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Madden NFL 16 Trial Available Now For EA Access Subscribers, Play For 10 Hours

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Old 08-20-2015, 10:07 AM   #145
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Re: Madden NFL 16 Trial Available Now For EA Access Subscribers, Play For 10 Hours

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Originally Posted by the croz 1027
Its definitely not running at 60 FPS. It was choppy during intro and at times during games. I think the new catching mechanic may cause part of this. If you do certain type of catchy it seems to go in slo mo for a second.

I think it's related to EA Access.
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Old 08-20-2015, 10:09 AM   #146
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Re: Madden NFL 16 Trial Available Now For EA Access Subscribers, Play For 10 Hours

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Are you meaning traits? I saw your comment too late on my stream but, I showed it at the end. Should be at the end of my archived twitch stream


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Old 08-20-2015, 10:09 AM   #147
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Re: Madden NFL 16 Trial Available Now For EA Access Subscribers, Play For 10 Hours

Why is the presentation almost EXACTLY like 15?
Intro, half-time and post game have not been upgraded at all and makes the game feel a little stale.
Am I missing something?

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Old 08-20-2015, 10:34 AM   #148
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Re: Madden NFL 16 Trial Available Now For EA Access Subscribers, Play For 10 Hours

I played Madden 15 on EA Access a week ago so I could have a fresh comparison in my head. The new catch mechanics are good for an avg player like myself, but I can see them being abused.

So far the game feels so similar to 15 that I need to go through all 10 hours to see how I feel about it. I am a huge MUT fan, but do not know if it is worth paying for it, as it is almost exactly the same as last year.

The biggest thing that has frustrated me are the penalties on my Defense. Sometimes my guys do not even make it to the line (not on plays where they are running to catch up during a hurry up) and I have had encroachment called 3 times. There is no one close enough to the line of scrimmage to encroach.
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Old 08-20-2015, 11:03 AM   #149
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Re: Madden NFL 16 Trial Available Now For EA Access Subscribers, Play For 10 Hours

After playing last night for awhile longer, I think this game feels a lot different that 15. All the players feel heavier and like they are actually running around on the field.

I enjoyed my time and I look forward to playing again tonight. I wasn't going to get the game but I will just for something to do and to get my football fix.


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Old 08-20-2015, 11:05 AM   #150
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Re: Madden NFL 16 Trial Available Now For EA Access Subscribers, Play For 10 Hours

Quote:
Originally Posted by the croz 1027
Its definitely not running at 60 FPS. It was choppy during intro and at times during games. I think the new catching mechanic may cause part of this. If you do certain type of catchy it seems to go in slo mo for a second.
I noticed that too, the slow motion during catches. Kind of odd.

Here's my thing: for whatever reason I got rid of 15' early last year. I think because I was playing a few games at the same time. This year I'm pretty much waiting on games from here in out with no single game dominating my playing time.

There are 3 big things working against me buying madden 16'.

1.) 15' still feels fresh since I barely played it.
2.) I have 15' already downloaded with an entire year left of EA access.
3.) I'm REALLY in the mood / ready for some football, especially considering the state of the rest of my Philly franchises.

I used to be a strictly online player. Between the lag and glitching and leagues being so strict and uptight, I've relegated myself to offline GM and custom rosters and sliders. And in all honesty, couldn't be happier.

All in all this is my rant leading into my next 9 hours of playtime with 16'. My limited time has me agreeing with a lot of sentiments that the game feels like 15' in some areas and minor-to-no upgrades in other areas.
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Old 08-20-2015, 11:09 AM   #151
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Yeah I agree, I listed it before defensive but that was just randomness on my part. Definitely should be more defensive PI, and every once in a while offensive. Cuz u do see it sometimes when guys push off etc.

But glad u saw a defensive PI... Altho if the early reports here are any indication it seems like the ratio between defensive holding/defensive PI is skewed a little too much toward holdings right now. But overall it is encouraging as penalties have really hurt the realism for me personally in past games


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Defensive holding is called a lot more than actual PI in the real NFL. I would hope it would skew more towards holding than PI.
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Old 08-20-2015, 11:13 AM   #152
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Has anyone noticed a fix in the computer qb completion percentages? Are they still consistently throwing 70%+
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