Home

Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

This is a discussion on Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 05-21-2016, 04:37 PM   #177
Madden Dev Team
 
DeuceDouglas's Arena
 
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Posts: 4,313
Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Quote:
Originally Posted by ggsimmonds
Then we have the tackle battle. Don't like it at all. Reminds me of the fight for the fumble mechanic from several years back. It is a QTE inserted into a sports game.
It's kind of crazy to think about what Madden could look like a few years down the road in regards to all the on-screen button prompts and now a little QTE.
DeuceDouglas is offline  
Reply With Quote
Old 05-21-2016, 09:46 PM   #178
MVP
 
Reed1417's Arena
 
OVR: 0
Join Date: May 2012
Location: Parkville, Maryland
Posts: 6,130
Blog Entries: 1
Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Quote:
Originally Posted by DeuceDouglas
It's kind of crazy to think about what Madden could look like a few years down the road in regards to all the on-screen button prompts and now a little QTE.

I can see it now, the whole game becomes one big QTE event! It'll be like Heavy Rain.....but FOOTBALL! xD


Reed is comin' atcha!!
__________________
Reed is comin' atcha!
Check out the YouTube channel!
www.youtube.com/BRonSports

Reed's WWE 2k23 Universe: Youtube Edition
https://forums.operationsports.com/f...e-edition.html
Reed1417 is offline  
Reply With Quote
Old 05-21-2016, 09:57 PM   #179
Rookie
 
SamDezzy43's Arena
 
OVR: 0
Join Date: Apr 2013
Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Quote:
Originally Posted by SportsGamer94
I really hope quick ball carriers can split between two defenders.
Got the answer for you mate!

image.jpg
SamDezzy43 is offline  
Reply With Quote
Old 05-21-2016, 10:03 PM   #180
Game Dev
 
TheBleedingRed21's Arena
 
OVR: 21
Join Date: Oct 2010
Posts: 5,070
Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Shame some of you are so quick to complain without even seeing or hearing more of a feature. Some of the absurd hyperbole statements about it is just ridiculous.

If and when more info on it is released, then we can pass judgement. As I stated before, the way this series has shifted in last few years, this dev team has earned our patience.
__________________
PSN: TheBleedingRed21
Twitch: http://www.twitch.tv/TheBleedingRED21_OS

Last edited by TheBleedingRed21; 05-21-2016 at 10:20 PM.
TheBleedingRed21 is offline  
Reply With Quote
Old 05-22-2016, 02:20 AM   #181
Hall Of Fame
 
Playmakers's Arena
 
OVR: 40
Join Date: Sep 2004
Location: Arizona
Posts: 14,983
Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

I read somewhere that AI is finally suppose to be able to utilize all the moves a human can use

I hope that holds up to be true because it's been a long time coming where a Madden game had a CPU AI ball carrier behave in a manner that his ratings would dictate...

For example a shifty back in Madden was never really represented properly IMO....those guys ran just the same as a BIG physical down hill runner

The special teams was boring as hell because there was no attempt by AI returners to juke or elude that much....

I think a lot of this stuff goes unnoticed because we tend only pay special attention to players we control on the field....

Would love to have the developers spend quality time on figuring out how they can finally get the AI players to show case their skills especially if they are rated highly other wise a 90+ rating is meaningless if the AI doesn't behave accordingly on the field.

My jaws would drop if I seen something similar to a occasional Barry Sanders type reverse field run the by AI
__________________
NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html

Follow some the Greatest College Football players of All Time in NCAA Football 14

Last edited by Playmakers; 05-22-2016 at 02:22 AM.
Playmakers is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-22-2016, 03:16 AM   #182
Banned
 
Big FN Deal's Arena
 
OVR: 33
Join Date: Aug 2011
Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Exactly, especially with regard to the return game for AI and Users. Signing an elite returner should matter but I don't even know that's the case in M17. Correct me if I'm wrong but I'm not aware of ball carrier additions carrying over to encompass returners. Why has that been the case and can someone ask is that still the case in M17?

I won't dwell but come to think of it, same thing with read and react, gap/lane assignments, coverage, etc, why wouldn't those carry over to special teams coverage as well and does it M17?
Big FN Deal is offline  
Reply With Quote
Old 05-22-2016, 07:57 AM   #183
MVP
 
OhMrHanky's Arena
 
OVR: 0
Join Date: Aug 2012
Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Quote:
Originally Posted by TheBleedingRed21
Shame some of you are so quick to complain without even seeing or hearing more of a feature. Some of the absurd hyperbole statements about it is just ridiculous.

If and when more info on it is released, then we can pass judgement. As I stated before, the way this series has shifted in last few years, this dev team has earned our patience.


Yeah, I think what people don't like about it is simply the 'button prompt'. I, personally, do not like ANY button prompts cluttering my screen and removing the 'immersion'. The idea of a quick tackle battle the way it has been explained so far doesn't bother me at all. But, I turn ALL button prompts off because, if at all possible, I do not want to be 'reminded' that I am playing a video game. As an example, Destiny just updated an option to play their shooter with NO HUD. I LOVE IT!!! No radar, no 'on screen clutter', so u 'feel as if you're there' and 'not playing a video game', if that makes sense. But, u sacrifice some important 'game information', so it canNOT be used all the time. So, I think the 'immersion' piece of this is what some don't like. We all 'know' we are playing a football 'video game'. But, we play this 'video game' to feel like we are 'really playing football'. So, again, it's the immersion piece that bothers me. And, honestly, when u play this way (wanting full immersion), u already know that any random button prompt is going to 'bug' u. Lol. Otherwise, I am all for having a little extra control in breaking tackles.

Last edited by OhMrHanky; 05-22-2016 at 08:00 AM.
OhMrHanky is offline  
Reply With Quote
Old 05-22-2016, 08:13 AM   #184
All Star
 
jpdavis82's Arena
 
OVR: 21
Join Date: Sep 2005
Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Quote:
Originally Posted by Playmakers
I read somewhere that AI is finally suppose to be able to utilize all the moves a human can use



I hope that holds up to be true because it's been a long time coming where a Madden game had a CPU AI ball carrier behave in a manner that his ratings would dictate...



For example a shifty back in Madden was never really represented properly IMO....those guys ran just the same as a BIG physical down hill runner



The special teams was boring as hell because there was no attempt by AI returners to juke or elude that much....



I think a lot of this stuff goes unnoticed because we tend only pay special attention to players we control on the field....



Would love to have the developers spend quality time on figuring out how they can finally get the AI players to show case their skills especially if they are rated highly other wise a 90+ rating is meaningless if the AI doesn't behave accordingly on the field.



My jaws would drop if I seen something similar to a occasional Barry Sanders type reverse field run the by AI


Yes Clint confirmed that the AI will have all the ball carrier special moves, as well as run fits AI.
jpdavis82 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:04 AM.
Top -