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Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Old 06-12-2016, 10:42 PM   #161
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

For those who aren't happy regarding today's CFM news or those who are happy and want more... from Shopmaster.

Shop @ EAPlay ‏@Shopmaster 3h3 hours ago
There are more things to come out regarding CFM. Let's not get down until we've heard everything. #CFMMovement #ShopAtEAPlay
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Old 06-12-2016, 10:44 PM   #162
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

Just got off work and 😲 OMG!!!!! I feel like the male oprah, you get a Madden17, you get Madden, Hell everybody gets a Madden this year lol

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Old 06-12-2016, 10:47 PM   #163
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

Quote:
Originally Posted by UFCMPunk
For those who aren't happy regarding today's CFM news or those who are happy and want more... from Shopmaster.

Shop @ EAPlay ‏@Shopmaster 3h3 hours ago
There are more things to come out regarding CFM. Let's not get down until we've heard everything. #CFMMovement #ShopAtEAPlay
He also said though that he's not sure if another CFM blog is coming out or not. So if one doesn't come out then I'm guessing that's it for the CFM additions.
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Old 06-12-2016, 10:57 PM   #164
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Originally Posted by UFCMPunk
For those who aren't happy regarding today's CFM news or those who are happy and want more... from Shopmaster.

Shop @ EAPlay ‏@Shopmaster 3h3 hours ago
There are more things to come out regarding CFM. Let's not get down until we've heard everything. #CFMMovement #ShopAtEAPlay

A Game Changer already said they've released all of the "big" things about Franchise mode. I can't think of anything left that would be a change really worth getting excited about that wouldn't qualify as "big". It seems clear that other than some tweaks to the existing systems and some UI changes the draft and XP systems will be the same, for instance.
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Old 06-12-2016, 11:05 PM   #165
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Lovin' this Franchise news dropping left and right!
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Old 06-12-2016, 11:14 PM   #166
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

I'm pretty excited about the features thus far. I personally am probably the most excited about being able to edit any information about any player cause custom draft classes are very much needed.

I appreciate what this new EA Madden dev team has accomplished so far. They have backed up everything they've said since they came onboard.

One of the other aspects of franchise mode I extremely want is to have position coaches, asst coaches, trainer, GM, etc and have their own attributes, demands, personalities, etc.
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Old 06-12-2016, 11:19 PM   #167
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Originally Posted by NateDogPack12
Alright, this was my wishlist coming in. Let's see how we did.



(1) - Nope. Injuries are still broken off-ball. With a heavy emphasis on incorporating sim into CFM, it looks like that can help remedy this. Nonetheless, the fact that linemen and off-ball players can't get hurt is a bit ridiculous. This is one that was in 13 years ago. It needs to be fixed pronto.

(2) - Kind of. You can only edit them once they're drafted, which means you'll still be scouting Patrick Patrick. Hopefully, they'll build toward an environment where we can share these like in other games. I get the fact that maybe EA is scared of litigation and doesn't want the community churning out draft classes in the wake of O'Bannon and I can appreciate that. Nonetheless there wouldn't be anything illegal about us doing it.

(3) - Yes!!

(4) - Yes!!

(5) - Yes, according to Price.

(6) - No.

(7) - ???

(8) - According to Price, we can more effectively setup 32-team control. No word on the streamlining of doing tasks. A big NO on switching sides in CFM.

(9) - No. And I think this is a bigger deal to me than most. My team is the Packers and teams like us and the Ravens love to use the compensatory system to stack draft picks.

(10) - No.

So, at least for me, we got 4 points out of 10 with 6 of my items addressed at least in some capacity. I'll take it. But there is still a lot of work to do. Full player editing will allow us to remedy a lot of ills.

Plus, I like the general direction they're taking CFM. I endorse the XP system as I think it's a game apparatus that simulates real life progression as best we can and gives users control and strategy to consider.

Since I found out I'm not alone in loving to switch teams during CFM, I've decided that will be my big push for 18. That will be what I advocate for.
Damn. No on side switching? Why the hell is that so difficult to implement?
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Old 06-12-2016, 11:21 PM   #168
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

I should also note that formation subs and defensive matchups are priorities one and two for next year. Those have to be at the forefront of what we go after. I just omitted them from this list because we already confirmed they were not in.
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