Home

Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

This is a discussion on Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad) within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 06-14-2015, 09:09 PM   #137
Hall Of Fame
 
redsox4evur's Arena
 
OVR: 0
Join Date: Jul 2013
Location: Boston
Blog Entries: 4
Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by MajorSupreme
Maybe you have a weird definition of bust, but how are you already calling Dobson and Wilson busts?
Yes I am. How much did Dobson play last year not much. And Tavon Wilson sucks.
__________________
Follow me on Twitter
redsox4evur is offline  
Reply With Quote
Old 06-14-2015, 09:10 PM   #138
Faceuary!
 
N51_rob's Arena
 
OVR: 54
Join Date: Jul 2003
Location: Howard County, MD (the HoCo)
Posts: 14,831
Blog Entries: 51
Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

If you want to talk Patriots drafts IRL. This is not the thread for it. End it now.
__________________
Moderator
PSN:gr8juan

Twitch


Finally Access to Coaches Tape! Coaches Film Analysis

2 Minute Warning PS4 Madden 18 Franchise
Washington Redskins (0-0) Last Game: N/A
Year 1:
N51_rob is offline  
Reply With Quote
Old 06-14-2015, 09:12 PM   #139
Tecmo Super Bowl = GOAT
 
charter04's Arena
 
OVR: 21
Join Date: May 2010
Location: Arkansas
Posts: 5,742
Blog Entries: 3
Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by Madwolf
I'm excited to use this system, and especially happy it is more stream lined than the previous system.



I love scouting, and building my team through the draft, but last year as incredibly easy, and cumbersome. All you had to do was scout Intangibles and Physical and as long as both were A or B you had a great player with Superstar or Fast development.



It felt cheap knowing that.



This system isn't very complicated, but Ix feel like it places all players on a more even playing field. So now you're going to have to think a little bit more about ypur draft position and whose in front of you, and what their needs are. They might snag that 4th round gem you've got your eye on if you're not aggressive.



I still loathe not having a draft board. Back to the pen and paper method.

I agree with some off this. For everyone who says scouting was this challenge I'm not sure how it was. I use this exact strategy. Once you know the physical and intangible grades it's pretty much all you need.

Now I don't use this method in my offline cfm's but, in online you just kind of do as others do to keep up. Plus it's not my job to make scouting right without having to use house rules.

The point is either system is not how I want it. I want the 2k or head coach system

Last edited by charter04; 06-14-2015 at 09:22 PM.
charter04 is offline  
Reply With Quote
Old 06-14-2015, 09:44 PM   #140
Madden Dev Team
 
DeuceDouglas's Arena
 
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Posts: 4,313
Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

My perception is probably clouded a bit by the fact that, at first glance, I have an extreme dislike for this new scouting and actually enjoyed the older scouting and felt with a couple tweaks it could be great. So, would anyone who thinks this scouting is better explain to me why or what they think is better?

I'm still trying to wrap my head around why we're forced to scout every week and what place "true value" really has.
DeuceDouglas is offline  
Reply With Quote
Old 06-14-2015, 10:02 PM   #141
Rookie
 
OVR: 0
Join Date: Aug 2014
Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by DeuceDouglas
My perception is probably clouded a bit by the fact that, at first glance, I have an extreme dislike for this new scouting and actually enjoyed the older scouting and felt with a couple tweaks it could be great. So, would anyone who thinks this scouting is better explain to me why or what they think is better?

I'm still trying to wrap my head around why we're forced to scout every week and what place "true value" really has.
I think it's marginally better because you'll have a vague perception of a player's value. You'll know what round he should go in, but is it because of potential or present worth?
Primo80 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-14-2015, 10:04 PM   #142
All Star
 
jpdavis82's Arena
 
OVR: 21
Join Date: Sep 2005
Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by Primo80
I think it's marginally better because you'll have a vague perception of a player's value. You'll know what round he should go in, but is it because of potential or present worth?
I may be wrong, but isn't "true value" just what the prospect grades out as? You hear it every year, I had him graded out as a 5th round pick... Mike Mayock says that sort of thing all the time. I thought that's what true value was replicating.
jpdavis82 is offline  
Reply With Quote
Old 06-14-2015, 10:12 PM   #143
Rookie
 
OVR: 0
Join Date: Aug 2014
Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by jpdavis82
I may be wrong, but isn't "true value" just what the prospect grades out as? You hear it every year, I had him graded out as a 5th round pick... Mike Mayock says that sort of thing all the time. I thought that's what true value was replicating.
I see what you're saying. I just think it's better that you dont necessarily know why a player's true value is what it is in Madden. You had access to too much information the way it used to be. Now, theoretically, all a player's numbers could point to a high value, but a low INJ, DEV, consistency, AWR would give him a lower value and force you to take a risk.
Primo80 is offline  
Reply With Quote
Old 06-14-2015, 10:19 PM   #144
All Star
 
jpdavis82's Arena
 
OVR: 21
Join Date: Sep 2005
Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by Primo80
I see what you're saying. I just think it's better that you dont necessarily know why a player's true value is what it is in Madden. You had access to too much information the way it used to be. Now, theoretically, all a player's numbers could point to a high value, but a low INJ, DEV, consistency, AWR would give him a lower value and force you to take a risk.
The draft is always a risk, even the "Safe" players don't always turn out.
jpdavis82 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:44 AM.
Top -