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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-06-2016, 09:32 PM   #553
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike, not sure if I should be asking you or Czar this, but does the CPU roll the ball up court if their out of timeouts and can't advance the ball?

Has anything be done to late game A.I?

For instance, sideline out of bounds down two with not much time on the clock for a quick isolation or catch & shoot, will they lob towards the basket?

Is five second inbound violation called against the A.I this year?
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Old 09-06-2016, 09:34 PM   #554
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Anybody know if CPU substitutions have improved?
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Old 09-06-2016, 09:47 PM   #555
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by WISports
Anybody know if CPU substitutions have improved?
I don't know but you would think so with the addition of advanced rotations.
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Old 09-06-2016, 09:51 PM   #556
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by raiderphantom
I don't know but you would think so with the addition of advanced rotations.
Advanced rotations is purely a MyLeague feature. Also, I'm not sure they havet said if CPU AI will use it.
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Old 09-07-2016, 09:11 AM   #557
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
If you mean having Aim be towards the rim as opposed to straight down/up, I don't think we'll patch that in. It really just felt random and encouraged people to only shoot from certain spots on the floor (usually corners or top of the arc.)
That is what I meant. I can only assume there are differences in aiming a shot and isomotion, as relative controls for isomotion work fine.

Is the old shooting mechanic an option? If not, can that be patched in?

This seems like a very odd choice considering those of us that use relative controls for isomotion. I find aiming in directions not consistent with what I see on screen to be disconcerting. Constantly swapping between relative controls for isomotion and absolute controls for shooting doesn't sound like fun.

This will be the first year in many that 2K is not a day-one purchase for me. I'll have to test this out prior to buying.
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Old 09-07-2016, 09:29 AM   #558
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by BezO
That is what I meant. I can only assume there are differences in aiming a shot and isomotion, as relative controls for isomotion work fine.

Is the old shooting mechanic an option? If not, can that be patched in?

This seems like a very odd choice considering those of us that use relative controls for isomotion. I find aiming in directions not consistent with what I see on screen to be disconcerting. Constantly swapping between relative controls for isomotion and absolute controls for shooting doesn't sound like fun.

This will be the first year in many that 2K is not a day-one purchase for me. I'll have to test this out prior to buying.
Get the prelude man.
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Old 09-07-2016, 09:33 AM   #559
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Vni
Get the prelude man.
Not into college ball or MyCareer. I can wait for the official release.
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Old 09-07-2016, 09:39 AM   #560
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by BezO
Not into college ball or MyCareer. I can wait for the official release.
But you're saying it's not a day one purchase for you and you need to test the controls. What better way to test than with the Prelude since it's free. I'm not much of a college ball fan either but I want to see how the game feels.
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