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Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Old 06-01-2015, 05:02 PM   #25
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

Quote:
Originally Posted by PacMan3000
I really didn't want to get sucked into all the Madden hype this year, but after reading and thinking about the CFM features, I figured I'd post my $.02.

Here's how I see it--at least for me.

When I play franchise mode, at the very end of the day, I do it for the same reason Herm Edwards coached--I play to win the game. As a result, my hope is that by winning the game, my players played well. And if that's the case, my players progress appropriately.

The new CFM features have it backwards. It's telling you that the goal of franchise mode is to improve your players, and as a result, the hope is that you win some games too. That's not how it should be, again in my opinion.

When it's 3rd down on the goal line, with the game on the line, do I really want to be thinking about the fact that my WR needs a touchdown to meet a progression/XP goal? Do I really want that influencing my gaming decision? The fact that you have to even consider an individual's personal development while playing a team game seems...distracting.

Again, I play franchise mode to win games and build what I hope can be a dynasty. Of course, I want my players to progress and regress when appropriate. But I would much rather have a ticker telling me the scores of other games in CFM--because I "play to win the game" and other teams' final scores and standings impact my ability to pursue a Super Bowl trophy--as opposed to a ticker telling me how many catches my WR needs to get 2000 XP points.

Yes, these new CFM features crush realism and immersion. But they also just don't seem practical. It's like wearing your underwear on the outside of your pants. These features are OK on their own, but they need to be under the hood, not front and center on gameday.
I can see it now, you know you should hand it off to Beast Mode, but get picked trying to get it to Ricardo Lockett. Oh, wait that's not Herm Edwards that's Pete Carroll.
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Old 06-01-2015, 05:06 PM   #26
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Also I can't wait to use the ticker can't tell u how many times I forget what my players goals are!!!!!! For comparison sake if I take my best prospect in mlb the show and have him a mvp caliber season he will only jump up in the attributes the CPU deems he should hell why shouldn't I get the xp to distribute and turn him into the type of player if want or need him to be its not like if a guy is a 74 speed I will make him a 99 thats silly but I guess it's alll a of what u like to play u don't like xp system let the CPU distribute it like the old days and just keep playing its all good
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Old 06-01-2015, 05:27 PM   #27
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

If they want to implement something like this, why not connect it to the players contract, i.e. performance bonuses? If I sign my running back to a three year deal and give him performance incentives like $100,000 if they achieve 1,000 yards each season, or $50,000 for my DB to make the pro-bowl, etc. Then at the end of the contract, if the player doesn't perform, they do not get those bonuses and that likely makes us farther apart on our contract expectations; my player leaves because he feels he's worth more and now I have to replace him.
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Old 06-01-2015, 05:47 PM   #28
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I'm not really crazy about CFM, but without good game play it does nothing for me!
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Old 06-01-2015, 06:11 PM   #29
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

I don't think the '16 is sacrificing realism. realism was lost when it became a video game. goals and XP were in there last year. it sounds like they've now let people know they're in the game. we are the more hardcore players so we can figure it out. hopefully we can turn off the popups like they did with the tackle cone. if this makes the casual fan play the mode more I'm all for it. I'm not going to change the way I play for a goal. at the end of the day if the player isn't good enough come time to re-up on that contract he won't be on the team.
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Old 06-01-2015, 06:20 PM   #30
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Quote:
Originally Posted by StayPlation82
I don't think the '16 is sacrificing realism. realism was lost when it became a video game. goals and XP were in there last year. it sounds like they've now let people know they're in the game. we are the more hardcore players so we can figure it out. hopefully we can turn off the popups like they did with the tackle cone. if this makes the casual fan play the mode more I'm all for it. I'm not going to change the way I play for a goal. at the end of the day if the player isn't good enough come time to re-up on that contract he won't be on the team.
You are right!!!
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Old 06-01-2015, 06:57 PM   #31
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Why is this game always worried about bringing in new things while forgetting about immersion... Hence no score ticker, weekly wrap up shows.. Man this whole board would be jumping if they did those two things.. And you know what I would tell my friends about this Years game. EA listen it's called positive word of mouth.. It helps build franchise up... U used to have this..., if you think Im telling any of my boys this years game is worth buying after hearing this underwhelming news.. Your smokin something illegal.. Come on EA, your better than this.. I'm begging you to give us some immersion.
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Old 06-01-2015, 07:08 PM   #32
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Instead we're getting this corny goal system.. Would 2k do something like this.... NO!!!! That's why it's loved by fans and critics.
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