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Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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Old 08-11-2015, 09:32 PM   #137
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Pretty happy to hear this, it took the excitement out of big shots when playing online, never liked the idea of knowing my shot was going in after seeing green. Good shots need to be rewarded, getting a meter to the sweet spot shouldnt always be perfect, and being able to adjust it without a patch is great.
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Old 08-11-2015, 09:33 PM   #138
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Trackball
If it was that easy, why aren't more people on OS doing it?
I wonder the exact same thing.
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Old 08-11-2015, 09:35 PM   #139
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Jhawkfootball06
I wonder the exact same thing.
Spoiler alert: Because it's not that simple.

Zig-zag is an exploit. Cheese. Do it and win. Just like gouging eyes.
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Old 08-11-2015, 09:41 PM   #140
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Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

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Originally Posted by Beluba
There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.
But how will the misses translate? If you get a green release and miss those should be the in and out shots etc no green release miss should be a clank imo or off the side

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Old 08-11-2015, 09:42 PM   #141
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Trackball
Spoiler alert: Because it's not that simple.

Zig-zag is an exploit. Cheese. Do it and win. Just like gouging eyes.
*sigh* You just admitted your definition of cheese is something that you, yourself cannot defend. You are really showing your real experience in this game here Track.

I consider cheese as something that is not defendable. Being that zig-zag is easily defendable (you never see it in the higher seeds on MyTeam), people that can't defend it are just not good at defending. Period.
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Old 08-11-2015, 09:43 PM   #142
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THIS IS GREAT NEWS 2K!!

I play HOF SIM Teamup 5v5 with all humans, and the amount of perfect releases everyone gets is around 15+ per game. Combine that with the side-to-side cheese, and "the bad shooter, easy form" exploit and you have unrealistic shooting online/offline.

What 2k should really do if they want to keep the hardcore Sim fans and Casual fans happy is simply have two lobbies/diff servers for every online gamemode.

For example: They should have one park Casual/Superstar and another Sim/HOF. That way, you can make everyone happy. COD somewhat does this with it's Ranked matches, some are "Regular", others are "Hardcore", so it's def do-able rightttt??

Either way, great job here 2k. And even greater news with Mike now having the option to tune shooting sliders without a patch, SMART MOVE!!!
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Old 08-11-2015, 09:43 PM   #143
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Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

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Originally Posted by mostpured
Why do they have to be much rarer if they aren't 100%? I'm confused ....

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You can't really define shooting you can get a perfect release but what if you catch the rim that might alter the pattern enough to make it pop out

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Old 08-11-2015, 09:46 PM   #144
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Jhawkfootball06
*sigh* You just admitted your definition of cheese is something that you, yourself cannot defend. You are really showing your real experience in this game here Track.

I consider cheese as something that is not defendable. Being that zig-zag is easily defendable (you never see it in the higher seeds on MyTeam), people that can't defend it are just not good at defending. Period.
Looks like I need to repeat myself.

If zig-zag is so easy to defend, why is nobody else on OS doing this incredibly-easy defensive counter that you claim it is?

You're the only one I've seen that claims to be able to.

Prove it.

That's right. Prove it. Calling you out on it.

And since I know I'm already toeing the line with the mods right now, I'm out. I know who Pyrrhus is.
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