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Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Developers

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Old 08-26-2015, 06:37 PM   #265
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by bkrich83
Where? You clearly couldn't provide examples previously. I have yet to see anyone say this is ok.

I for one said the draft issue doesn't affect me personally, as I don't play multiple year CFM's but play multiple single season CFM's with different teams. But I also said it's a major downer for those who play multi season CFM's.

If posts like those are people saying this is acceptable to you, I don't know what to tell you other than quite simply you're wrong.
I suppose you need someone to say it cut and clear in order to understand.
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Old 08-26-2015, 06:38 PM   #266
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Re: Kolbe says to WAIT to start your CFM

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Originally Posted by jeremym480
From what I can tell from threads here and on Twitter these are some issues that they acknowledged:

Gameplay
- Tuning update for Aggressive catches being overpowered
- A fix for random Encroachment Penalties

CFM
- Ratings boost from drive goals with some players having ratings of 100+
- Regression not working properly (mainly from o-lineman)
- Rookies not adjusted to current roster (mainly inflated speed and deep accuracy)
- Re-signing contracts being off... someone on Twitter claimed that Dez Bryant signed a 5 year deal for 2 mil/year.
- Placing a player on IR no longer opens up a roster spot
- QB's getting 15+ carries a game while simming

Other
- Custom playbooks not working online
There are a lot more bugs than this (see the Bugs & Glitches thread). I seriously hope there are a lot more fixes than this. I'll be extremely disappointed if this is all they patch.
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Old 08-26-2015, 06:39 PM   #267
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

While im glad they are fixing these problems the one question that comes to mind is how in the world did they let problems like this slip through? Most if not all of these problems are picked up on just by playing the game. Shouldve eventually been able to spot them through testing/playing before release. Like did nobody do any Q/A?
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Old 08-26-2015, 06:40 PM   #268
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by Sphinx
May I ask, have you ever been involved with software testing? Then add in a hard release date and keep in mind that you need 60-90 days (estimate) of time before release to have a version that would be considered GA? Some of these bugs probably were discovered during testing but they aren't going to delay a game for bugs that don't prevent the game from being played. I think it's really that simple.
I'm not asking for a perfect game. I am asking for a game that plays as intended, without bugs that make half of the team 100+ in their ratings.
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Old 08-26-2015, 06:42 PM   #269
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Re: Kolbe says to WAIT to start your CFM

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Originally Posted by aholbert32
They do but that isnt a guarantee to catch a bug. There are plenty of people here who played CFM all last week and didnt realize their were any major issues with CFM.

That's not entirely true.. Both the rookie draft class issue as well as the issue with drive goals were found the first day of early access.. Look at the threads, both were created on the 20th.. The Left tackle regression was found only a few days after..

The fact is, the Q&A team didn't do their job.


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Old 08-26-2015, 06:43 PM   #270
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by DreSki
While im glad they are fixing these problems the one question that comes to mind is how in the world did they let problems like this slip through? Most if not all of these problems are picked up on just by playing the game. Shouldve eventually been able to spot them through testing/playing before release. Like did nobody do any Q/A?
TBH some of them you wouldn't notice without looking for them. I, personally, wouldn't have known about the drive goals bug if I hadn't seen it on here. And possibly the same with the OL regression bug. I don't look at my depth chart during games because I do it in between games based on performance, injuries, etc.
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Old 08-26-2015, 06:44 PM   #271
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by JAFranz33
I suppose you need someone to say it cut and clear in order to understand.
You can try and put it on me, but the fact of the matter is in this case you're wrong. No one has said it's ok or acceptable. Not one person. If you want to try to turn other statements in to that, or make it seem if I can't comprehend the posts in this thread, ok, but it doesn't make you less wrong in this case.
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Old 08-26-2015, 06:46 PM   #272
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by JAFranz33
I'm not asking for a perfect game. I am asking for a game that plays as intended, without bugs that make half of the team 100+ in their ratings.
So you haven't been involved with any software testing. It's easy to judge these people when you haven't walked in their shoes. I agree the game should always work as intended. I deal with this all the time at work but our product is never perfect and I deal with customer complaints quite often. Because of this, I can empathize with the ea development team and the struggles they deal with. Do you really think that any programmer that worked on this game wants to release a game that's not working the way they intended? They have hard deadlines for their code, often times it's as is. Then QA tests what they can, kicks back any serious flaws and then gives their stamp of approval. It is what it is, EA isn't the first to go through bugs at launch.
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