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SCEA Bans Many Players for Using Exploits in MLB The Show 16

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Old 06-29-2016, 03:14 PM   #113
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Re: SCEA Bans Many Players for Using Exploits in MLB The Show 16

Quote:
Originally Posted by redsox4evur
You received double the stubs. So say you had a 20 stub order you received 40 stubs by cancelling twice.


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And people would use their mobile device and another screen to do it fast. Some people placed an order and then cancelled it twice...like 50-100 times or even more which is how some people got millions of stubs.

It's the reason why it's hilarious how people are crying innocence because you actually have to know the exploit to do it so many times like people have been.
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Old 06-29-2016, 03:21 PM   #114
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Re: SCEA Bans Many Players for Using Exploits in MLB The Show 16

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Originally Posted by Ghost Of The Year

I admit I don't buy or sell but Sony maybe standing on very weak grounds here.
So say I put in an order to buy. Then I see the cost goes up. I cancel my order on the ps4,
see it's still showing as an active order on my phone or pc, try to cancel again thinking it didn;t cancel correcttly the first time. Even if I did this multiple multiple times, is Sony claiming I (& everyone else) did this to defraud them, even if I had zero intent to do such? I think this has the potential to get very ugly for Sony. They may want to get some damage control going, as far as public perception. I smell a class action lawsuit coming.
The issue would be how many times the user did this so that it became a flagrant abuse of the system. The numbers being quoted say it was done by some users upwards of 30 or 40 times and for very large sums of stubs equaling large sums of money. By that point the user has very likely realized that cancelling the order is exploiting a glitch and not just saving the user from the odd over payment for a card. However I don't know the length of time between the use of each device or submission for a cancellation that the glitch would be active for.
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Old 06-29-2016, 03:25 PM   #115
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Re: SCEA Bans Many Players for Using Exploits in MLB The Show 16

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Originally Posted by SmashMan
They haven't exactly said yet, unless I missed it. A popular theory making the rounds is, as redsox4evur said, cancelling an order on the PS4 and also on the website would apparently give people double coins because it either didn't register on one device or it was just slow to sync up? It's unclear at this point.

But again, I think this is all still unconfirmed. I'd guess they're making sure they have things locked down before informing people what the details of the exploit were and how they (knowingly or not) triggered it.
Sony has backed itself into a corner. Since the bannings, their option for saying we banned you for unknowingly triggered this doesn't hold up. What Sony IS doing is saying, through the bans, that evryone that did this, did it intentionally. I don't see Sony backpedaling on this.
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Old 06-29-2016, 03:26 PM   #116
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Re: SCEA Bans Many Players for Using Exploits in MLB The Show 16

Surely then, if we can use logic, SCEA wouldn't ban a user for cancelling an order a few times but rather set a threshold where a player was banned based on either a certain number of cancellations or stubs received.
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Old 06-29-2016, 03:30 PM   #117
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Re: SCEA Bans Many Players for Using Exploits in MLB The Show 16

In the thread in the DD subforum I posted 6 tweets from Russell telling people how many times they did this and for how much. It was like people said 30 times for over 100K stubs. I'll quote the post here later on my phone right now.


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Old 06-29-2016, 03:35 PM   #118
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Re: SCEA Bans Many Players for Using Exploits in MLB The Show 16

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Originally Posted by Speedy
Surely then, if we can use logic, SCEA wouldn't ban a user for cancelling an order a few times but rather set a threshold where a player was banned based on either a certain number of cancellations or stubs received.
If doing this a few times is okay with Sony, I don't know how they can ban you for passing a threshold that they haven't stated, "Don't exceed this limit, you will be banned".
What Sony should have done was fixed the damn glitch, moved on with no bans, eat their real or imagined loss, and be done with it.
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Old 06-29-2016, 03:35 PM   #119
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Re: SCEA Bans Many Players for Using Exploits in MLB The Show 16

Quote:
Originally Posted by Speedy
Surely then, if we can use logic, SCEA wouldn't ban a user for cancelling an order a few times but rather set a threshold where a player was banned based on either a certain number of cancellations or stubs received.
I would think and hope that was the case. When numbers that are quoted in tweets are has large as they are you would think that there was a significant threshold but then you have other members stating they have no idea why they were banned. Without some listing showing the frequency each user exploited the glitch and for how much its hard to both determine what that threshold was or determine if there may be other issues at hand catching people up in this in inadvertently.
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Old 06-29-2016, 03:37 PM   #120
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Re: SCEA Bans Many Players for Using Exploits in MLB The Show 16

Quote:
Originally Posted by Ghost Of The Year
If doing this a few times is okay with Sony, I don't know how they can ban you for passing a threshold that they haven't stated, "Don't exceed this limit, you will be banned".
What Sony should have done was fixed the damn glitch, moved on with no bans, eat their real or imagined loss, and be done with it.
I think in the case that they did allow a few times to pass without a ban, it is the user being given the benefit of the doubt not admission that it is ok.

And the losses could be very real if the number of stubs being exploited are as high as they seem they might have been.

Last edited by Finn; 06-29-2016 at 03:40 PM.
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