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Madden NFL 16 Connected Franchise Details Revealed

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Old 05-31-2015, 05:09 PM   #257
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by Skyboxer
Well goals in life and sports don't really have a negative for not getting there...
Not sure what you're wanting..

If I set a goal to be the leading rusher and miss it.. am I supposed to take a hit to speed..? Strength?
Basically goals are goals.. not ultimatums.

At least that's my take.

Things like the hits stick needs to go or have a huge risk reward system..
So my QB has a goal to throw 3 tds in a game, if he does he gets a bonus is he doesn't he doesn't nothing happens. If you're gonna give bonus xp for goals you should lose xp for not achieving them.
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Old 05-31-2015, 05:14 PM   #258
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by SolidSquid
So my QB has a goal to throw 3 tds in a game, if he does he gets a bonus is he doesn't he doesn't nothing happens. If you're gonna give bonus xp for goals you should lose xp for not achieving them.
I disagree. I would compare it to a player's salary. Sure he makes X amount of money, but if he hits a goal (25 TD passes) he can get a performance bonus of X + $25,000. Just because he doesn't meet the goal, he shouldn't have to pay out of X.
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Old 05-31-2015, 05:15 PM   #259
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Re: Madden NFL 16 Connected Franchise Details Revealed

Quote:
Originally Posted by SolidSquid
So my QB has a goal to throw 3 tds in a game, if he does he gets a bonus is he doesn't he doesn't nothing happens. If you're gonna give bonus xp for goals you should lose xp for not achieving them.
I disagree, because then the complaints leveled at the goals not being relevant or reachable actually become very real, legitimate concerns. Reaching the season-long ones and staving off regression is enough of a pain already - Losing XP for not meeting arbitrary goals mid-game would be even worse.

It would be the game forcing you to play a certain way every game, which may or may not fit your play style or your team's personnel.

Last edited by bcruise; 05-31-2015 at 05:17 PM.
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Old 05-31-2015, 06:02 PM   #260
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by lbj273
I agree those are Patterson's best traits, however those aren't the top things to look for in a wr, at least for me. Continuing to use Patterson as an example he has poor route running and below average hands, both of which are more important to the receiver position than his elusiveness and ball carrier vision.

I really hate how this scouting system is looking to work. The Patterson example is a great one imo of how the scouting is broken. I would much rather see last year's scouting with the exception of adding combine information than this current scouting system. Ideally it would work more like NBA 2k where you get an actual scouting report on a player but all we can do is hope this system receives as much criticism as it deserves and they decide to take it in amother direction next year.
I absolutely agree, I don't like what I've heard so far and think this is a poor direction. I was simply explaining how I think they may have come to that decision.

I feel there are a wide variety of things about this scouting concept which are terrible;

1. Revealing skills unprompted
a. The skill revealed is likely not going to be what I look for when watching a player
2. Providing numbers as ratings
a. I don't know that this is the case, they may just be providing a letter grade or something similar, but I very much doubt that.
b. When watching Patterson, I don't see film of his play and say, "He's about a 92 ELU."...I see the tape and think, "Good golly it's tough to tackle this guy."
3. There's no skill, strategy, or immersion involved in scouting in this sense
a. Click player card. Click scout. Reveal rating. Yawn. Move on.
b. Potentially too easy. On the last podcast, when asked about the possibility of drafting a 40 rated DT, it was expressed with something along the lines of "If you're scouting right, that won't happen."
4. Absolute lack of realism.
a. As a Head Coach, is it really my job to do all the scouting? Shouldn't I have a team who gets paid to do this?
b. As a GM, is it not my job to do the hiring of said scouting team?...ensure these scouts are utilized effectively as resources on a week to week basis identifying skills needed for the scheme?
c. As an individual HC or GM, do I really know everything about every nuance of every position enough to assign a 60-100 number grade?
d. Even if I did assign values to skills this way, am I really going to be 100% correct every time? I know not everyone wants this, but to me realism requires the potential to misidentify skills.
I could go on and on and on, especially with regards to the lack of realism. Don't even get me started on a visible OVR rating immediately upon drafting a player; a visible OVR rating is bad enough, knowing how "good" a player is before they ever take an NFL level snap is just...disappointing.

It's been stated that the team is trying to cater to the casual crowd; Honestly I think that's great...not for me, but for those who will find this method perfect for their needs! Now that it's in, is it possible to leave it as an option for those who would prefer this method...while also providing an option for those who want a more realistic (albeit more immersed and possibly difficult) method of scouting? From what I've heard of the new CFM, they spent this year cleaning up the junk in an attempt to create a solid foundation to continue to build CFM. I love and absolutely appreciate that! I just hope that it means there will be room for realism too.
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Old 05-31-2015, 06:03 PM   #261
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by PeoplesChampGB
I disagree. I would compare it to a player's salary. Sure he makes X amount of money, but if he hits a goal (25 TD passes) he can get a performance bonus of X + $25,000. Just because he doesn't meet the goal, he shouldn't have to pay out of X.
Quote:
Originally Posted by bcruise
I disagree, because then the complaints leveled at the goals not being relevant or reachable actually become very real, legitimate concerns. Reaching the season-long ones and staving off regression is enough of a pain already - Losing XP for not meeting arbitrary goals mid-game would be even worse.

It would be the game forcing you to play a certain way every game, which may or may not fit your play style or your team's personnel.
Yep on both accounts.
Not reaching a goal does not equate to having to lose something or have something negative happen (Other than $ bonus etc..)

Desires/goals don't have a negative repercussion if not met.
Actions have repercussions.
Going all out on a tackle and risking injury, trying too hard to get that 30th TD pass and throw an INT, needing 40 more yards but player is slightly injured.. keep him in to try and get goal and risk worse injury.. etc...
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Old 05-31-2015, 06:19 PM   #262
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I just want 1 question answered.. Is the ticker only a goal ticker or will it update you on things going on around your cfm league?? can I please get a direct answer for this....

also all of this talk about sim vs casual.... casual players are sheep.. all they do is follow what the majority does... make a game for your hardcore fans.. get good word of mouth and the casuals will follow... look at nba 2k..thats why they are the most acclaimed sports game. period.
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Old 05-31-2015, 06:34 PM   #263
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by Lakers24win
I just want 1 question answered.. Is the ticker only a goal ticker or will it update you on things going on around your cfm league?? can I please get a direct answer for this....

also all of this talk about sim vs casual.... casual players are sheep.. all they do is follow what the majority does... make a game for your hardcore fans.. get good word of mouth and the casuals will follow... look at nba 2k..thats why they are the most acclaimed sports game. period.
I really do hope the mods see that this is the third time you have posted this.
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Old 05-31-2015, 06:39 PM   #264
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Re: Madden NFL 16 Connected Franchise Details Revealed

Quote:
Originally Posted by Lakers24win
I just want 1 question answered.. Is the ticker only a goal ticker or will it update you on things going on around your cfm league?? can I please get a direct answer for this....

also all of this talk about sim vs casual.... casual players are sheep.. all they do is follow what the majority does... make a game for your hardcore fans.. get good word of mouth and the casuals will follow... look at nba 2k..thats why they are the most acclaimed sports game. period.
I'm fairly sure it's only updating you on your players goals/confidence parameters

Someone can correct me if I'm wrong
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