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Madden NFL 16 Presentation Improvement Details Coming This Week

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Old 07-02-2015, 08:55 AM   #169
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week

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Originally Posted by Aggies7
Nice list JP. But would also like to see NCAA type studio update from around the league.
Dang I forgot that one, me too.
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Old 07-02-2015, 09:37 AM   #170
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week

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Originally Posted by jpdavis82
Ok so tomorrow has got to be the day.

Which of these things are you most wanting to hear about and what are you expecting to hear was improved tomorrow?

Sidelines/Crowds character models and props
Stadium songs
Stadium chants
Halftime Show
Post Game Show
Weekly Wrap Up
Lighting & time of day improvements
Player Likeness
Stadium additions/renovations
Uniform improvements & fixes
Commentary improvements
Cameras in game and replays

Ok that's about all I can think of. So which of those do you guys feel you most are wanting them to announce have been improved/added in Madden 16?
I would say Stadium additions, uniform improvements (and adding more throwbacks from my uniform pack suggestions, improved crowd models and chants, a score ticker from games around the league (CFM), and adding scoreboard graphics to new stadium if they stay in same city (moving the Vikings graphics to New Vikings stadium) are my Top 5 presentation improvements that I would like to see.

Last edited by King Cardinal; 07-02-2015 at 09:50 AM.
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Old 07-02-2015, 10:04 AM   #171
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week

So this is a nice surprise

@ClintOldenburg: @bxrocboy @SimFBallCritic not to butt in here, but w/new penalty system, the road team will get more false starts when you're crowd is goin'
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Old 07-02-2015, 10:06 AM   #172
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week

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Originally Posted by jpdavis82
So this is a nice surprise

@ClintOldenburg: @bxrocboy @SimFBallCritic not to butt in here, but w/new penalty system, the road team will get more false starts when you're crowd is goin'
That's awesome.

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Old 07-02-2015, 10:18 AM   #173
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week

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Originally Posted by jpdavis82
So this is a nice surprise

@ClintOldenburg: @bxrocboy @SimFBallCritic not to butt in here, but w/new penalty system, the road team will get more false starts when you're crowd is goin'
I like to see that tied to fan happiness in owner mode (higher fan happiness = greater home-field advantage).
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Old 07-02-2015, 10:58 AM   #174
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week

Apologies if I've missed something, but how would an in-game ticker for CFM games work outside of CFMs with only a single human controlled franchise?

Games don't take place at the same time. CPU Vs CPU are simmed when you advance a week, and other Human Vs CPU, and Human Vs Human games aren't always played at the same time. So how would the data for the ticker be available when you play a game?

You couldn't just exclude the Human Vs CPU and Human Vs Human games from the ticker and sim the CPU Vs CPU games before Human involved games start - You have roster cuts and trades from other players in the CFM that could have affected those results.

If there is a solution that I've overlooked I'd love to hear it, but at the moment I have no idea how EA could actually implement this.
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Old 07-02-2015, 11:12 AM   #175
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week

Quote:
Originally Posted by jpdavis82
So this is a nice surprise

@ClintOldenburg: @bxrocboy @SimFBallCritic not to butt in here, but w/new penalty system, the road team will get more false starts when you're crowd is goin'
That's great news! Hopefully it won't be the same for every team/stadium. This should be more noticeable for the road team @ Seattle as opposed to a road team @ Jacksonville.
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Old 07-02-2015, 11:33 AM   #176
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week

Quote:
Originally Posted by bloobloouk
Apologies if I've missed something, but how would an in-game ticker for CFM games work outside of CFMs with only a single human controlled franchise?

Games don't take place at the same time. CPU Vs CPU are simmed when you advance a week, and other Human Vs CPU, and Human Vs Human games aren't always played at the same time. So how would the data for the ticker be available when you play a game?

You couldn't just exclude the Human Vs CPU and Human Vs Human games from the ticker and sim the CPU Vs CPU games before Human involved games start - You have roster cuts and trades from other players in the CFM that could have affected those results.

If there is a solution that I've overlooked I'd love to hear it, but at the moment I have no idea how EA could actually implement this.
That's actually a very good point about online cfm. I would still like to see it out into offline though.
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