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Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

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Old 05-02-2015, 12:05 AM   #57
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Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

The diagonal swing is terrible. You can turn it off in settings, though. But you still get stuck with it in the official weekly and daily tourneys. It's one of the reasons I am hoping there is a robust country club feature. That way we can set up tourneys with our own settings.
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Old 05-02-2015, 05:42 AM   #58
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Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

I thought TW14 was an amazing golf game. The first time I got the game I fired it up with default simulation settings and thought it was an amazing experience. I shot close to 90 or something and was absolutely terrible but as I practiced I continued to improve but it still felt like a reasonable challenge.

I see people on here complaining about the diagonal swing path but I really thought it was interesting how EA incorporated that into the game. It wasn't like the Golf club where you can pretty much hit every ball straight as an arrow. It allowed for more missed fairways with the simulation settings.

My only real complaint about that game was when you hit your ball OB you were unable to properly drop your ball and sometimes ended up playing from ridiculously awkward places while still incurring the penalty strokes.

Other than that I thought it was the first real simulation golf game I had ever played and a lot of fun at that with the real life courses and tournaments.


If people thought that game was too easy it was probably because you didn't challenge yourself. Fire up the game on the default hardest settings with green grid off, etc and play four rounds at Agusta National and see if you can shoot something even remotely close to Spieth's four round score this year.

The game was one of the best simulation efforts EA has ever put out in my opinion and the only reason probably a lot of you didn't like it was that you dumbed down the settings to make it easier or didn't give the diagonal swing path a chance, etc.

If you played the game with wind meter off and everything set exactly to how it is in the default simulation setting and continued to work on your game you probably would have had a very similar experience to the one that I had with the game. Truly amazing and I hope EA continues the challenge us with the new installment of Rory Mcilroy PGA Tour.
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Old 05-02-2015, 05:45 AM   #59
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Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

Quote:
Originally Posted by Taku
TW14 with Simulation settings was great because U always missed your shot atleast by small margin so the result of a shot was unpredictable. I hope the RM PGA is still as challenging and difficult as TW14 and we will not see those crazy scores as in other golf games.
This and maybe this is why some of you didn't appreciate TW14 but this is what I thought made it so great.
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Old 05-02-2015, 08:20 AM   #60
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Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

Quote:
Originally Posted by Pappy Knuckles
Am I correct in assuming that the wacky diagonal swing that they had in TW14 is gone? I wasn't a fan of that at all.
Quote:
Originally Posted by OnlookerDelay
Yes, it is gone. I wasn't a fan of it either. It was counter-intuitive to me to be imparting such a severe angle - on scale - with the club to hit a 'straight' shot. This year you'll have to use the diagonal swingpath - at least in Tour mode - to hook or slice the ball, hopefully proportionally.
I see why the TW devs did it like this. Most pros, hardly ever hit a "straight" shot. It's always usually got at least SOME degree of draw or fade to it. And the TW devs tried to replicate that on Tour settings, (which is cool). But I'm glad the RM devs took it out... for the same reasons as Onlooker stated here.
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Old 08-18-2016, 08:22 PM   #61
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Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

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Originally Posted by Jet Sufferer
Sony really should get on board with EA Access.
Microsoft's getting on board with EA Access is what cost EA Sports a retail price sale on RMPGA in my case. When I played it and saw how lacking and incomplete it was, I held off buying it for nine months on the PS4, but that was after they lowered to price to $15 one week. I'm not sure I even got $15 worth out of it, to be honest...
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Old 08-19-2016, 01:15 PM   #62
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Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

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Originally Posted by OnlookerDelay
Microsoft's getting on board with EA Access is what cost EA Sports a retail price sale on RMPGA in my case. When I played it and saw how lacking and incomplete it was, I held off buying it for nine months on the PS4, but that was after they lowered to price to $15 one week. I'm not sure I even got $15 worth out of it, to be honest...
I'm not sure what your post really has to do with the comment you replied to. Are you agreeing with him, or just using it to bash a game over a year after it came out?

Sadly, it's still the best golf game on the consoles tight now. And I don't think there is an actual finished golf game on the PC I would trade RMPGAT for.

I paid $54 on day one, with my EA Access discount, and I got plenty of value from the game. While there is plenty of stuff I think they should have added, the gameplay has been outstanding.

But you know, opinions and stuff.
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Old 08-20-2016, 06:10 AM   #63
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Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

Quote:
Originally Posted by Jay D
I'm not sure what your post really has to do with the comment you replied to. Are you agreeing with him, or just using it to bash a game over a year after it came out?

Sadly, it's still the best golf game on the consoles tight now. And I don't think there is an actual finished golf game on the PC I would trade RMPGAT for.

I paid $54 on day one, with my EA Access discount, and I got plenty of value from the game. While there is plenty of stuff I think they should have added, the gameplay has been outstanding.

But you know, opinions and stuff.

I should have expanded my comment to include the other EA Sports games that EA Access has prevented me from buying. I also didn't buy Madden 16, NHL 15, and NBA Live 16 because of what I saw of them from EA Access. I guess the point I'm trying to make is that while I'm happy to have EA Access for only $30 a year, I honestly can't see where it's a good thing for EA Sports if others are having the same kind of experience I'm having with it.

What you may see as "bashing" is in my mind an expression of disappointment in RMPGAT. I had high expectations for the game and it fell way short of them, IMO. It has its moments, but it's so lacking in options, features and presentation customization that it feels and looks like an incomplete product to me. I prefer The Golf Club to it on the consoles for overall play value, but neither of them can compete with Jack Nicklaus Perfect Golf right now, at least with what I want out of a golf game.

If EA Sports would provide an option to turn off the tempo bubble, provide a Pro View camera option that actually highlighted and tracked the ball the way The Golf Club and Jack Nicklaus Perfect Golf do, had a real time, hole-by-hole leaderboard for Live Tournaments, and took the "homing-in" distance assist out of the aiming tool/swing interface, it would be a lot better game, IMO. The online multiplayer is also severely lacking in both presentation and options.
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Old 08-20-2016, 10:30 AM   #64
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Re: Rory McIlroy PGA Tour to Feature Three Gameplay Styles, New Ball Physics

Quote:
Originally Posted by OnlookerDelay
I should have expanded my comment to include the other EA Sports games that EA Access has prevented me from buying. I also didn't buy Madden 16, NHL 15, and NBA Live 16 because of what I saw of them from EA Access. I guess the point I'm trying to make is that while I'm happy to have EA Access for only $30 a year, I honestly can't see where it's a good thing for EA Sports if others are having the same kind of experience I'm having with it.

What you may see as "bashing" is in my mind an expression of disappointment in RMPGAT. I had high expectations for the game and it fell way short of them, IMO. It has its moments, but it's so lacking in options, features and presentation customization that it feels and looks like an incomplete product to me. I prefer The Golf Club to it on the consoles for overall play value, but neither of them can compete with Jack Nicklaus Perfect Golf right now, at least with what I want out of a golf game.

If EA Sports would provide an option to turn off the tempo bubble, provide a Pro View camera option that actually highlighted and tracked the ball the way The Golf Club and Jack Nicklaus Perfect Golf do, had a real time, hole-by-hole leaderboard for Live Tournaments, and took the "homing-in" distance assist out of the aiming tool/swing interface, it would be a lot better game, IMO. The online multiplayer is also severely lacking in both presentation and options.
Call it what you want but you bumped a year old thread for no other reason to trash a game when you could have just given your negative impressions in the impression thread.

Completely unnecessary and locked.
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