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Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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Old 08-11-2015, 09:51 PM   #145
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Rockie_Fresh88
It got toned down a lot barely noticeable now
I hated that in my player, had to play 48 mins and my dude dead tired bricks all fourth quarter

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Old 08-11-2015, 09:54 PM   #146
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Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

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Originally Posted by DaKoKing
This is a situation of a bunch of smart guys getting in a room together and overthinking things. A perfectly released shot goes in, period. That's the point of a defender contesting a shot. To alter the mechanics enough to force a miss.

Making the release harder to get is logical. Saying a perfectly shot ball won't go in, is not.
But the thing is there is no such thing as a perfect release, sometimes you could have the ball slightly left or right. But from the numbers standpoint i get where you're coming from

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Old 08-11-2015, 09:54 PM   #147
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Point blank period, 100% green release has to go!!

Did you guys even watch the finals (a small sample size btw)? The greatest 3pt shooter of all time, Steph Curry, wasn't even making all his wide open jumpers (even less contested ones, when dirty Delladova was playing good-great on ball D on him), and i'm positive, Steph knows his release and form to a tee! He's probably taken over a million shots in his lifetime by now.

And guess what? Even the great Steph, still bricks wide open jumpers sometimes. Period.

Those complaining about what 2k has done, are the same ones whose game is tottaly dependent on getting green releases, regardless the D or situation.

Now, what 2k needs to improve on is making the global shooting sliders (Close, Mid, 3pt) more inline with Metrics/Avg's. And then they should def pay attention to the "JUMPSHOT DEFENSE STRENGTH (GATHER & RELEASE)" slider.

I tweaked the aforementioned in my offline league and saw a great balance amongst contested/open shot make/misses.
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Old 08-11-2015, 09:55 PM   #148
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by svit
I bet that someone has already suggested that but:

What about a system where green release only means player can make a shot only at max of his real %?

For example (not actual statistics) - Lebron James - top left 3pt area:
- hit 70.2 % of uncontested shots
- hit 12,5 % of contested shots

The green release for Lebron James in this area only means, that he will hit in 70.2 % when uncontested and only 12.5% if the shot is contested. Maybe we could break down uncontested/contested shots even further... for example:

Green Release:
- hit 70.2% when uncontested
- hit 27.6 % when lightly contested
- hit 12,5 % when contested

Yellow Release (slightly early/late):
- hit 33.4% when uncontested
- hit 15.6% when lightly contested
- hit 5.5% when contested

Red Release (very early/late):
- hit 8.5% when uncontested
- hit 1.5% when lightly contested
- hit 0.05% when contested

I think that with such a system we will have a good compromise between user skills and realistic shooting percentage. In order to compete you will have to learn player shooting release, but also you can't except to make trees after threes with green releases with Deandre Jordan...

Just my 5 cents...
Yea that sounds good

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Old 08-11-2015, 09:58 PM   #149
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Jhawkfootball06
If you play good defense, meaning you're in that person's face all the time he won't make 15% of his shots. That is if you can anticipate and play defense, which all comes with experience and time.
That sounds good in theory but if the game laggy you won'f contest the way you want to

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Old 08-11-2015, 09:59 PM   #150
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Trackball
Looks like I need to repeat myself.

If zig-zag is so easy to defend, why is nobody else on OS doing this incredibly-easy defensive counter that you claim it is?

You're the only one I've seen that claims to be able to.

Prove it.

That's right. Prove it. Calling you out on it.

And since I know I'm already toeing the line with the mods right now, I'm out. I know who Pyrrhus is.
You are asking me to pull a montage out of thin air. Like I said, if you are having help Twitch is your best friend.
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Old 08-11-2015, 10:00 PM   #151
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by thedream2k16
Theres your problem right there. you playing on on casual game modes. Get in a HOF sime game with real nba teams and see if that works. it wont btw
Dude HOF sim is not a good representation lol. The stuff the cpu gets away with smh

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Old 08-11-2015, 10:04 PM   #152
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Quote:
Originally Posted by I Djm
Dude HOF sim is not a good representation lol. The stuff the cpu gets away with smh

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HOF SIM, 5v5 Teamup is probably the best representation of user-to-user basketball on 2k. Why 2k doesn't focus it's slider testing on this mode, kinda boggles my mind?!?!

But homie is right, even on HOF SIM, zig-zig cheese, green-release w/bad shooter/easy form is relevant.
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