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NBA Live 16 Gameplay Video - 10 Minutes of Rising Star Mode

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Old 09-14-2015, 12:39 AM   #73
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Re: NBA Live 16 Gameplay Video - 10 Minutes of Rising Star Mode

Why does D'angelo Russell look like that?
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Old 09-14-2015, 12:42 AM   #74
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I don't think selling the game for $20 helps to make this game better. Consumers will have the same criticism of the game no matter if it's $20 or $60. As an added value, the demo is free and you can play exhibition games or Pro-Am online and the progress will carry over to the full game.

If you are comparing this game to only the last two NBA Live games then you can see the progress that has been made.

In my opinion the game is worth the asking price only if you already own an Xbox 1 or PS4. This is not a game that will make you buy a new console. This game will not provide a hardcore simulation of NBA basketball, but I don't think it is trying to. I think Live is trying to reach the broadest audience possible by giving a solid representation of the NBA, an experience that may not be totally immersive to hardcore fans but still fun.
Also there will be no need to spend real money beyond the initial $60 to purchase virtual currency to acquire gear and progress your player.

I do understand the criticisms of some of the animations but I think this game will be fun in an online setting with multiple players.
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Old 09-14-2015, 12:56 AM   #75
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Re: NBA Live 16 Gameplay Video - 10 Minutes of Rising Star Mode

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Originally Posted by Daddy123
Why does D'angelo Russell look like that?

Not all rookie scans are in the game. They will be before launch.


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Old 09-14-2015, 12:57 AM   #76
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Re: NBA Live 16 Gameplay Video - 10 Minutes of Rising Star Mode

This game play looked decent.. But my problem is how long have we stressed animations? Animations Animations Animations. That and CPU teammates etc is the only thing holding this game back.
Live honestly needs to invite people midway through the cycle to get HONEST opinions. And take those and actually change, because right now it seems the developers aren't getting the message. (No offense).
I just want to see a great Live game again. (Not saying this won't be, but eh..)
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Old 09-14-2015, 12:59 AM   #77
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Re: NBA Live 16 Gameplay Video - 10 Minutes of Rising Star Mode

passing, catch animations, dribble animations when running, sound effects, cartoon/plastic graphics, commentary and in the paint animations are all awful. obviously its better than last year but that's not hard to top.
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Old 09-14-2015, 01:04 AM   #78
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Re: NBA Live 16 Gameplay Video - 10 Minutes of Rising Star Mode

Quote:
Originally Posted by Hopsin
This game play looked decent.. But my problem is how long have we stressed animations? Animations Animations Animations. That and CPU teammates etc is the only thing holding this game back.
Live honestly needs to invite people midway through the cycle to get HONEST opinions. And take those and actually change, because right now it seems the developers aren't getting the message. (No offense).
I just want to see a great Live game again. (Not saying this won't be, but eh..)

Trust me, that's happening. But it's not like you just snap your fingers and animations appear. They take a ton of time. They're adding things every year but some things need to be outright replaced. It'll take some time. Whether or not what's here is compelling is up to the individual, but the message has been heard.


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Old 09-14-2015, 01:07 AM   #79
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Re: NBA Live 16 Gameplay Video - 10 Minutes of Rising Star Mode

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Originally Posted by mrprice33
Trust me, that's happening. But it's not like you just snap your fingers and animations appear. They take a ton of time. They're adding things every year but some things need to be outright replaced. It'll take some time. Whether or not what's here is compelling is up to the individual, but the message has been heard.


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That's good to know, it almost seemed like the message wasn't getting through, seeing legacy issues since 14 still making it's way to 16. I personally want to see this game compete, it's just the track record isn't great at all.
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Old 09-14-2015, 01:17 AM   #80
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Re: NBA Live 16 Gameplay Video - 10 Minutes of Rising Star Mode

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Originally Posted by Hopsin
That's good to know, it almost seemed like the message wasn't getting through, seeing legacy issues since 14 still making it's way to 16. I personally want to see this game compete, it's just the track record isn't great at all.

It's not. To me, this is the first Live this gen that should even be seriously considered. I know a lot of people on these boards had fun with 15; I'm not one of those people.

In my review last year, I compared Live to an NBA team that was rebuilding. 14 was like the 7-59 Bobcats. 15 had a high lottery pick that showed some signs of being good, but the game as a whole was still in the cellar.

This year is a little different. There is a future here, now. I just hope they have enough time to see it to fruition. I don't advocate people spend their money unless they think it's warranted, but if you have the opportunity to give the game a chance, I can say from experience that you should.


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