing to do with the lawsuit..where EA went wrong was when #2 from Texas A&M had Johnny Football's exact height, weight, number, home town, and equipment he wears every Saturday Pre-set in the game..now back to topic....major disappointment from news..formation subs are needed..my only guess why they continue to not have them is for chz online..or it will mess with something..still no assist coaches..no game day 45 man team/no deactivate players, as stated no editing draft classes, no true to life free agency issues? ....positives: streamlining interface nice..confidence system improvement nice if it works...depth chart now cleaner ok but not needed..all and all let down..


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I would have to disagree there. Not being to edit draft classes is exactly tied to the lawsuit. Enabling users to edit players in the draft to mirror real life college players (and allowing users to share them) is just as bad as pre-programming it in. That ruling has set a precedent that is going to be a big problem for a while.

I don't see custom draft classes available for a while until the lawyers can figure out ways around it.
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Old 05-29-2015, 07:16 AM   #154
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by JaymeeAwesome
I would have to disagree there. Not being to edit draft classes is exactly tied to the lawsuit. Enabling users to edit players in the draft to mirror real life college players (and allowing users to share them) is just as bad as pre-programming it in. That ruling has set a precedent that is going to be a big problem for a while.

I don't see custom draft classes available for a while until the lawyers can figure out ways around it.
Funny how this is only a problem for football games, huh?

If that was the case, that lawsuit would of been extended long ago in order to avoid similar situations with basketball or football games.

PS: Awesome idea RE: NFL Reborn
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Old 05-29-2015, 07:29 AM   #155
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by JaymeeAwesome
I would have to disagree there. Not being to edit draft classes is exactly tied to the lawsuit. Enabling users to edit players in the draft to mirror real life college players (and allowing users to share them) is just as bad as pre-programming it in. That ruling has set a precedent that is going to be a big problem for a while.

I don't see custom draft classes available for a while until the lawyers can figure out ways around it.
No offense, but you really have no idea what you are talking about.
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Old 05-29-2015, 07:38 AM   #156
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by Steel4Reel
No offense, but you really have no idea what you are talking about.
It would be a lot better and less "IGN" posting if you'd counter him with a rebuttal to carry on the conversation, instead of just a rude reply.
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Old 05-29-2015, 07:56 AM   #157
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by Skyboxer
It would be a lot better and less "IGN" posting if you'd counter him with a rebuttal to carry on the conversation, instead of just a rude reply.
He has made the same comment numerous times with nothing to support his argument. Its getting old. Its already been disproven several times that that is not a major issue. As someone else stated, why is customization only an issue for EA? Why is user control and customization not a legal issue for countless other games? Answer: Its not....its just another excuse to be lazy and keep control out of the hands of gamers.

On top of that, he made it clear in the past that he is personally against customization in the game, so his opinion, while he is obviously entitled to it, is clearly bias.

It MAY be the excuse EA uses, but its not a good reason. As someone else stated, EA has continuously removed or omitted customization features over the years, and even today people still dig for excuses to make for them.

I dont get it.

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Old 05-29-2015, 07:58 AM   #158
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by JaymeeAwesome
I would have to disagree there. Not being to edit draft classes is exactly tied to the lawsuit. Enabling users to edit players in the draft to mirror real life college players (and allowing users to share them) is just as bad as pre-programming it in. That ruling has set a precedent that is going to be a big problem for a while.

I don't see custom draft classes available for a while until the lawyers can figure out ways around it.
No it's not. That's not the same thing. They got in trouble with the NCAA series because they were profitting off of selling player likenesses. If they implemented a tool that allowed gamers to create their own prospects they are profitting off of that tool directly but not off of whatever content the gamers decide to create with that tool.

An example: in teambuilder back on NCAA I could create a team using any logo my little heart desired. And it was legal for me to do so because I was not directly profitting from doing so. It is also legal for EA to have me use teambuilder, because it's their tool and they can't control how I choose to use it.

On a different note - I'm not so psyched about the goal ticker, but I'll have to wait until I see it in action. I was so sure for some reason they were going to inplement some kind of league scoreboard ticker similar to what is in NCAA 13/14.
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Old 05-29-2015, 08:04 AM   #159
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by Jrocc23
We don't have all the information, but this is sad. I haven't really enjoyed Madden since PS2. All the cool things those Madden had w/ Tony Bruno, Newspapers, gameplay imo was a lot better and etc and we are in 2015 on NG systems and we aren't even on 2K5 level, heck, even the old PS2 Madden level.

