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Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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Old 08-12-2015, 07:24 AM   #169
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by BA2929
I agree, but I guess we need to just get into the mindset that the shot meter is now nothing but a timing mechanism to get the best chance of a shot to fall. I'll probably end up turning it off in 2k16, as it really serves no point to anything but assisting on timing with weird shooting animations like Shaq free throws or MKG ugly shots.

I think they should tone down the green releases to a small margin and still make them 100%. Perhaps throw in a different color for slight misses.

I'll end up getting used to this, as I always do with changes in sports games, but right now it disappoints me that these changes seem to be made exclusively due to the online audience.
in my opinion the shot meter SHOULD be nothing more than a timing mechanism. no shot should be %100 guaranteed, especially if it's contested. you shouldn't be able to make a heavily contested shot %100 of the time just because you timed the release right. release timing should be a small factor in the success of the shot - instead the MAIN factor in shot success should be the QUALITY of the shot (how open the player is, how much time and space he had to get the shot off, whether or not the shot came from a clean pass that blended well into his shooting motion, etc. - all of these things should be more important to success than release timing).
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Old 08-12-2015, 08:46 AM   #170
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by blues rocker
in my opinion the shot meter SHOULD be nothing more than a timing mechanism. no shot should be %100 guaranteed, especially if it's contested. you shouldn't be able to make a heavily contested shot %100 of the time just because you timed the release right. release timing should be a small factor in the success of the shot - instead the MAIN factor in shot success should be the QUALITY of the shot (how open the player is, how much time and space he had to get the shot off, whether or not the shot came from a clean pass that blended well into his shooting motion, etc. - all of these things should be more important to success than release timing).
you almost got it right but no matter the quality, the individual rating should always matter when it comes to success. Its weird how no one brings up how important ratings should be in this discussion.
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Old 08-12-2015, 09:07 AM   #171
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

'Green releases' from their inception were a bad idea.

In the history of games anything that required timing, someone has mastered. Knowing that, the subsequent fall out about the releases should have been totally expected. Actually i said something to this effect in the impressions thread when i got the game early.

They need to simply have 'great releases' that optimize a players percentage vs the shot circumstances.
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Old 08-12-2015, 10:04 AM   #172
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by 2_headedmonster
'Green releases' from their inception were a bad idea.

In the history of games anything that required timing, someone has mastered. Knowing that, the subsequent fall out about the releases should have been totally expected. Actually i said something to this effect in the impressions thread when i got the game early.

They need to simply have 'great releases' that optimize a players percentage vs the shot circumstances.
the thing is we had a green "excellent release" at the top right of the screen of previous 2k games. ALl they did was make a meter visually representing the words while adding the 99% make mechanic. People were quickly spoiled with making jumpers regardless of player ratings so it was a bad idea to implement in the first place.
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Old 08-12-2015, 10:07 AM   #173
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Ownal0t
Isn't jhawk a avid defender of 2k? I've gotten that vibe in most of the topics I seen him post in. It's never the game fault, but is urs instead type of guy?
Because it's a game. The whole point of going against somebody in a game is to beat them. If somebody beats you that means they are better than you. But people who don't take account for their own actions like to start blaming the game instead of getting better.

It's that simple.

Last edited by Jhawkfootball06; 08-12-2015 at 10:12 AM.
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Old 08-12-2015, 10:08 AM   #174
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Why do I get the feeling they went way too far keeping anyone from getting off a decent shot? That's usually the way it goes when people complain too much.
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Old 08-12-2015, 10:35 AM   #175
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

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Originally Posted by Jhawkfootball06
Because it's a game. The whole point of going against somebody in a game is to beat them. If somebody beats you that means they are better than you. But people who don't take account for their own actions like to start blaming the game instead of getting better.

It's that simple.
Just saying....

But do you know how many absolute cheeseballs have said that word for word?

Yes, the point is to win by any means. But when your whole game is abusing exploits that have made it through the patches I refuse to respect it and be called "worse" than that.
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Old 08-12-2015, 10:41 AM   #176
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

A SIM game shouldn't have anything that's 100%, greens shouldn't have ever been 100%. I've seen dudes that use LAs shot and make 95% of 3's contested or not. It's not skill there using, there using a shot that you literally just have to tap square. I don't like using LA's shot because of that reason. Yeah I hit nearly everything but its no fun.

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