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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-09-2015, 07:47 PM   #425
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by jfsolo
I'm not sure that they actually knew what was causing the LT regression, because it seems clear that they didn't fix it. I get the feeling that they will probably just stay silent on the issue and fix it in the next patch 6 weeks from now, but without mentioning in those patch notes that they did so.

I hope that some issues are ameliorated when the new roster comes out, but right now CFM seems like a complete disaster.
I think this hits the nail on the head, I don't think they really knew what caused the LT regression issue.

This is not a good sign when it comes to other things which are still not fixed, it's hard to have confidence they will understand how to fix those other things.

Especially when these 6 (below) things are still there, AND another user just discovered another issue with QB and O-line AWR issues on CPU teams:

http://www.operationsports.com/forum...ogression.html

Quote:
Originally Posted by IcedCoffee1983
So to be clear, the following 6 things are still un-fixed?

-LT's still regress PBK severely because they give up a lot of sacks in simmed games. So the excessive sacks in simmed games still causes excessive LT regression. (This is frustrating since the notes say they fixed it, but clearly they did not. All CPU controlled teams will have severe LT regression since I sim all CPU games in a CFM)

-Auto-Sub sliders work perfect in "Play Now" but do not work in CFM, even if set exactly the same as in Play Now (has been like this for years, I'm amazed it's still un-fixed). So even if you set Auto-subs how you want in CFM, the auto-subs behave as if they. are at default, like you haven't changed anything. This has been this way since M12 or M13 at least. This is as perplexing as when the wind arrow pointed backwards for 3 years which they only finally fixed last year...FIX AUTO-SUBS ALREADY!

-Camera settings (like turning off tackle cone and zoom settings) do not save. So you have to turn them off each time. (this is minor but still super annoying)

-Rookies in draft classes still have inflated speed ratings. (this is also frustrating since they fixed inflated Deep Acc rookie ratings for QB's in draft classes but neglected to fix Speed) (supposedly they will fix this on Friday by scaling up the stock roster to have higher speeds to match Rookie Classes, if this is the case I guess that's OK.... but it also means we are still waiting to start a CFM)

-XP and FG kicks are still glitched, I don't see it in the patch notes. Occasionally when I hit full power on the kick meter, the football goes flying off to the side as if someone blocked it, and I miss the FG.

-Is XP gained still very low? I haven't bothered to go far in a CFM since they told us not to, but I keep seeing people say that the XP they're earning is very low so thus its hard to progress players.
I just don't see how ALL of this will get fixed.

But I guess I'll wait another 4-6 weeks for another patch, and wait for a CFM until then.

Madden becomes a coaster yet again for a while, but I'll keep my fingers crossed I guess.
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Old 09-09-2015, 07:49 PM   #426
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I may be in the minority, but I just deal with the issues and play. I know that isn't ideal and it let's EA off of the hook, but until they have some competition, this is what you will get. I actually really like the game play this year. I'm a Bucs fan, so the LT issue is normal. I'm always running for my life. Hopefully they can come up with something to make everyone happy. After all, we do fork out $60 one way or another.
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Old 09-09-2015, 07:56 PM   #427
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

How about invisible players? I've seen almost to whole O-line vanish, or breaking a punt return hand get crushed by then invisible punter.
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Old 09-09-2015, 08:02 PM   #428
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

I just think there have been way too many features functioning as variables added to CFM over the years. From new player attribute types, to XP, to drive goals. Probably time to take a good look at the mode, scale back the variables, get a good core sim engine, and progression engine working within it, and get it working in a predictable, and reliably tuneable manner.

I love the gameplay this year, and I appreciate how they've tried to build some depth in CFM in recent years, but I feel like the features have missed the mark and only complicated existing issues with the sim engine ten fold.
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Old 09-09-2015, 08:02 PM   #429
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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by SmashMan
Yes, that is the same as a video game having a bug.

Glad common sense is strong with you!!! Far to lazy at this moment to break it all down for you!


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Old 09-09-2015, 08:04 PM   #430
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by Cpre5
How about invisible players? I've seen almost to whole O-line vanish, or breaking a punt return hand get crushed by then invisible punter.
Yeah I just played a game where my reciever was invisible from the start. I knew he was there, saw the corner playing press man, from the animation I knew my receiver wasn't jammed, guessed on the timing of the out route, connected and I was left with a ball running up field held by the invisible reciever. Just the ball. Year 2015.
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Old 09-09-2015, 08:05 PM   #431
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Re: Madden NFL 16 Patch Available Now, Roster Update Scheduled For Friday

Haven't been on to play and there are too many pages so has super sim stats for offense been fixed? I know they tuned pocket passers to not run as much but it seems every offense runs the ball majority of the time no matter what. Leading to decent running yards but like 50 yards passing
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Old 09-09-2015, 08:10 PM   #432
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Re: Madden NFL 16 Patch Available Now, Roster Update Scheduled For Friday

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Originally Posted by MarvellousOne
Haven't been on to play and there are too many pages so has super sim stats for offense been fixed? I know they tuned pocket passers to not run as much but it seems every offense runs the ball majority of the time no matter what. Leading to decent running yards but like 50 yards passing

So they tuned pocket QB's "not" to run.? It appears it the opposite as pocket QB's are running too much


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