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Madden NFL 17 Patch 1.03 Available - Patch Notes Included (PS4, Xbox One)

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Old 09-03-2016, 11:34 AM   #185
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Re: Madden NFL 17 Patch 1.03 Available - Patch Notes Included (PS4, Xbox One)

I played my first game post patch. CFM game in my third season. Saints (Me) at Cardinals. Both teams are 83 overall.

We combined to fumble the ball 12 times! I simmed all defense for this game so I can only attest for my team that I was not spamming L2 and my team still fumbled it 6 times! The Cards then added 6 of their only fumbles during the simulation. I have seen a lot of fumbles in this years game but nothing like this.
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Old 09-03-2016, 11:43 AM   #186
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Re: Madden NFL 17 Patch 1.03 Available - Patch Notes Included (PS4, Xbox One)

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Originally Posted by cityofchampions
Here we go again. There is nothing wrong with deep passing in this game. I don't get it, before madden 16, deep passing had been basically non functioning since like, the PS2 era.

In madden 16, they finally made deep passing functional again, and yet all I saw was people complain about it. I like being able to stretch the field. I like being able to burn a defender if they are in one on one coverage. Passing deep exists in the NFL. Corners and safeties get burned all the time in the NFL. I don't want deep passing to be made basically non functional again.

I mean what is the point of having a highly rated WR or TE if they are basically useless on anything but slants? I just don't understand some people man.


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Exactly. I just had Jordy Nelson catch a 57 yard score between 2 guys. Elite receivers can do stuff like that now. Been burned by the cpu a few times as well. Deep passing works, and people don't like it cause now they have to worry about it and can't just stack the box all day.

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Old 09-03-2016, 12:23 PM   #187
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Re: Madden NFL 17 Patch 1.03 Available - Patch Notes Included (PS4, Xbox One)

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Originally Posted by rich8682
Exactly. I just had Jordy Nelson catch a 57 yard score between 2 guys. Elite receivers can do stuff like that now. Been burned by the cpu a few times as well. Deep passing works, and people don't like it cause now they have to worry about it and can't just stack the box all day.

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Exactly. Plus I bet most of the people complaining are online only or MUT only people. If you want to play real football, play CFM.


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Old 09-03-2016, 12:32 PM   #188
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Re: Madden NFL 17 Patch 1.03 Available - Patch Notes Included (PS4, Xbox One)

I don't get burnt deep because I adjust my coverages to take away things on down distances. Finally I can play a Madden where I actually have to make adjustments.
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Old 09-03-2016, 01:22 PM   #189
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Re: Madden NFL 17 Patch 1.03 Available - Patch Notes Included (PS4, Xbox One)

Quote:
Originally Posted by oldman
I played my first game post patch. CFM game in my third season. Saints (Me) at Cardinals. Both teams are 83 overall.

We combined to fumble the ball 12 times! I simmed all defense for this game so I can only attest for my team that I was not spamming L2 and my team still fumbled it 6 times! The Cards then added 6 of their only fumbles during the simulation. I have seen a lot of fumbles in this years game but nothing like this.
Saw this prepatch. Had 10 combined fumbles in a game but several games later, fumbles have been reasonable.
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Old 09-03-2016, 02:10 PM   #190
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Re: Madden NFL 17 Patch 1.03 Available - Patch Notes Included (PS4, Xbox One)

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Originally Posted by underdog13
I tried that and supersim is locked during player vs player. I've never understood why they've been so restrictive with changing sides. The game plays great when you're on offense. I'd rather just play against myself kinda like playing chess for both sides.

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Here's another scenario, haven't tried it since I do not own a 2nd controller yet. What if a game has two user controlled teams. Second controller is set as guest. Shouldn't that second controller be on the other team? The controller selection screen has four available controllers. Not sure why there isn't some setting to have that second controller able to be moved to the other team, especially if you were playing with another friend in an offline league.

Then, for supersim, you would select offense only.
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Old 09-03-2016, 02:32 PM   #191
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Quote:
Originally Posted by cityofchampions
Here we go again. There is nothing wrong with deep passing in this game. I don't get it, before madden 16, deep passing had been basically non functioning since like, the PS2 era.

In madden 16, they finally made deep passing functional again, and yet all I saw was people complain about it. I like being able to stretch the field. I like being able to burn a defender if they are in one on one coverage. Passing deep exists in the NFL. Corners and safeties get burned all the time in the NFL. I don't want deep passing to be made basically non functional again.

I mean what is the point of having a highly rated WR or TE if they are basically useless on anything but slants? I just don't understand some people man.


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I agree. On most plays, receivers get open. Rarely is everyone locked up on one play. And even then, a perfect throw will beat great coverage and bigger bodied players who are covered but have leverage usually have a chance at a pass in the right spot. In reality, pressure in tandem with initial coverage are what stop the passing game.
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Old 09-03-2016, 02:48 PM   #192
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Re: Madden NFL 17 Patch 1.03 Available - Patch Notes Included (PS4, Xbox One)

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Originally Posted by Agent89
I agree. On most plays, receivers get open. Rarely is everyone locked up on one play. And even then, a perfect throw will beat great coverage and bigger bodied players who are covered but have leverage usually have a chance at a pass in the right spot. In reality, pressure in tandem with initial coverage are what stop the passing game.
I think deep passing isn't broken, just a unbalanced. But I say this playing mostly with little dinky speed guys in CFM that I've drafted, so I'm not talking about jump ball scenarios.

What I notice is that if D is playing off coverage with safety help, deep balls are almost impossible. Whenever I see man press with safeties in the box, though, there's a 90% chance it's a TD -- just wait a second, lob lead pass, RAC catch, GONE.

So I guess that, from one perspective, the matchups work like they're supposed to, but here's the key...it's all too predictable. I wish success/fail rates would mix up a little more regardless of the coverage. I'd LOVE to see my rookie WR with catch in the 70's drop a wide open pass (though if this were in the game there would be community outcry, lol) OR a safety playing over the top blow it (which happens ALL THE TIME in real life).

The OVERARCHING concern here is my complaint with Madden in a nutshell: you can do almost anything in Madden -- break long runs, hit bombs, get sacks -- but almost never by playing high-IQ football. You get them by setting up exploit situations. So you set house rules for yourself, and THAT SUCKS.
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