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NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

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Old 11-18-2015, 03:09 PM   #849
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

Real issues got lost in the madness...here are some things that need to be patched/addressed

-Bail out fouls (or if anyone knows the method to the madness, please let me know but I am letting go of LT, utilizing hands up, pulling back on LS and its still occurring)
-Drifiting bigs on baseline still seems to happen occasionally
-Crowd (Not sure if this is patchable)
-Excess clipping from vids in this thread
-Watching CPU vs. CPU one plays/freelance seemed to trigger consistent three second in the key on two consecutive possessions on the offense...offensive awareness for bigs setting screens.

Everything else vs. the CPU on Superstar/SIM is great!

Last edited by Nevertheles109; 11-18-2015 at 03:13 PM.
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Old 11-18-2015, 03:21 PM   #850
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

Quote:
Originally Posted by roadman
I've hear the same rhetoric(sometimes louder) over on the Madden forums.

Madman, my issue is, depending on the day, we don't know what Madman we get. It's either, look at me developers, I found a issue and I want it fixed now, or the Madman that says, stop with all this complaining, if we tweak everything, 2k will become robotic with no controller movement.

You can't have it both ways, that will have the developers look the other way, just as much as someone screaming up and down, it's broken, this area needs to be fixed, look at me.

There is overt and blatant criticism(using all caps, I want this type attitudes) or there is constructive criticism. Which do you think has the developers attention and which do you think they regard as too much repetitive signal noise?

The constructive criticism is where people work together in unison.

In the Madden forums, the overt and blatant repetitive criticism from the same people tends to lead to warnings and bannings.

It's your choice.
I can respect this. But what I'm seeing from online today was frustrating. I came down court with Curry, and before I could pick the play the cpu defender stoled the ball and was off on a break. Very annoying.
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Old 11-18-2015, 03:34 PM   #851
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

Quote:
Originally Posted by MadManCometh
I can respect this. But what I'm seeing from online today was frustrating. I came down court with Curry, and before I could pick the play the cpu defender stoled the ball and was off on a break. Very annoying.
But how often does that happen? This statement is why I'm in the "Practice and adjust your stick skills" camp. In my mind, this is not something to patch. To me, this is more about awareness of what's going on in the game, or learning to choose your plays quicker. I'm not picking on you, but (again, to me) this not a concern for the Devs to be worried about. If I can pick my plays 95% of time without incident, then I can't be mad about those few times when the defender catches me taking too long.

For me, this situation is no different when a player IRL gets the ball stolen, because he was looking at the coach to find out what play to call and run. It happens.
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Old 11-18-2015, 04:54 PM   #852
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

How often are patches put out?
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Old 11-18-2015, 05:09 PM   #853
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

This will probably get unnoticed in this forum but anyway:
Lead passes are kinda "flawed" right now. I have so many turnovers. Here is a prime example. Look at Derrick Williams, getting open, losing his defender. That should have been an easy pass and cut to the basket. I pass the ball but way ahead of him and directly into the opponent. This makes no sense whatsoever.

https://www.youtube.com/watch?v=nVBF6D8Wpm4
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Old 11-18-2015, 05:15 PM   #854
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

Quote:
Originally Posted by meccs
This will probably get unnoticed in this forum but anyway:
Lead passes are kinda "flawed" right now. I have so many turnovers. Here is a prime example. Look at Derrick Williams, getting open, losing his defender. That should have been an easy pass and cut to the basket. I pass the ball but way ahead of him and directly into the opponent. This makes no sense whatsoever.

https://www.youtube.com/watch?v=nVBF6D8Wpm4
That my friend is a bad pass. You want him to completely stop his forward moment that's taking him towards the 3point elbow and head towards the basket in time to catch your zip pass? Only way that's possible is with a lob which would be a very dangerous pass with those defenders around him.

If you did however pass that pass towards the basket either the trailing defender gets it, the pass is thrown behind Williams head, or Williams tips it and barely gains control while having 2 defenders converging on him with no spacing to make a move.

If this was real basketball and I was Williams I would be letting you know not to make to pass the ball to me in the position.

EDIT:

Also mind you that you COULD have made him cut to the basket by holding the triangle button (y on xbox) that calls for a lead pass towards the basket regardless of situation
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Old 11-18-2015, 05:23 PM   #855
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

Of course it is a bad pass because the CPU decided to pass it so far ahead. The is absolutely no reason for my player to pass it that far ahead. I'm fine with someone stepping in and intercepting it etc. but not the way it happens here where I throw it waaay ahead of the player directly into a standing opponent.
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Old 11-18-2015, 05:33 PM   #856
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

Quote:
Originally Posted by originalgeorge
How often are patches put out?
I would like to know as well
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