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NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Old 01-28-2016, 01:49 AM   #73
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Quote:
Originally Posted by Rockie_Fresh88
A 6'7 small Foward doesn't have the speed to catch a 6 feet guard on a fastbreak. All the guard has to do is take a midrange jumper even if you do get back .
Why isn't the guard chasing him?

Run 3 6ft PG's, you will be out rebounded to death.
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Old 01-28-2016, 07:13 AM   #74
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

A lot of these issues would be handeled if badges were removed from my player and only for the real players in the game. Attributes and gaming skills should determine wins not animations and garbage traits given to ppl who don't earn them the proper way

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Old 01-28-2016, 08:39 AM   #75
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by A6_Foul_Out
Why isn't the guard chasing him?

Run 3 6ft PG's, you will be out rebounded to death.
You actually won't be when they have 2 7'3 centers with maxed rebounding. Also shorter guards have much higher stealing so expect lots of turnovers . Again I'm guessing you haven't played many of the top 100 teams or been in the top 100. You would even have to ask these questions TBH. It sounds good in theory "smaller guards should get out rebounded " "I'll just get back if they cherry pick " the game just doesn't reward that as well as you think when you're playing a top 20 team. If you're playing this game seriously the fowards positions (my favorite positions ) are pretty much not important , that's not to say you won't be effective . But you are better off making a 7'3 center , a shorter PG , and maybe a 6'6 SG.
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Old 01-28-2016, 08:52 AM   #76
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Also those short PGs are even faster with transition finisher and one man fastbreak . Not too mention they get speed boosts on their dribble moves which makes it harder to keep up

http://youtu.be/2_51B1Xivk0
http://youtu.be/aEm9gLg61Bw
http://youtu.be/n9Nbqd9RqeU
http://youtu.be/sWG_iN8Fcbg
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Old 01-28-2016, 09:17 AM   #77
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Thank God for this article.

OS needs to take it to 2k and call them out more and NOT just give GOTY out just because.

Imagine yourself back in 2011, looking forward to new consoles...5 years later, imagining what 2k will be like.

If they showed me this, would not be impressed. 2k has regressed into a child's game and EVERYONE gives them a pass because of presentation, announcers, and graphics.

Keep calling these guys out. Everything mentioned here is spot on, and untill they are addressed, this game is a laughing stock of an eSports title.


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Old 01-28-2016, 09:42 AM   #78
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Quote:
Originally Posted by Rockie_Fresh88
You actually won't be when they have 2 7'3 centers with maxed rebounding. Also shorter guards have much higher stealing so expect lots of turnovers . Again I'm guessing you haven't played many of the top 100 teams or been in the top 100. You would even have to ask these questions TBH. It sounds good in theory "smaller guards should get out rebounded " "I'll just get back if they cherry pick " the game just doesn't reward that as well as you think when you're playing a top 20 team. If you're playing this game seriously the fowards positions (my favorite positions ) are pretty much not important , that's not to say you won't be effective . But you are better off making a 7'3 center , a shorter PG , and maybe a 6'6 SG.
Not in the top 100.

lol

19, 25, 46 and 85.

http://xboxdvr.com/gamer/a5onAPUSHex...enshot/3847623
http://xboxdvr.com/gamer/a5onAPUSHex...enshot/3847618

We have four teams in the top 100.

7'3 Centers are a crutch, but with skill/badges can easily be out-rebounded by Centers at least 7ft, 7'1.

Small guards have steal rating... Yeah ok. Don't get stripped? Why aren't you taking a shot that's a dunk or green?

Although this isn't the most representable, you can see here our 3 with rebounding isn't a liability at all. Is constantly able to crash and lockup at that position.

http://xboxdvr.com/gamer/a5onAPUSHex...enshot/3847619
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Old 01-28-2016, 09:50 AM   #79
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Quote:
Originally Posted by iam31yearsold
Thank God for this article.

OS needs to take it to 2k and call them out more and NOT just give GOTY out just because.

Imagine yourself back in 2011, looking forward to new consoles...5 years later, imagining what 2k will be like.

If they showed me this, would not be impressed. 2k has regressed into a child's game and EVERYONE gives them a pass because of presentation, announcers, and graphics.

Keep calling these guys out. Everything mentioned here is spot on, and untill they are addressed, this game is a laughing stock of an eSports title.


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Old 01-28-2016, 10:09 AM   #80
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Quote:
Originally Posted by Rockie_Fresh88
Also those short PGs are even faster with transition finisher and one man fastbreak . Not too mention they get speed boosts on their dribble moves which makes it harder to keep up

http://youtu.be/2_51B1Xivk0
http://youtu.be/aEm9gLg61Bw
http://youtu.be/n9Nbqd9RqeU
http://youtu.be/sWG_iN8Fcbg
Please come to the pro-am with three of these guards. We will win by 40. Top teams don't do this. Little kids at the park do.
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