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Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Old 05-19-2016, 12:58 PM   #137
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

I understand why people are complaining about the tackle battle button and having it break immersion. However if you were able to turn the notification off how would you know which button to hit since it seems like it's going to be random every time? You'll be mad about how it plays out then I'm sure. Also, back to the immersion at the end of the day it's still a video game, and I think what we all have to realize is that we'll still get "video game" things in our video games haha. Let's just relax, and see how it plays out before we jump all over it.


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Old 05-19-2016, 01:00 PM   #138
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Re: Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

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Originally Posted by mrprice33
Eh, to each their own. When it's something that happens a few times a game I don't see the point of caring quite that much.
What I don't see the point of is designing some icon to pop up over a players head and then not having an option to turn it off, because a break from immersion is something that you should design to avoid all game long in a simulation sports game. It supposedly "happening a few times" is not a plausible excuse to me quite frankly. It shouldn't happen even once.

I suppose some people care about simulation and immersion and others don't, so yeah, to each their own, but I want immersion and simulation, not unnecessary icons popping up over players heads while playing.
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Old 05-19-2016, 01:01 PM   #139
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

I loved the running game in 15 and they over-nerfed all of the modifiers for 16. There was a glitch where guys were stiff arming their way all the way up the field. Hopefully this is somewhere in the middle of that, like it should have been already for 16. I could run between blockers better in 15 than 16 also, hope that is part of this.
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Old 05-19-2016, 01:04 PM   #140
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Re: Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

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Originally Posted by Scott
Already complaining and we haven't even seen it in action...At least, give it a chance

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I know that post will get thumbs up.

Just understand that some things don't need to be given a chance when you've already seen it done before and you know you didn't like it before. The person who played the game said how it works, and it sounds exactly like what they've done in the past and I hated it. The difference was, I could turn it off before, but this time I can't. That's not good.
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Old 05-19-2016, 01:04 PM   #141
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Re: Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

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Originally Posted by Gridiron
I just don't want icons as noticeable and hanging over the players heads like the Air Supremacy icons are, especially since we won't be able to turn the Tackle Battle ones off.

If it's like this I can live with it:

This I could absolutely love with, as long as it's not a big button above my players head
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Old 05-19-2016, 01:06 PM   #142
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Re: Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

Quote:
Originally Posted by Gridiron
What I don't see the point of is designing some icon to pop up over a players head and then not having an option to turn it off, because a break from immersion is something that you should design to avoid all game long in a simulation sports game. It supposedly "happening a few times" is not a plausible excuse to me quite frankly. It shouldn't happen even once.

I suppose some people care about simulation and immersion and others don't, so yeah, to each their own, but I want immersion and simulation, not unnecessary icons popping up over players heads while playing.
Alrighty then.
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Old 05-19-2016, 01:07 PM   #143
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Re: Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

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Originally Posted by Gridiron
And it can't be turned off, smh. That's just plain terrible design. Kills immersion. And they wonder why we complain.

Just when it seems like they're taking one step forward, they take two steps back in some other way.
All of the info we received equaled only one step forward, and Tackle Battles equals 2 steps backward for you?

Don't mind me, just trying to compute.
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Old 05-19-2016, 01:07 PM   #144
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Re: Madden NFL 17 Gameplay Deep Dive - Ball Carrier Special Moves

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Originally Posted by Scott
Already complaining and we haven't even seen it in action...At least, give it a chance

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Hi Scott. I don't have to see it in action to know I don't like icons popping up on the screen or being forced to hit a button to break the tackle. I already know I don't like this. Seems to punish a "Coach/GM" mode. I wish both were optional. But I guess this is just occasionally so I could probably live with it.
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