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NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & More

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Old 06-25-2015, 05:34 AM   #193
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

Personally I couldn't care less about classic teams.
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Old 06-30-2015, 04:11 PM   #194
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

Quote:
Originally Posted by 2_headedmonster
the 2-3, swing motion, triangle etc? those are impressive, but nothing i can look at and say "from a tech standpoint, that could only be done on this generation of console".
OH the DISREPECT FROM ME OWN BREDREN!!!!

That engine was built specifically for this purpose. It did not exist before in 2k. It's not a sexy tech so I understand why marketing left it alone but there is no way that could be done to that scale on old gen. They run on completely different engines.

Each freelance can itself contain an unlimited number of actions. Where as your playbooks are limited to 50 per team You freelance actions have virtually no limit. The triangle alone has at least 50 scoring options depending on the ball location and the base set your in.

The next gen play engine allows branching on ever single pass if I so choose. No I don't always choose but...



So much more but I'll stop there. Good bye cruel world... #SimNation

On twitter I would expect to find such comments... but OS ????? ROTFLOL

All kidding aside I helped design this engine. It's beefy, capable and upgradeable.

Oh also not only are we the only game thus far with early offenses each freelance has it's own early offense system... Old gen.. PLUheeeze!
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Last edited by Da_Czar; 06-30-2015 at 04:13 PM.
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Old 06-30-2015, 10:15 PM   #195
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

Quote:
Originally Posted by Da_Czar
OH the DISREPECT FROM ME OWN BREDREN!!!!

That engine was built specifically for this purpose. It did not exist before in 2k. It's not a sexy tech so I understand why marketing left it alone but there is no way that could be done to that scale on old gen. They run on completely different engines.

Each freelance can itself contain an unlimited number of actions. Where as your playbooks are limited to 50 per team You freelance actions have virtually no limit. The triangle alone has at least 50 scoring options depending on the ball location and the base set your in.

The next gen play engine allows branching on ever single pass if I so choose. No I don't always choose but...



So much more but I'll stop there. Good bye cruel world... #SimNation

On twitter I would expect to find such comments... but OS ????? ROTFLOL

All kidding aside I helped design this engine. It's beefy, capable and upgradeable.

Oh also not only are we the only game thus far with early offenses each freelance has it's own early offense system... Old gen.. PLUheeeze!
Czar- what is the best way to activate the freelance offense? Do you have to have team offensive settings set a particular way?

I typically run plays, but plan on diving into freelance offense now that we are on year 2 with the upcoming NBA 216
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Old 07-01-2015, 11:45 AM   #196
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

2k12 was a horrible experience for me at least

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Old 07-02-2015, 07:08 PM   #197
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

Quote:
Originally Posted by ch46647
Czar- what is the best way to activate the freelance offense? Do you have to have team offensive settings set a particular way?

I typically run plays, but plan on diving into freelance offense now that we are on year 2 with the upcoming NBA 216

In general the wing spots are good. We allow you to initiate from anywhere but wings usually have the most actions.
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Old 07-02-2015, 08:25 PM   #198
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

Anyone know when NBA 2k16 will be up on the PSN store for pre-order?
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Old 07-03-2015, 07:20 PM   #199
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

Are we going to be seeing improvements in freelances such as the 3 out 2 in and the 4 out 1 in?
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Old 07-04-2015, 01:45 PM   #200
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

Quote:
Originally Posted by geisterhome
Personally I couldn't care less about classic teams.

Personally I couldn't care less about current teams.
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