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NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Old 11-28-2016, 11:04 AM   #289
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

Quote:
Originally Posted by tetoleetd
i dont want to sound rude, but i havent had any issue with players going out of bounds on the baseline. maybe every once in awhile but nothing crazy. that might have something to do with how you personally play the game.

and shooting sliders are the easiest to adjust. just tinker with them and also tinker with the consistency slider until you get more realistic shooting percentages.
You're not rude but I have noticed that the animation close too the baseline have them stepping out of bounds more than they should....it is very noticeable and kind of frequent also...
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Old 11-28-2016, 11:18 AM   #290
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Originally Posted by Smirkin Dirk
I havent seen those really ugly moving screens since this patch hit.
Online is another animal my man. There are still a ton of moving screens and there's no such thing as a moving screen off ball as far as I know.

The moving screen window needs to go back to NBA2K16's way, because screens are still being abused.

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Old 11-28-2016, 11:22 AM   #291
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

Quote:
Originally Posted by tetoleetd
i dont want to sound rude, but i havent had any issue with players going out of bounds on the baseline. maybe every once in awhile but nothing crazy. that might have something to do with how you personally play the game.

and shooting sliders are the easiest to adjust. just tinker with them and also tinker with the consistency slider until you get more realistic shooting percentages.
Nah, that isn't being rude, but like tyberious4now stated, he is seeing this too and it starts to become annoying if you see it more that 3 times per game.

That is giving up possessions on either end for no reason.

Last edited by roadman; 11-28-2016 at 11:35 AM.
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Old 11-28-2016, 11:53 AM   #292
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

So the double teaming is really out of control on MyCareer for me. I can't really score anymore. I was 10 and 8 in the 3rd trying to get my teammates to make buckets for me, calling plays for them which worked but as soon as I call for a PnR they swarm me like angry piranhas. The red circles due to "Championship DNA" makes it even worse. It's like angry piranhas with laser eyes or something.
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Old 11-30-2016, 05:13 AM   #293
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

If you really want to know what miss to this game to make it a real simulation and a lot less enjoyable read this with attention. I've test a lot of different variations of sliders and I came to the conclusion that 3 simple elements are the issue.

I. Not enough fouls on rebounds, this is the most important thing they need to update bc its the primary reason of all the issue, bring realistic amount of fouls on rebounds would increase the amount of personal foul to a correct number, reduce the number of total rebounds and reduce the amount of inbound N run play bc the defense would be already back in their zone. The real issue about that is that the over the back slider is not effective at all, even if I raise it to 100, I only have 1-2 max rebound fouls on a HoF 12min Game, Really? Illegal screens too are not enough engaged bc that makes the same effect for the inbound N run plays and that would help the T/O number raise to a correct amount instead of the every dribble moves lead to a fumble who is the

II. second issue they really need to fix bc its simply not realistic at all and only annoying , I need to put the Ball Security to 75 n the Body-Up Sensitivity to 5!! to make it playable.

III. The last important issue could take an entire life to debate bc I saw some people complains about shots that dont goes in enough when their wide open and Idk if Im a 2k17 god or what but Its not normal that playing on HoF v. Cpu I need to put my mid-range and 3pt slider on 28%! to get acceptable FG%

Im not saying that these are the only problem that need to be fix but they are clearly the most effective issue on the gameplay and stats.

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Old 11-30-2016, 11:37 PM   #294
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

Has anyone noticed that there are too many And1s again? Especially for the CPU team.
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Old 12-01-2016, 08:59 PM   #295
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

Now that I'm understanding what ACE can and cannot do (it's smarter than the usual game AIs and relying on less cheese than previous, but it's still annoying as it doesn't beat you on strategy but cheese), I think 2K actually did OK with what they could in that department.

However, the complaints in gameplay are the same.

- Why does the CPU move faster than we do? A CPU player with a lower speed rating is able to move more smoothly (maybe it's not faster, but the animations feel like they do, so therefore smoother) than a human player with a higher speed rating. Now this isn't absolute speed, but practical speed, where you're dribbling around. Feels like the CPU is able to abuse animations (like the lower-your-shoulder, speed-boost dribble animation which triggers from certain dribble moves) much more readily than human players can.
Also, CPU players running in transition are noticeably quicker than human players of comparable quickness (even when the human player has a higher speed rating).
I'm assuming this is to maintain balance in the game (by giving CPU physical advantages as they are strategically deficient).

- Stepping out of bounds on the baseline is insane. The CPU and AI teammates don't know how to stop to receive the ball on a pass. They dribble out of bounds too. Happens in online modes too.
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