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Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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Old 08-11-2015, 02:32 PM   #57
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Jrocc23
I actually wish it was the latter but I get what you're saying but I didn't mind it. I remember in 2K11 shooting a open mid range perfectly and air balling it lol. But I loved how it was then.
I had one of those as well. If I take a contested shot and get a slightly early/late (or even worse), then by all means. But if I get an open look and excellent release with a competent shooter, at least give me something that reinforces "you did everything right, it just didn't go down this time."

That open-midrange, excellent-release, airball with Kevin Durant was just a soul crusher lol
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Old 08-11-2015, 02:35 PM   #58
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by tru11
are green releases tied to a players rating or a players shooting animation?

IMO ratings did not seem to matter at all as long as you mastered the animation.

it seemed easier to shoot with guys with avg ratings but an easy animation compared to guys with good ratings but a more difficult animation to master.
The player's shooting ratings effect how big the "perfect" window is on the meter. But as you said, the problem was that it was easier to shoot with average shooters with an easy release than it was to shoot with a good shooter with an odd release.
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Old 08-11-2015, 02:49 PM   #59
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Originally Posted by iLLWiLL9105
I guess this is cool but I see this leading to a return of people complaining that the perfect release grade doesn't mean anything which was part of the reason they put the shot bar in the game in the first place.


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great point, agreed
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Old 08-11-2015, 02:58 PM   #60
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Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

great solution! they addressed the complaints about %100 success on green releases. that was the only part that NEEDED to go. the other areas are subjective, and as Mike stated, the those things can now be tuned without a patch. this works for me.

Last edited by blues rocker; 08-11-2015 at 03:00 PM.
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Old 08-11-2015, 03:06 PM   #61
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But why make the green release harder to get AND not 100%? It doesn't make sense to me...
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Old 08-11-2015, 03:08 PM   #62
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Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

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Originally Posted by jk31
You know that the harder the shot is, the harder it is to get a perfect release? In our online league, when I take a 3 pointer off the dribble or against a defender, it is hard to even get a yellow release. getting a perfect one there is nearly impossible. But I think that depends on the sliders. We use HoF/Sim...When playing quick match or myteam I guess the sliders are too "easy".
Yeah, I know bro. I'm just sayin' in some cases defense just "shrinks" the blue area of the shot meter and you can still get a perfect release if you have the timing right. The "shot quality" wasn't the greatest but your knowledge of the player's release trumps it.
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Old 08-11-2015, 03:11 PM   #63
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Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

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Originally Posted by iLLWiLL9105
I guess this is cool but I see this leading to a return of people complaining that the perfect release grade doesn't mean anything which was part of the reason they put the shot bar in the game in the first place.


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yup as long as there is shot feedback that gives green/perfect releases, people WILL complain, its unavoidable unless they take it completely out of the game.

If green releases dont have a 100% success shot rate = "I dont make enough wide open green releases"

If you make green releases 100% but you tone down the chances of getting it significantly to adjust the shooting percentages to a realistic rate
= "I dont get enough green releases!!"

If you increase the chances of getting green releases while keeping the green release 100% shot success rate mechanic = "shooting percentages are way too high!"
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Old 08-11-2015, 03:15 PM   #64
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Originally Posted by 2k gamer all day
This is intresting. I see many people at LD2K twitter says they sometimes missed if they had a green release "100%" . I played over 500 games in online one vs one and i can remember that my shots "100%" always going in. Hmm..
green releases are not 100%, they are 99% so it's rare but you can miss them. when you hit a green release it turns that players shot rating from whatever it is to 99.
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