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Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

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Old 09-04-2015, 03:51 PM   #65
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Re: Madden NFL 16 Tuning File Update Has Arrived, Tunes Risk/Reward Factor in WR/DB I

Quote:
Originally Posted by booker21
You should go and listen to the interview someone posted a few days ago. Rex explained what he saw that didnīt like.
Basically he noticed that any person, was able to give a decent battle by just throwing 4 deeps passes and doing the aggressive catch, and he said, that is not football. You shoulnīt be able to win by doing all the time that, and that you should get penalize (risk/reward) by doing that.

I agree with him. Even teams with elite WR donīt throw bomb after bomb all day long. If the win ration would be 40%, they would do it constantly.
Gotcha, I don't play like that and havnt played online yet so I guess that's why I said what I did. I'm all for tuning to make it more realistic and challenging for sure! But I really wish they would do away with arcade like 1 hand catches for everyone. It takes away from the immersion for me.
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Old 09-04-2015, 04:06 PM   #66
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Oh no!!! After tuner, I lost my FIRST CFM game!!! Well, 1st CFM game that counted. Lol. I've had to replay a few games due to cloud saves not working. But, played the Panthers late in the season and struggled to throw the ball Matty ice threw 4 Int's, but they were all mostly legit. I saw ZERO 1 handed catch attempts which is rare for roddy white and Julio jones. I normally see about 3 per game based on the way I play, but saw no attempts. It was a good, close game. I don't have any complaints, yet. But, interesting that the game felt a little different and def felt a little tougher to pass. Only 1 sample size, though.


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Old 09-04-2015, 04:12 PM   #67
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by OhMrHanky
Oh no!!! After tuner, I lost my FIRST CFM game!!! Well, 1st CFM game that counted. Lol. I've had to replay a few games due to cloud saves not working. But, played the Panthers late in the season and struggled to throw the ball Matty ice threw 4 Int's, but they were all mostly legit. I saw ZERO 1 handed catch attempts which is rare for roddy white and Julio jones. I normally see about 3 per game based on the way I play, but saw no attempts. It was a good, close game. I don't have any complaints, yet. But, interesting that the game felt a little different and def felt a little tougher to pass. Only 1 sample size, though.


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Pretty realistic! Matty Ice always chokes against Carolina at the end of the season...
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Old 09-04-2015, 04:17 PM   #68
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

I swear if people were getting 40% completion on deep jump balls before this tuner...they certainly weren't playing on All-Madden.
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Old 09-04-2015, 04:20 PM   #69
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

I think it's different I played Buff vs Atl and Graham was playing deep middle had 4 picks and some knockdowns..DB with help over the top makes a difference not you can go for the ball and the WR will not just take it from you.
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Old 09-04-2015, 04:28 PM   #70
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by azdawgpound
Just played my first game after tuner and I not sure I like it may have play few more games.

I played the lions in a play now game Megatron was 0-2 on deep passes he caught one deep but was called back on him for illegal touching he ran out of back of endzone came back in caught ball at 1.

The other pass was hail Mary before half and he was covered by 3 defenders ... I like how they fixed the interactions...but stafford was under pressure the whole game which lead to 6 sacks and 4 ints.. And one time he was like 5-20 for 77 yards. He finished 15-34 187 yards 4 ints I won 58-0.

Meanwhile I don't know what happen but my running game exploded crowell went off and my blockers actually blocked their guys but before all this I could run but nothing like this I hope this tuner didn't effect the running game.

What I mean by that is its too easy to run now..again I like it but I don't wanna be avg 200 yards rushing a game.. Like I had in this one.

I don't think I saw any one handed catches by any wr's... When they went up they caught it with 2 hands.

Again I like it and will be doing more testing.


I just hope the AI donīt start throwing pick after pick now, and they are aware on the risk on throwing deep to their double coverage WR.

Also, this Tune was for the DB WR aggressive catch. It doesnīt effect any other thing, as User rushing, etc if you see weird suff, it was already there. please donīt start with those conspiracy theories again.
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Last edited by booker21; 09-04-2015 at 04:32 PM.
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Old 09-04-2015, 04:31 PM   #71
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by azdawgpound
Just played my first game after tuner and I not sure I like it may have play few more games.

I played the lions in a play now game Megatron was 0-2 on deep passes he caught one deep but was called back on him for illegal touching he ran out of back of endzone came back in caught ball at 1.

The other pass was hail Mary before half and he was covered by 3 defenders ... I like how they fixed the interactions...but stafford was under pressure the whole game which lead to 6 sacks and 4 ints.. And one time he was like 5-20 for 77 yards. He finished 15-34 187 yards 4 ints I won 58-0.

Meanwhile I don't know what happen but my running game exploded crowell went off and my blockers actually blocked their guys but before all this I could run but nothing like this I hope this tuner didn't effect the running game.

What I mean by that is its too easy to run now..again I like it but I don't wanna be avg 200 yards rushing a game.. Like I had in this one.

I don't think I saw any one handed catches by any wr's... When they went up they caught it with 2 hands.

Again I like it and will be doing more testing.
I hope you're wrong about the running game but I have so far experienced the same thing. I too was playing against the Lions with the Packers and running is very easy. My guards are really good but I'm able to bounce everything and in 2 separate games have averaged 7 and 8 yards per carry. I loved how running for human player was prior to the update. Hopefully the Lions' run defense just stinks and running hasn't been affected.........
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Old 09-04-2015, 04:35 PM   #72
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by Skyboxer
I believe the LIONS had those stats and he was playing against them....
Yes my bad! i re read and i notice that so i edited. Still that make my statement more true. Iīm afraid that the AI will start throwing too many picks now. Hopefully that is not the case and it was just one only game.
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