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The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Old 11-18-2015, 04:55 PM   #193
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by bcruise
I'm definitely feeling the added heat on the quarterback on default All-Pro, and it's influencing my decision making. I can't just look over every receiver to find an open one - if I try to do that I'm eating grass by about the 3rd or 4th look on a 4 man rush. It's forcing me to be much more cautious with my throws and, most importantly, throwing the ball away if I feel like I'm running out of time.

You'll get even less time on All-Madden, however, the CPU can and will get all day - the clear advantage the CPU has on that level is REALLY coming out after this new patch IMO. It's not made to be balanced on that level at all.

i had been wondering this. also, is the human pass rush any better? by this i mean the AI on the Human team? Me, getting sacks in my games has been a problem, the cpu was always able to get to me.
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Old 11-18-2015, 05:01 PM   #194
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

Playing on All-Madden, the CPU defensive line vs. my AI offensive line battle looks really, really good. It actually looks like they are fighting rather than a giant suction fest. It has definitely improved the CPU defense especially against the run.

I wish the same could be said for my AI defensive teammates. The CPU still gets all day to throw and has massive running lanes on each play. I hate to say it but after this patch All-Madden is almost unplayable.

Has anyone noticed an increase in difficulty on All-Pro? I want to go back to that difficulty but it was just too easy, maybe the patch has improved on this.
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Old 11-18-2015, 05:04 PM   #195
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by cch99
On default All-Pro has anyone noticed if the CPU Run Game is improved. That is the only thing about Default All-Pro I was struggling with was getting the CPU to establish a decent running game.

Curious if people have seen any improvement ?
Nothing too drastic and it could just be a coincidence, but yes, saw some very positive things out of the AI rushing attack last night.

Notably, during a sequence against the Bears, I had picked them off three times (and was reminded of past iterations of NCAA and Madden where there'd be no coaching adjustment, they'd keep throwing and throwing no matter how unsuccessful they were) and on the next drive they crammed it right down my throat - like 9 rushes at 4.5 per clip. Never saw that before. Ended up allowing 168 yards on the ground for the game, and I don't think any runs were longer than 25 yards; the vast majority were in the 4-9 yard range.

Really hope it's not just a coincidence because in all my 20+ years playing Madden & NCAA I've never been so pleased with an AI rushing attack. There's a really fine line between a "solid CPU ground game" and nerfing the HUM tackle slider and jacking AI run-block slider to the point where they'll gash you; this was the former and it was really nice.
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Old 11-18-2015, 05:11 PM   #196
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by vrtkolman
Playing on All-Madden, the CPU defensive line vs. my AI offensive line battle looks really, really good. It actually looks like they are fighting rather than a giant suction fest. It has definitely improved the CPU defense especially against the run.

I wish the same could be said for my AI defensive teammates. The CPU still gets all day to throw and has massive running lanes on each play. I hate to say it but after this patch All-Madden is almost unplayable.

Has anyone noticed an increase in difficulty on All-Pro? I want to go back to that difficulty but it was just too easy, maybe the patch has improved on this.
Like I mentioned a few posts up, I definitely feel like I have less time to throw on average on default All-Pro. I'm basically looking at two reads off the snap, then glancing back to the pocket to determine if I should scramble, throw away or stay in and keep looking. If I try to look for a third before checking the pocket, the rush is getting on me more often than not.

Defense seems to be a mixed bag. My first game I hung 48 on Houston with Dallas, but my first game in this test franchise I'm playing is a very realistic 34-20 with 3 minutes to go save for penalties, which are too low at 50 as it was pre-patch. I'll worry about those next, just want to get a feel for how the defaults are first. Even so, I did have a DPI call basically decide the first CPU vs CPU game I ran post patch, so they're still in there for sure.
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Old 11-18-2015, 05:18 PM   #197
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

Quote:
Originally Posted by vrtkolman
Playing on All-Madden, the CPU defensive line vs. my AI offensive line battle looks really, really good. It actually looks like they are fighting rather than a giant suction fest. It has definitely improved the CPU defense especially against the run.

I wish the same could be said for my AI defensive teammates. The CPU still gets all day to throw and has massive running lanes on each play. I hate to say it but after this patch All-Madden is almost unplayable.

Has anyone noticed an increase in difficulty on All-Pro? I want to go back to that difficulty but it was just too easy, maybe the patch has improved on this.
I agree default All-Madden is unplayable. Every QB is Robo QB and the wide receivers are wide open on every play. Have to tweak some sliders majorly and I bet it's playable.
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Old 11-18-2015, 05:19 PM   #198
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

my concern is confidence and how much do you gain now and do you lose it more realistically, right now I do the work around in cfm where no one gets drive goals.


does the RB get subbed in more now.


if I go from offline to online then whats a good amount of xp to give.
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Old 11-18-2015, 05:25 PM   #199
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

Sidenote that not many seem to care about: they never fixed the issue where when using Zoom cam the "QB cam" option cannot be turned off in CFM (you can turn it off all you want, but it doesn't work/doesn't save).
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Old 11-18-2015, 05:26 PM   #200
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by fistofrage
I agree default All-Madden is unplayable. Every QB is Robo QB and the wide receivers are wide open on every play. Have to tweak some sliders majorly and I bet it's playable.
i disagree. Default All Madden has been good for me.
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