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Madden NFL 17 Screenshot Featuring Under Armour and Adidas

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Old 05-23-2016, 11:48 AM   #225
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

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Originally Posted by mrprice33
It seems like a small thing, but think about how complicated a problem it must be to create a mouth guard that essentially is governed by physics, moving and shifting with the player's mouths. It'd have to be able to fall out and hang, be put back in, etc, otherwise it would look weirdly pasted on.

So, in addition to everything else the game is rendering, there's this essentially live physics piece that has to be able to exist in 22 independent iterations in order to ensure that it will work in the extreme case where every player on the field has one.

Oh, and it's something ~5% of the playerbase will notice or appreciate.

So yeah, I wouldn't hold your breath.
This is a line of thinking I can never understand. We have devs saying they want to make the most realistic sim game possible, then when it comes to looking realistic and players wearing what you see on Sunday's we get "well that's not important bc only X amount of people care"

Edit: I know mrprice isn't a dev but he's spent over 40 hours playing the game and interacting with them so I assume he has more insight into the way they think than I do

Last edited by SolidSquid; 05-23-2016 at 11:56 AM.
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Old 05-23-2016, 11:58 AM   #226
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

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Originally Posted by SolidSquid
This is a line of thinking I can never understand. We have devs saying they want to make the most realistic sim game possible, then when it comes to looking realistic and players wearing what you see on Sunday's we get "well that's not important bc only X amount of people care"
Because they only have nine to twelve months to build a game (depending on a number of factors) and they logically have to prioritize their man-hours to where they can satisfy the greatest percentage of their customer base. They want to ensure they are getting the most bang for their development dollars.

Unfortunately for equipment obsessives, the presence of mouthpieces doesn't even register on the bang-for-buck scale compared to issues in core gameplay and modes.
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Old 05-23-2016, 12:02 PM   #227
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

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Originally Posted by CM Hooe
Because they only have nine to twelve months to build a game (depending on a number of factors) and they logically have to prioritize their man-hours to where they can satisfy the greatest percentage of their customer base. They want to ensure they are getting the most bang for their development dollars.

Unfortunately for equipment obsessives, the presence of mouthpieces doesn't even register on the bang-for-buck scale compared to issues in core gameplay and modes.
For heavens sake the "equipment obsessed" people in this forum are NOT clamoring for mouthpieces or sleeves or gloves or cleats or knee braces OVER gap play, true pocket formation, formation subs, tiered play calling, etc. This has really became a very tired excuse. Ask the devs themselves equipment guys do not work on game play and vice versa, I assume you being a software developer yourself know that.

Last edited by SolidSquid; 05-23-2016 at 12:10 PM.
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Old 05-23-2016, 12:02 PM   #228
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

Quote:
Originally Posted by SolidSquid
This is a line of thinking I can never understand. We have devs saying they want to make the most realistic sim game possible, then when it comes to looking realistic and players wearing what you see on Sunday's we get "well that's not important bc only X amount of people care"

Edit: I know mrprice isn't a dev but he's spent over 40 hours playing the game and interacting with them so I assume he has more insight into the way they think than I do
The key word here is "possible." All development is triage. Never forget.
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Old 05-23-2016, 12:05 PM   #229
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

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Originally Posted by SolidSquid
For heavens sake none of the "equipment obsessed" people are this forum are clamoring for mouthpieces or sleeves or gloves or cleats or knee braces OVER gap play, true pocket formation, formation subs, tiered play calling, etc. This has really became a very tired excuse. Ask the devs themselves equipment guys do not work on game play and vice versa, I assume you being a software developer yourself know that.
Sure, but live mouthpieces, as one example, certainly affects gameplay if the physics rendering prevents something else from happening (such as a new AI routine) or puts them over their render budget (the amount of processing power being used to create a frame) which can introduce slowdown.

And you and I both know that if the mouthpiece was just stuck there while the player's head moved and talked we'd all make fun of it.
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Old 05-23-2016, 12:06 PM   #230
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

The truth is they build the game THEY want to make. If enough people make enough noise they might look into it.
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Old 05-23-2016, 12:11 PM   #231
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

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The truth is they build the game THEY want to make. If enough people make enough noise they might look into it.
Well yeah, they are the ones making it, no? They have to make decisions, prioritize things, etc. When we have 8 people at a community event who can't agree on what's important, I can't imagine having to do it for a few million.
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Old 05-23-2016, 12:11 PM   #232
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Re: Madden NFL 17 Screenshot Featuring Under Armour and Adidas

Quote:
Originally Posted by CM Hooe
Because they only have nine to twelve months to build a game (depending on a number of factors) and they logically have to prioritize their man-hours to where they can satisfy the greatest percentage of their customer base. They want to ensure they are getting the most bang for their development dollars.

Unfortunately for equipment obsessives, the presence of mouthpieces doesn't even register on the bang-for-buck scale compared to issues in core gameplay and modes.
Ten months was the last time table I heard. So, we're talking less than a year to take what they just finished in August and make something relatively new to show off around the following June. I will never view it as an easy task, so I can understand when things like this don't make it in, but revamped defense does.

But to "things like this." We're talking about mouthpieces. Not jersey discoloration, or helmets from 80s, or anything really game-breaking. This is something I'd estimate that upwards of 85% (I'm really thing high 90ish%) of all Madden consumers (us sim crowd guys, MUT, Ranked players, casuals, etc.) do not even notice over the course of months playing the game. Same goes for the single arm thing. It's an immersion factor, I agree with that, I'm all for immersion. But if receiving actual gap assignments and increasing overall football strategy is an option and uniform accessories suffer because big things are being added, that's gucci. They are lower-tier priorities.

Now don't mistake for saying what you want is doesn't matter, I'm not discounting anyone who is an avid proclaimer for this, I applaud it and hope it gets in as well. I just don't see the need to be fiery about it. And it's worse on twitter, I'll never agree with calling at least these developers on EA Sports Madden NFL lazy. Now the boys over at EA general, well... haha
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