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NBA 2K16 2K Pro-Am Interview with Jeff Thomas

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Old 08-05-2015, 01:28 AM   #113
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Re: NBA 2K16 2K Pro-AM Interview with Jeff Thomas

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That would be messed up lol. But I am not sure what our name will be this year. But I can't wait to run into y'all too. Still on Xbox?
nah man. I switched to ps4. All my boys on that. I was playin, u gotta stay wit that name. haha
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Old 08-05-2015, 08:07 AM   #114
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Old 08-05-2015, 12:54 PM   #115
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On ps3 nba 2k14 had the choice to either play 3 vs 3 or 5 vs 5 i preferred 3 vs 3 for the fact being the game only went up to 21 it didn't have 5 min quarters. Crew is Crew, therefore you shouldn't be allowed to play crew with 3 myplayers and 2ai's if you cant get 5 players together then your only option with 3 myplayers should be to play a pro-am game as a walk on and be matched up with 2 other players. quitting a game in pro-am mode should have a highly negative effect on your ranking
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Old 08-05-2015, 02:01 PM   #116
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Re: NBA 2K16 2K Pro-Am Interview with Jeff Thomas

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Originally Posted by bjesus203
On ps3 nba 2k14 had the choice to either play 3 vs 3 or 5 vs 5 i preferred 3 vs 3 for the fact being the game only went up to 21 it didn't have 5 min quarters. Crew is Crew, therefore you shouldn't be allowed to play crew with 3 myplayers and 2ai's if you cant get 5 players together then your only option with 3 myplayers should be to play a pro-am game as a walk on and be matched up with 2 other players. quitting a game in pro-am mode should have a highly negative effect on your ranking
This isn't Crew lol, plus TRUE Crew you could play with as many AI as you wanted...like we been saying, most good Crews you ran into didn't even run a full team and the same thing will probably be true now.
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Old 08-05-2015, 02:36 PM   #117
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Re: NBA 2K16 2K Pro-AM Interview with Jeff Thomas

Sounds great just wish you could play with 2 people.

Me and my friend would own 3-5 man crews back in the 2K11 days as the PG and C.
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Old 08-05-2015, 04:25 PM   #118
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Re: NBA 2K16 2K Pro-Am Interview with Jeff Thomas

No, the CPU aren't gods, but they're god awful annoying to play against in an online setting, especially considering they can react instantaneously in that environment, while users cannot because of input delay and bad animations that seem to plague users, but not the CPU. Examples being the CPU getting speed and lunging boosts on loose balls and passes, and can instantaneously box out the user as far out as the 3-point line, and somehow the user not being to fight out of it 90% of the time.
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Old 08-05-2015, 04:37 PM   #119
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Re: NBA 2K16 2K Pro-Am Interview with Jeff Thomas

My thing is even if they limit the 7"2 demi gods and 7ft sf's, what will deter people from just creating the tallest height at every position. There have to be actual advantages and disadvantages of height and size rather than baid aid solutions like just blocking someone from making their player super tall.
Right now it seems they are probably taking band aid solutions by just limiting heights, but they should go back to 2k11 in terms of, the taller you make your player, the harder it is too level up.
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Old 08-05-2015, 04:59 PM   #120
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Re: NBA 2K16 2K Pro-Am Interview with Jeff Thomas

Or like in FIFA, they could make some physical attributes dependent from height. The bigger you are, the slower you are.
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