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The Return of Formation Subs in Madden NFL 17

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Old 08-09-2016, 11:04 PM   #73
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Re: The Return of Formation Subs in Madden NFL 17

My main issue was gameplay.
The BSH of def players on kickoff was/is always much higher than LB's BLK ratings on KR causing them to be swimmed or block broken with ease.

Don't know why def players were chosen on the return team when a good 99% of blockers on the return are from the offensive side (for there blocking abilities of course).

Good thing is that the positions never change (i.e. 3rd MLB, 2nd ROLB etc), so there's still the ability to tweak ratings to clean the KO/KR phase up if we're not satisfied.
Just requires some elbow grease.
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Old 08-09-2016, 11:10 PM   #74
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Re: The Return of Formation Subs in Madden NFL 17

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Originally Posted by Mauer4MVP
People complaining , like myself, have very right. Am I glad it's in? Yes. But it's an incomplete feature that was inexcusably removed. If you're going to add a feature back in it shouldn't be so restrictive.



That's not a tough crowd. That's a hungry crowd with realistic expectations.


So what should they have done in your opinion? Not bring it back until it's exactly like some want? So someone like me would have to do without? I can do a lot of sim things with this feature as it is.

Seems like it will be easier to make changes to it during the cycle now that it's in rather than to keep waiting for it.
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Old 08-09-2016, 11:13 PM   #75
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Re: The Return of Formation Subs in Madden NFL 17

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Originally Posted by charter04
So what should they have done in your opinion? Not bring it back until it's exactly like some want? So someone like me would have to do without? I can do a lot of sim things with this feature as it is.

Seems like it will be easier to make changes to it during the cycle now that it's in rather than to keep waiting for it.
Never have taken it out, implemented it sooner, not half-blanked it.

I mean yes I'd rather have what they are giving over nothing. But that should not satisfy people or be the bar. Half done features/additions only add the the list of issues in a sports title.
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Old 08-09-2016, 11:21 PM   #76
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Re: The Return of Formation Subs in Madden NFL 17

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Originally Posted by Mauer4MVP
Never have taken it out, implemented it sooner
These are not options Tiburon has in the here and now, and expecting them to retroactively fix the past is silly.

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not half-blanked it.

I mean yes I'd rather have what they are giving over nothing. But that should not satisfy people or be the bar. Half done features/additions only add the the list of issues in a sports title.
They didn't "half-blank" anything.

The players available to substitute are 1:1 consistent with both the Franchise depth chart and in-game formation substitutions. What you, me, and the rest of OS wants is apparently additional functionality, or at the very least a change request.

Tiburon chose to prioritize making available the logic that exists in-game in a new out-of-game screen - and doing the entire sim community a solid in the process - as opposed to putting it off one more year.
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Old 08-09-2016, 11:24 PM   #77
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No WR at RB even though several teams do it in real life every game? makes sense....
Just position swap Cordaralle or Tavon to HB, if that's what you're planning on, lol. They can still play WR,
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Old 08-09-2016, 11:25 PM   #78
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Re: The Return of Formation Subs in Madden NFL 17

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Originally Posted by CM Hooe
These are not options Tiburon has in the here and now, and expecting them to retroactively fix the past is silly.







They didn't "half-blank" anything.



The players available to substitute are 1:1 consistent with both the Franchise depth chart and in-game formation substitutions. What you, me, and the rest of OS wants is apparently additional functionality, or at the very least a change request.



Tiburon chose to prioritize making available the logic that exists in-game in a new out-of-game screen - and doing the entire sim community a solid in the process - as opposed to putting it off one more year.


Exactly. The should have never taken it out crowd helps nothing.

And totally agree that this wasn't half baked. Guys can disagree but, they restricted it on purpose to prevent potential exploits.
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Old 08-09-2016, 11:30 PM   #79
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Re: The Return of Formation Subs in Madden NFL 17

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Originally Posted by charter04
Exactly. The should have never taken it out crowd helps nothing.

And totally agree that this wasn't half baked. Guys can disagree but, they restricted it on purpose to prevent potential exploits.
No one said it helps. Doesn't make it any less true.

And I still don't see this exploits argument. It's only available in CFM, so it's up to the user to exploit it in their franchise. Even in online franchises, I assume everyone has house rules. You could just say certain things aren't allowed.
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Old 08-09-2016, 11:33 PM   #80
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Re: The Return of Formation Subs in Madden NFL 17

Some will never be satisfied, which doesn't hurt anything as EA will listen as long as it's constructive.

The problem is becoming the constant whining of "they should've never taken it out", that's easy to say when you don't understand how games are made and how coding works.

And then there is those who are selfish and would want us to wait for the feature to be full fledged out instead of the dev team redirecting resources to get the community a feature that is highly requested. It's just unbelievable to me.
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