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Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Developers

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Old 08-26-2015, 07:08 PM   #281
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by Sphinx
I don't think it's a lesson to be learned. I enjoy football, I enjoy watching it on Saturday's (Michigan!) and I enjoy it on Sundays. Because of this I have a high tolerance for games that may not be perfect but are fun to play. This is why, year in and out I purchase madden. Perhaps I am a sheep or maybe I am a huge fan of this dumb sport and am incapable of ever being athletic enough to play it, so I enjoy the video game aspect each year.
I came to the realization I expect too much from football games to accept this "representation" of football from EA Sports. I use that term, representation, VERY LOOSELY. Between watching actual games on Saturday and Sunday and just life in general, I don't have time to do "workarounds" etc just to enjoy a game. I feel I shouldn't have to work 40+ hours a week only to come home and be an unpaid intern to rectify/fix EA sports games as well.

Maybe thats my problem, I expect too much.
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Old 08-26-2015, 07:11 PM   #282
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

I trained for this so I'll be fine until they fix it.

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Old 08-26-2015, 07:11 PM   #283
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Re: Kolbe says to WAIT to start your CFM

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Originally Posted by bspring3
Basically as you successfully perform drive goals, your players in-game confidence will increase to the point that attributes will in fact go over 100 for certain players. This leads to high performance boosts.
So my question would be....

A) Are we missing out on animations that are programmed to function with the 100+ ratings?

Or

B) There are no different animations programmed to trigger above 99 and does not impact gameplay from an animation point.

Honestly for me, if the game can function with ratings above 99, I say use them to further help separate players.

Of course that means contracts have to be reprogrammed probably and a few other areas.
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Old 08-26-2015, 07:12 PM   #284
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by bkrich83
No one is ok with it, nor is anyone apologizing for it. Clearly given this statement and your previous post giving "examples", you're confused.
I don't think anyone is "OK" with it, some are just more tolerant of this type of stuff more so than others. I lean towards the extreme not tolerant end of the spectrum.
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Old 08-26-2015, 07:17 PM   #285
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

Quote:
Originally Posted by Sphinx
Your opinion is valid and right. We have the right for the game we pay for, however we as consumers need to try and understand the complexities of software development and QA. It's never as cut and dry as we would like. The game is not perfect, CFM is buggy, but it's not unplayable. Just undesirable. I hope you continue to express your concerns, it's the only way things .
Exactly this, and the reality of it is, the people doing the QA may not even really like football, there job is to find bugs that make the game literally unplayable. And with a game as complex as this, there are too many variables involved to catch everything. That's why they do the early access trials. Let the community have full access to all modes, tear it completely apart, gather feedback and go from there.
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Old 08-26-2015, 07:20 PM   #286
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

I was originally going to play through, then i got home from work and read the updated front page.

Im a bit more unhappy now. It seems to me as yesterday was release, that this would be classified as a "round the clock" until fixed time frame thing.

I don't know much about how it all works other than the patch has to be tested and approved, then go through ms/ps4 certification or what not. Is there an expedite option from with in?

I all of a sudden just feel that this needs remedied asap. Is EA really stuck, assuming the fix is in, or do they have any inside pull on the issue?
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Old 08-26-2015, 07:25 PM   #287
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Re: Kolbe says to WAIT to start your CFM

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Originally Posted by bkrich83
The confidence stuff I can live with, it's basically in every sports game out there. I am right there with you on the dynamic goals, XP stuff. I don't want to play an RPG, I just want to sit down and play a game of football.

I know some people hated it, but I liked the somewhat pre-determined progression/regression system of Head Coach. Actually I thought that was the best franchise mode top to bottom of all time for console games. Why they went away from it, I will never get. If I could get Head Coach's off the field depth and design with the current version of Madden on the field, I may never leave the house.
When Head Coach failed from a sales standpoint, and had mediocre reviews as well, they seemed to go scorched earth in terms of making the decision that almost nothing from that game would be integrated into Madden. IMO, that was an unbelievably short-sighted and erroneous take-away from what happened with HC.

Draft Champions, MUT, a Head Coach-like franchise mode, and the ever improving gameplay, would have all reviewers and all but a tiny minority of football gamers, totally in love with Madden.
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Old 08-26-2015, 07:27 PM   #288
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

I'm sorry, but no matter how you slice it, it's embarrassing.
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