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Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Old 02-19-2017, 04:54 PM   #297
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by Trojan Man
I can see, then, how some of this stuff might be an issue, but as a solo offline player, I think they have this tuned really well.
Sorry for the confusion, I am playing a solo online cfm
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Old 02-19-2017, 06:25 PM   #298
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by charter04
I play all modes. MUT, MUT SC, Draft Champ, online CFM, offline CFM.

I'm not sure what some are seeing. All modes are playing the best ever to me.

Players are now having to run base defenses if they want to stop the run. When guys try to stop the run with dime they are getting gashed.

MUT SC players are being forced to invest in the OL now.

The game is more sim in all modes


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Really guys, it WILL HAVE to come down to Madden doing what 2K did and having three pre set game settings. SIM, Normal, And Tourney settings. HAS to happen for the exact reasons I am reading in this thread. People like me are extremely happy and want a sim experience and I am getting it-ish. Others are complaining and thats fine. My only complaint is I wish the CPU would mentally challenge me a whole lot more in playing me. If I run cover 3 cloud all game and make the same adjustments all game Luck and Pagano should kill me with something else. Just my opinion. I have only played one franchise game since patch...Ezekial Ansah had a TON of sacks vs indy...their line cant be THAT bad. LOL 35-10 was that score. It was extremly exciting until the 3rd quarter. I sent Darius Slay on a CB blitz Luck never saw and he strip sacked Luck and NGATA ran it back on a scoop and score. It was a frustrating game stopping Luck until that point. Maybe the game takes into account momentum swings ALA NCAA? I had a blast with it and this is the Madden I have wanted. I would like O/D coordinators to be a thing in this game and the ability to run a CFM and start as one. That would be fun and immersive. But I wont turn this into a wish list post. My main point was the three settings have to happen and until it does we are gonna be in for this disappointing ride.
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Old 02-19-2017, 07:07 PM   #299
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

I hope and pray this latest patch sets the template for next years release, sure there is a few things that can get better but the game play is almost darn near perfect for sim players. If 18 plays like this out of the box I will thrilled....I cant stop playing it, and its been a very long time coming. Props to EA for listening to us and making the game enjoyable again for sim players.
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Old 02-19-2017, 10:54 PM   #300
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

I've only played 2 games, but this patch is awesome. Offline CFM, all pro with A&S sliders. A few notes:

• Running game feels improved. I didn't see holes closing unrealistically, and lineman held blocks long enough to hit them.

• I've had my first games with under 70% completion by me. I threw 64% the first game, and 62% the next. Passing feels great, and it feels like it finally matters to use timing.

• I did see 2 punts by the cpu travel 19 yards...it was only 2, but it brought back bad memories.

• The cpu QB actually goes through progressions now and doesn't just throw it away as soon as you get through the line. I saw only 1 throwaway by the cpu in 2 games, and it was very natural with a LB bearing down on him. This 1 throwaway was from the pocket, however. But after seeing 6 or 7 of these per game by the cpu, I will happily take this!

Here come the playoffs, year 5!


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Old 02-19-2017, 11:00 PM   #301
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by therealsmallville
I've only played 2 games, but this patch is awesome. Offline CFM, all pro with A&S sliders. A few notes:

• Running game feels improved. I didn't see holes closing unrealistically, and lineman held blocks long enough to hit them.

• I've had my first games with under 70% completion by me. I threw 64% the first game, and 62% the next. Passing feels great, and it feels like it finally matters to use timing.

• I did see 2 punts by the cpu travel 19 yards...it was only 2, but it brought back bad memories.

• The cpu QB actually goes through progressions now and doesn't just throw it away as soon as you get through the line. I saw only 1 throwaway by the cpu in 2 games, and it was very natural with a LB bearing down on him. This 1 throwaway was from the pocket, however. But after seeing 6 or 7 of these per game by the cpu, I will happily take this!

Here come the playoffs, year 5!


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What do you have run block at? I have run block at 60, 55 fumbles, cpu tackle at 50 and I can't run for ****. I'm talking 2.5 yards a carry. Granted I am the Jaguars and the line isn't very good, but it's a little too hard. I was good at running the ball up until now. Don't get me wrong, I love that it's challenging but it seems a little unrealistic.

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Old 02-19-2017, 11:04 PM   #302
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Does anybody have a fix for the tackle where the defender just lowers his shoulder and the offensive player goes flying backwards?
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Old 02-20-2017, 12:26 AM   #303
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Does anybody have a fix for the tackle where the defender just lowers his shoulder and the offensive player goes flying backwards?

I don't see this at all. Sounds like you need to lower your tackle slider substantially and adjust run block as necessary.

Do this and the WWE style tackles will disappear and you will see a differentiation in tackle ability commensurate with the player ratings.
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Old 02-20-2017, 01:25 AM   #304
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by burnwood
Nope. Has nothing to do with ratings. It's a straight up glitch.




It isn't ratings. It's the LT engaged with an invisible DL. Look closely at his animation. He's clearly blocking a ghost! I've had this happen twice already and for some reason the OL is stuck into a pass block animation sequence all by himself.

The LT almost looks like one of those stupid mime clowns at the end.

Ghostblocking?
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