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Madden NFL 16: Penalties Are Finally Going to Be a Thing

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Old 07-22-2015, 02:26 PM   #225
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by PGaither84
oh, wow. that is great. Is that on the 360 version of the game? I don't have an Xbox 1 or PS4. I hope it will be in Madden 16. I'd like to get a new copy when it comes out.
I would guess "yes", but I no longer have an XBOX 360 so I can't answer that definitively.

Skills Trainer is returning to Madden NFL 16 and it's been expanded upon.
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Old 07-22-2015, 02:42 PM   #226
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

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Originally Posted by 4thQtrStre5S
Okay, I wasn't clear on the fact that i know what progressive route running is, I was asking what PGaither84 thought it meant in regards to MAdden...As I see it, MAdden allows your to hot route which would be identifying the coverage and adjust routes...

I am to assume PGaither84 means he wants the WR's to do the route change automatically? We can hot route to block/release routes in M15, so that is good..

I would like more options in routes to change to...I prefer more control as opposed to just making everything automatic and I just watch..

The OL and DL interactions and assignments and adjustments need to be automatic, based on football fundamentals, because they are currently not working completely as they should, and the OL needs to be made automatic, more importantly, in it's assignments and adjustments because a user cannot control them...

Ratings need to matter more - and I hate the mirroring by defenders...
Yeah. When I have a C route called, I want the AI to know when to break it off and come back for the ball to get open instead of just running blindly into coverage.

I end up using hot routes too, and often hot route to the deep come back. That and the deep out are the strongest routes in the game in my opinion. If you complete enough passes with that hot route the AI eventually starts jumping the route, which is nice... but in real life it isn't a hot route or audible call before the snap. It is part of the route design.

In Madden you can turn a slant into a deep comeback. That isn't realistic. That isn't how teams operate. There are playbook rules of how to adjust your route to the coverage and they make line calls based on the coverage they anticipate. When you play Madden, all of your players psychically know what you, the hive mind player wants to do. There are limitations in real life. Communication using code words and working against crowd noise among them.

I just prefer to play the game as authentically as I can because I enjoy that. It is part of the immersion of the game. I am not trying to stick skill the computer or out cheese my opponent. That isn't my goal. I have been there. I have done that. That isn't what I want to get out of the game anymore.
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Old 07-22-2015, 02:53 PM   #227
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

I am rather educated in football, for someone who studies it because I love the game and nothing more, though rules on playbooks is new to me cause I have never coached...Is there a place I can educate myself on these rules, online or maybe a book I could find?

As you brought up, there are some "Option Routes" in MAdden, but I question if they actually work...

I previously said there is block/release in Madden, but it is actually check/release...

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Old 07-22-2015, 03:26 PM   #228
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

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Originally Posted by 4thQtrStre5S
..Is there a place I can educate myself on these rules, online or maybe a book I could find
Well there is always http://www.nfl.com/rulebook .. But its really general.

As for rules on playbooks, the only thing I could find are older playbooks here http://www.footballxos.com/free-foot...nfl-playbooks/
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Old 07-22-2015, 03:35 PM   #229
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Footballxos is my primary source for playbooks. My understanding is that Bill Wlash kind of invented these "rules" as adjustments to coverages that spread across the NFL like a plague becasue of his success and coaching tree to the point that they are almost universal at this point.

In the 2004 Patriots offense you can see how pretty much every passing play has variations based on the coverage:



Notice how this is a "Quick Out" play, but the "fade adjust" vs a press roll. That is the same concept that Walsh wrote about in the playbook I quoted from earlier, written 20 years before the Patriots book.

The TE is told to run the Hook, which pretty much match the "Hook" rules Walsh wrote about in this art:

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Old 07-22-2015, 03:42 PM   #230
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

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Originally Posted by JoedicyMichael
Well there is always http://www.nfl.com/rulebook .. But its really general.

As for rules on playbooks, the only thing I could find are older playbooks here http://www.footballxos.com/free-foot...nfl-playbooks/
Cool...And I see they have a 1997 playbook from Mike Holmgren...That makes it even better...
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Old 07-22-2015, 03:46 PM   #231
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

i hope penalties gonna be more accurate in Madden 16 during game when i increase little higher on pass interference and defense holding on wr/cb interaction
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Old 07-22-2015, 03:48 PM   #232
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

I know I am a 49ers fan boy, but Walsh literally wrote the book... or really books on offensive football. Even teams who don't run he WCO still use a ton of his teaching for route running, route combinations, and progression reads.

The offense evolved over time and the old power running game with traps and power sweeps (a hold over from the Vince Lombardi days) have slowly been replaced by the Alex Gibbs zone blocking scheme.

Also, the next generation of innovation are plays which are really two or three plays in one. I don't have the link right now, but there was a great write up showing how the packers have this crazy "Stick-Draw-Sceen" three play read combination. Rodgers reads the Sam (in nickle) linebacker. I think they said the first read is the quick hook to the TE as part of he "stick" combination we know from Madden. Then if the LB respects that, he can pop the draw play to he HB, an he has a back door WR screen as a third option if the D is playing soft outside. It is pretty crazy and interesting.

Also, there was another great article how the 2012 Patriots started doing something similar with their hurry up offense and ran it all out of single code words. Each code word is apparently designated for one of those three-play read combination things they have. they are effectively running 'the same play" over and over again, but based on the look the defense gives, they can hit you a multitude of different ways. Especially when you factor in the route running rules I am talking about. That is some modern next level stuff that I am sure we will get to read about 5+ years from now in more detail.
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