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EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

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Old 09-13-2016, 04:46 PM   #81
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

Personally, I'm not a fan of what they did. I liked the drafts the way they were. I think a lot of online franchises are going to have boring drafts now. Round one will be interesting, but after that we're going to see a lot of duds. I guess raising xp sliders is a solution, but that's underwhelming to me. I could be in the minority, jmho.
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Old 09-13-2016, 04:47 PM   #82
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

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Originally Posted by BleedGreen710
I wish it would come soon I am dying to start a franchise
I think they said if you start it'll apply retroactively. So unless you're advancing super fast it'll only be a season or 2 of old classes.

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Old 09-13-2016, 04:51 PM   #83
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

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Originally Posted by rich8682
I think they said if you start it'll apply retroactively. So unless you're advancing super fast it'll only be a season or 2 of old classes.

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I do advance super fast. sometimes I'll play a season in less then a week. but that is something to consider that I wasnt aware of. thanks!
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Old 09-13-2016, 05:02 PM   #84
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

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Originally Posted by BleedGreen710
I do advance super fast. sometimes I'll play a season in less then a week. but that is something to consider that I wasnt aware of. thanks!
I advance really fast during holidays, but between school all day and basketball before and after, I don't have all that much time right now, so not really an issue for me. If you play a season a week, you'll have to decide whether you think the current classes are good enough or not.

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Old 09-13-2016, 05:28 PM   #85
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

Im pretty sure EA uses these online updates as kind of a beta version for the big patches.
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Old 09-13-2016, 09:49 PM   #86
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

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Originally Posted by redsfan4life
Personally, I'm not a fan of what they did. I liked the drafts the way they were. I think a lot of online franchises are going to have boring drafts now. Round one will be interesting, but after that we're going to see a lot of duds. I guess raising xp sliders is a solution, but that's underwhelming to me. I could be in the minority, jmho.
I'm there with you. I was saying all along, it's not broken, and works well as it is, but if too many complain they are going to issues a "fix" to something that doesn't need fixing and we aren't going to like the results.

Anytime something is nerfed needlessly it's never as good as it once way.
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Old 09-13-2016, 09:57 PM   #87
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

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Originally Posted by TheDutchDad
I'm there with you. I was saying all along, it's not broken, and works well as it is, but if too many complain they are going to issues a "fix" to something that doesn't need fixing and we aren't going to like the results.

Anytime something is nerfed needlessly it's never as good as it once way.
Yeah I'm uneasy about the classes. They were fine, cause attributes are really expensive this year. But people wanna look at the real rookies, not realizing that a few will probably be in the 80s by seasons end.

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Old 09-13-2016, 10:11 PM   #88
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Re: EA Rolls Out Update for Madden CFM, Tweaked Upgrades and Draft Classes

Quote:
Originally Posted by redsfan4life
Personally, I'm not a fan of what they did. I liked the drafts the way they were. I think a lot of online franchises are going to have boring drafts now. Round one will be interesting, but after that we're going to see a lot of duds. I guess raising xp sliders is a solution, but that's underwhelming to me. I could be in the minority, jmho.

Quote:
I'm there with you. I was saying all along, it's not broken, and works well as it is, but if too many complain they are going to issues a "fix" to something that doesn't need fixing and we aren't going to like the results.

Anytime something is nerfed needlessly it's never as good as it once way.
Quote:
Originally Posted by rich8682
Yeah I'm uneasy about the classes. They were fine, cause attributes are really expensive this year. But people wanna look at the real rookies, not realizing that a few will probably be in the 80s by seasons end.

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I never looked at the real rookies. I cant name 5 ratings of rookies off the top of my head. I looked at the lowered ratings scale put in place this year and what a typical starters rating looks like. and judging off of that, its easily determined that the generated rookie classes produce far too many good players. throw in the fact that you've got ridiculous 6'4 CBs and a plethora of 6'6 WRs and it just equates to a completely unrealistic draft experience. Now you might say hey it all worked out with the price of XP packages and all that but that means the XP packages are an issue, not the draft classes. Generated players come into the league with way too high ratings. Not just compared to the base rookie class, but to the base roster, and to the way a typical real life draft goes. Draft classes should be round 1 starter, round 2 possibly a starter, round 3 good backup rare starter, round 4-7 backup. not finding starters in round 1 2 & 3.

If you're fine with reliably finding 3+ starters every draft, and finding 6'4 deion sanders and 6'6 antonio browns then I can see why you would say it 'works well'. But if not, I simply cannot fathom how anyone can say the new draft classes tuner is a mistake.
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