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NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Old 01-27-2016, 08:31 PM   #65
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by Jrocc23

Oh and I definitely agree w/ some poster about badges. To get some gold badges I definitely think you should be on at least SuperStar or Hall of Fame. Enough w/ people going to rookie getting deadeye and etc. I don't even think you should earn badges unless you're at least on Pro or All Star. And when you do, it's only like bronze. Shouldn't have to pay to upgrade to gold. That just doesn't make any sense. I am a basic Posterizer (bronze) but I can pay some VC to be Vince Carter type dunker (Gold). You should have to meet an amount for each Bronze Silver and Gold.

For people that really do play on rookie, they don't really need badges anyways. They are playing on rookie lol.
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Old 01-27-2016, 08:48 PM   #66
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by Hopsin
Pro am as it is isn't ready for E-sports.. That's my main argument here. No matter how you look at it it's true
.
Could you please elaborate on this point?

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Old 01-27-2016, 09:01 PM   #67
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

I know I'm an extreme minority on this PoV but my angst with Pro Am is that it's built on Simulation slider settings.

In the default environment there is less CPU and gamey interference imposed on the user inputs. I feel the default environment is more fair and balanced for a ranking system and especially a tourney experience like eSports.



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Old 01-27-2016, 09:56 PM   #68
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by Clappington
This all the way incorrect, it is not a given you are going to get the steal most times you try to steal it and oh the by the way if you do get in their way of pro hopping they do the step back then do it again to go through your body theres nothing you can do about that and whats they get the pump faking your character literally will just jump on his own has nothing 2 do with user defense so please dont sit here and act like it is.
You are massively over exaggerating the effectiveness of the hop step. It's an ok move this year, but nothing like previous 2k's. You said in a previous post that the hop step "needs to be patched ASAP". That's funny, considering I've played pro am since the release of 2k16, and you are the only person I've heard that has a problem with the move.

The real issue, and where I would agree with you, is the issue of pump fake fouls. Everything on defense should be controlled by the user. There is nothing more frustrating than having your player jump as if it was your decision to bite on a pump fake, when you did not press the block button.
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Old 01-27-2016, 09:59 PM   #69
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Old 01-27-2016, 10:27 PM   #70
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by A6_Foul_Out

You can't cheese without a basic understanding of basketball. And it's only cheese if there is no counter. As we've said before, watch a competitive game between top players. Cheese doesn't occur because it is stoppable and it gets stopped. And a more "typical" basketball game occurs.

Funny that OP only added our stalled half-court sets and not our good ones.
I used to play kinda cheesy when I was young. It was the first time I played online, cuz I was so good offline and I got online on... I think it was like Live 05, and just got destroyed. I was like wow this is what people do? So I adapted.

I've played some fairly high ranked people in various basketball games and while I am honestly getting worse each year (mainly because I can't take the game serious and purposely make players that are outside of the 'meta' like my 6'7 'inside scoring' sf this year), I still have a pretty great understanding of everything that is going to happen.

Your statement is untrue. You don't need to understand basketball to cheese, you have to learn what works. So much of the game is unexplored and, as I said, earlier I had much fun killing people with strategies they had never seen and couldn't stop because everyone follows the same patterns.

I can identify all of these patterns, too. I think you are giving yourself too much credit, and I'm not trying to insult you, per se. I think it's cool that people are playing the game... like they used to have in 2k feedback system "knows the game well." Throws full court passes to t-mac, catches them, dunks every time... yep, they do. Same w/ the people who are playing now. The difference is... well, it seems to be getting worse. It's more of a mockery. Maybe I'm getting worse. haha. I'll admit it's possible, but it seems like you used to be able to fight back against the cheese more than now. Two 7'3 guys and a bunch of pgs? That's really sad. I dunno if it's better than 5 7 foot sfs.

The point is: for whatever reason 2k has really screwed up balancing their game from a competitive standpoint. Cheese has counters. That is what meta is. Exploits, I would say, don't have counters. Cheese is something over-effective that you can base your game off of, like repeated cross overs. You can counter it, sure... but not as a 'normal team.' You go in with a 1-5 balanced team vs what they have now, you are gonna get crushed. That's cheese. You shouldn't have to look at some guide before you build your team, there should be various ways to accomplish the same goal.

2k is v flawed in terms of 5v5. Park is, too, but park is meant to be arcade. I'm not really mad... some things made me mad, like people setting picks in the paint, but it's more of sad... it's like I also wanna compete in this tourney, you know, but I don't wanna roll a 7'3 dude or a pg and play the same 'cheesy' style everyone else is.

Just kinda felt like typing an essay because the tone of your post made me feel like you were defending your play style.

Post a game of top teams that is like real bball and I'll eat my words. In fact, I want to eat my words so I can find my 6'7 defensive stopper SF a place in pro am without knowing I am always at a disadvantage cuz I can't check some 6'2 guy who is moving side to side w/ crossovers until he gets free and fires up a 25 footer.

