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Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Old 06-03-2015, 09:23 PM   #113
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by jpdavis82
Like I said before, CFM got the bulk of the resources this year, but that doesn't mean everything they invested in made the cut for 16. The game is NOT taking CFM in a more casual/less realistic direction. Kolbe has some really creative/sim things he wants to do, the goal this year was make it more accessible and fun so more people will play the mode and hopefully like it more. I know there aren't a lot of improvements for the sim/hardcore CFM crowd yet, but there will be in the future, the scouting was redone, combine results, free practice, visual depth chart, tuned confidence & regression, so it's not all just for the casual in M16.

So they put the bulk of their resources into CFM, but most didn't make the cut...in as you put it...the longest developmental cycle on the gen. How does this happen? Also how can they be pumped or we be pumped at the lack of features misding that were in this game just a few versions ago.
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Old 06-03-2015, 09:29 PM   #114
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Great thread by the way, especially the last few posts.

But my question is why can't we have it both ways. Can't we have a set of toggle switches which we can allow the CPU do everything if a gamer wants to only play games each week. Or have a toggle switch if you only want to draft in the off sesson. You can basically do that now, play your game, and hit advance week. How much simpler can they make it.

I also think there are more than just hardcore/casual fans. I think there are casual fans, who play some play now games or head to head once in awhile. Then you have the in between player. Plays different modes, plays cfm a year or two but just does some stuff in it. Finally you have the hardcore guy. Creates draft sheets, does all the weekly check box items, watches replays, etc. I'm sure there are more levels than 3 types of gamers. But that's why OPTIONS are great. Why are only given one way to play.
We could have it that way and we should. In a way though we are our worst enemy. The majority of us here buy the game every year whether they add sim features or not. EA can rely on us buying the game because many of us need a football game each year. They can't rely on casual fans so they feel the need to add bells and whistles that specifically attract them each year.

Now it would be great if Ea threw its loyal customers a bone and add features we wanted but that's not the way it does business. They don't see the benefit in adding features that will primarily be used by people who will buy the game no matter what.


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Old 06-03-2015, 10:06 PM   #115
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by jmurphy31
So they put the bulk of their resources into CFM, but most didn't make the cut...in as you put it...the longest developmental cycle on the gen. How does this happen? Also how can they be pumped or we be pumped at the lack of features misding that were in this game just a few versions ago.
I'm just ready for them to unveil the gameplay stuff, I think most people will be "ok" with it enough to give them another year to get some of the really good stuff we've been craving for CFM.
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Old 06-03-2015, 10:13 PM   #116
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by jpdavis82
I'm just ready for them to unveil the gameplay stuff, I think most people will be "ok" with it enough to give them another year to get some of the really good stuff we've been craving for CFM.

If EA has the features we want so low on the list of future add ons (And that's assuming they are even on the list) what changes that all of a sudden after this year that they deicde the stuff we want added gets a high priority?

I mean I really hope they do but things like Formation subs etc.. shouldn't have been that much of a huge deal to get added by year 2 of PS4.

Basically I'll believe it when I start seeing real things added... not before.

I am excited to see how the game plays of the field though for this year.
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Old 06-03-2015, 10:16 PM   #117
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

For those that think "casual" gamers don't get deep into a game. Tons of mobile games have more micromanaging aspects than Madden. People love that stuff.

The Sims, Game of War, FarmVille. The list goes on an on. People get addicted that that stuff because there is always something to do.

If those things in Madden where interesting and fun people would do it.

Especially if they made it so you could easily do it from a mobile device.


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Old 06-03-2015, 10:27 PM   #118
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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For those that think "casual" gamers don't get deep into a game. Tons of mobile games have more micromanaging aspects than Madden. People love that stuff.

The Sims, Game of War, FarmVille. The list goes on an on. People get addicted that that stuff because there is always something to do.

If those things in Madden where interesting and fun people would do it.

Especially if they made it so you could easily do it from a mobile device.


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^^AGREE....Any number of Facebook games are for casual gamers and they are very intense and require dedication of hours upon hours to be successful at them..I also see the system of achievements from such "browser," free to play games, which offer special bonuses for those wiling to pay real money for such upgrades, being brought into games like Battlefield 4, COD and Madden....
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Old 06-03-2015, 10:45 PM   #119
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

And to be clear I don't want Madden to turn into a game that's like FarmVille. Micro transactions and all that. I'm just using those games as an example of people you wouldn't think would really get deep into a game.


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Old 06-03-2015, 11:02 PM   #120
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by charter04
And to be clear I don't want Madden to turn into a game that's like FarmVille. Micro transactions and all that. I'm just using those games as an example of people you wouldn't think would really get deep into a game.


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I don't disagree, I just think it matters where you are in life.

We have three active kids and of course, all the stuff that comes along with that.(spouse, homeowner stuff, etc...)

My days of drinking with the boys till sunrise seeing how many times the ambulance comes out and have bragging rights are well over.

Even if CFM was more immersed and addicting, at this point in life, I don't need anything that would keep me longer than what I'm doing now. It's different for everyone.

We need more options and more sim features added for those that want it.

Options, options and more options.

And JP, sometimes it sounds confusing when you state that they spent most of their resources on CFM. Actually, according to Kolbe, they spent most of the resources on CFM and game play.

I'm just hoping game play has more options available vs what was shown for CFM.

Last edited by roadman; 06-03-2015 at 11:05 PM.
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