These details on franchise mode is very underwhelming. I mean who idea was it to add XP in the first place? So far, I am pretty sure I won't be paying a full $60 for this game.

Something has to be done. It's sad the most popular sport isn't being represented well. We need some competition badly.
this game has really fallen off the rails. This is what we're suppose to be excited about? C'mon... I agree with the post I quoted.. I remember that edition and it was my favorite by far. I haven't been all in since...
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Old 05-29-2015, 08:13 AM   #160
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by msdm27
Well, this might just be my last rant on this game.

Title:
If this is what we can expect when CFM is the mode getting most resources....

Then we should just call it quits... Really, look through the features carefully and you'll see almost everything is geared towards making the mode more accessible for casuals. Which probably means, they're just trying to get the amount of people playing the game at all up in order the ever justify making a real investment in the mode, which likely won't happen for a couple of more years.

What is the feedback they've been looking through? :/

Now granted, Kolbe said they had to clean up a lot of legacy stuff before implementing his real vision.. but come on! Let's be real for a second, had these set of features been announced for M15 CFM, we'd all be like "well ok, MUT gets the most attention/resources anyways, that's why..."

But they already told us they allocated most resources to CFM this time.... and for what?

- So I can get to play a game quicker? Jepp, that's just what hardcore people want... less details and nuances pre-game.

- To see a pretty depth chart? Now mind you, I've never played MUT before so when I saw this depth chart I was like "dope!" but then we found they basically copy/pasted from MUT with no apparent added functionality, what's the point?

- To get a "streamlined" scouting? hopefully this one works, and the new draft screens seems to look MUCH better, but scouting seems to be the only real change in this year's mode.

- To get XP shoved down my throat even IN-GAME????? Sorry but.... WTF!? As DeuceDouglas said earlir... we've been clamoring for years for an in game ticker, and when they finally invest the time/resources for it, it is for a XP ticker? Who thinks of this stuff? Also as CM Hooe mentioned... now it's clear we'll live & DIE with XP as long as CFM is around, no way back now.

On the other hand:
- No mention of ANY level of customization to draft classes (even after the draft)
- No changes to free agency (if they were fixing legacy stuff, how is this untouched?)
- No mention of a quicker way to control all 32 teams offline (still holding out hope for this one since Kolbe mentioned something about it in the VSN podcast... probably no the type of thing to hype on a blog?)
- Nothing further done to relocation? (even with the LA situation being such a current topic in today's NFL)
- No mention of the ability to arrange your own draft board (like WHAAAAAAA?)
- Nothing new on assistant coaches/coordinators (even when this seems like a natural thing to tie up to their beloved XP.... we could assign tasks to our coordinators so we don't have to go invest time earning XP with rookies/backups, for example)

So basically: Practice mode, new scouting and pretty menus are what happens when this team gets more resources to work with.

This whole post could have been summarized in..... SMH!
Sorry for the long rant!
I totally agree . For about 5 seconds after hearing him talk about how they put alot more resources in CFM this year i really thought we were finally getting something,after seeing all this, the answer is really , not really. We are getting "new UI" which is basically ,hate to say it but we all know its true , COPY AND PASTE.Im sure that took a really long time to do. Hey we finally got that ticker for our leagues we wanted.... and its about nothing but XP.... Scouting and drafts just went from fun to boring again ( say what you will, you will find cheat sheets , not the same as last ones but they will still ruin online drafts,on these come october) , and practice is back...... WOW. really? Lets not forget, its all about XP,XP,XP,XP,XP ,XP, did i mention XP. After all this, im seriously debating if im even going to bother keeping our league running. Been running for 4 years straight , non stop, each year, just hoping madden pulls thru with what they promise will be better.Im just sick of it now. You get all the resources and all you can do is make a UI that you basically already have, make more xp on EVERY PLAY, and basically mess up drafts for online leagues. Thanks a ton!

How is it , anyone thought that taking the time to put in a banner for just XP purposes was a sound way to spend dev time, and NOT on giving us a dang draft board?? Its these very types of things that just tells us, people in charge , really seem lost at times, and gives us no real hope.
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