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Old 01-28-2016, 12:05 AM   #71
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by ILLSmak
Your statement is untrue. You don't need to understand basketball to cheese, you have to learn what works. So much of the game is unexplored and, as I said, earlier I had much fun killing people with strategies they had never seen and couldn't stop because everyone follows the same patterns.

The difference is... well, it seems to be getting worse. It's more of a mockery. Maybe I'm getting worse. haha. I'll admit it's possible, but it seems like you used to be able to fight back against the cheese more than now. Two 7'3 guys and a bunch of pgs? That's really sad. I dunno if it's better than 5 7 foot sfs.

The point is: for whatever reason 2k has really screwed up balancing their game from a competitive standpoint. Cheese has counters. That is what meta is. Exploits, I would say, don't have counters. Cheese is something over-effective that you can base your game off of, like repeated cross overs. You can counter it, sure... but not as a 'normal team.' You go in with a 1-5 balanced team vs what they have now, you are gonna get crushed. That's cheese. You shouldn't have to look at some guide before you build your team, there should be various ways to accomplish the same goal.

2k is v flawed in terms of 5v5. Park is, too, but park is meant to be arcade. I'm not really mad... some things made me mad, like people setting picks in the paint, but it's more of sad... it's like I also wanna compete in this tourney, you know, but I don't wanna roll a 7'3 dude or a pg and play the same 'cheesy' style everyone else is.

Just kinda felt like typing an essay because the tone of your post made me feel like you were defending your play style.

Post a game of top teams that is like real bball and I'll eat my words. In fact, I want to eat my words so I can find my 6'7 defensive stopper SF a place in pro am without knowing I am always at a disadvantage cuz I can't check some 6'2 guy who is moving side to side w/ crossovers until he gets free and fires up a 25 footer.

-Smak
You're right in most respects. As long as 2k is in the business of appealing to the lowest common denominator, we aren't going to get the OS simulation NBA ideal. The game isn't perfect and needs to be fixed and balanced.

However, at the HIGHEST levels of play (we have 4 teams in the top 100 for xb1) there is much more skill required than the cheese you are describing. If our team, in any of its combinations of 8 members, played the type of people you are talking about, we would win by 30. every time. without fail. Everything that typical low-level cheesers do can be stopped quite easily. You just need to learn how.

Should the cheese be removed all together for these novices? yes, of course. But at this level of play, it simply doesn't work.

The Cheese that Jayson decribed:

Break Starter: Requires a defensive stop, guards with the knowledge that a bad shot was taken, and a defensive rebound.

None of this occurs with a bad defense. Say it's fixed, what's the difference between somebody waiting 3/4 down the court instead of all the way down the court if the Transition D is trash?

Off-Ball charges: I'll admit, I was being an *** after the second one I took. I was merely practicing it. But this is a counter to the cheese to defending the paint. Play a lower-level team, they rely on the ability for the C to turbo to the basket and dunk. I've fouled out a good number of people because this is their only offense.

Strips: Again, 2k stopgap because of paint entrance ease. Small PG's with 87 steal vs your low ball control is a balancing issue waiting to happen.

Jump passes need to be fixed they are stupid and awards bad offense. Not really the users fault that it works. More of a sign of bad offense if anything.

Acrobat: We had top players, with all needed badges hot in that game. Do those things cold, and you'll miss. % tweeks could be made though.

Court size: The court needs to be much bigger. There's no spacing, and there's no reason that you should be able to double the post and get back for a contest on a 3pt shot after a kick out.

Corner Specialist: We green these shots. This is cheese. however, we are prioritizing better shots. It's not our fault that these shots go in 97% of the time verus 60% of the time.

__________________________________________________ _____________

This 'cheese' is stopped at the highest levels of play. You know it's coming, so it is stopped. Does the game look how you would like it to? Probably not. Will it ever? Not as long as Steph Curry keeps on his confidence fueled chucking binger.

http://www.twitch.tv/sidsicksevan (our pg) He said he would start streaming again, but not sure when. Give him a follow and see if you can catch the team in a good game. Don't be surprised, if because the format for pre-qualify for RTTF we are blowing novices out, this is what the game is awarding.

http://xboxclips.com/a5onAPUSHexam/3...b-8c56196c5282 This is the meta center you are referring to. Took me 3 days and 40$ in VC. It's sad that the game has to be this way, but again. As long as 2k is going to make their money...

We do run a 6'7 SF actually. He's a defensive monster, with, you guessed it. Break Starter.

I am defending it to the extent that we aren't basketball morons. If the cheese was balanced and the difficulty raised. We would be playing the same defense, taking the same high quality looks. Despite the results of those shots.

edit: However, the fact that most teams require a use of some lower-level cheese to an extent is always going to be true.

Last edited by A6_Foul_Out; 01-28-2016 at 12:13 AM.
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Old 01-28-2016, 12:35 AM   #72
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

A 6'7 small Foward doesn't have the speed to catch a 6 feet guard on a fastbreak. All the guard has to do is take a midrange jumper even if you do get back .
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