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Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Old 02-28-2017, 06:45 PM   #433
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by CHIEFxxROCKEM
Trust me it happens on curls & comebacks often


Agreed. All pro everything default for me and I see it on a regular basis.


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Old 02-28-2017, 07:10 PM   #434
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by gcoons22
Agreed. All pro everything default for me and I see it on a regular basis.


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What CFM autosubs though? You using 49/50 or 60/80? Only asking because I'm not seeing it on my personal slider set.
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Old 02-28-2017, 08:09 PM   #435
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by JoshC1977
What CFM autosubs though? You using 49/50 or 60/80? Only asking because I'm not seeing it on my personal slider set.


I've seen it using both. Happens less with 60/80 but it's there. Not enough imo to consider it unplayable but annoying when it happens.


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Old 03-02-2017, 12:22 AM   #436
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by fistofrage
Its not just the red zone it's also in the 2 minute drill. It's almost like the AI is programmed to not score in this game. False start after false start. It's a game killer once you start seeing it. As soon as they false start once, they will do it 5 or 6 times in a row taking them right out of fg range.
I'm set @ 50 fatigue, 60/80,
Issue started for me, when I started adjusting the blocking sliders.
However, I'm afraid it could be the fatigue and/or Qb Awarness, even @ 50, on long drives, they really start to do it.
I even called timeout.
I played a 59 awarness rated Qb (J. Manziel) and they had about 6 or 7 false starts in a row. I even called timeout and they got 2 more AFTER the timeout!
Next game is vs 79 rated awarness qb, and they got 2-3 in a row at one point and I didn't call timeout and it stopped.

Are you guys seeing more called when playing a lower rated Awarness qb?
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Old 03-02-2017, 08:14 AM   #437
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by D81SKINS
I'm set @ 50 fatigue, 60/80,
Issue started for me, when I started adjusting the blocking sliders.
However, I'm afraid it could be the fatigue and/or Qb Awarness, even @ 50, on long drives, they really start to do it.
I even called timeout.
I played a 59 awarness rated Qb (J. Manziel) and they had about 6 or 7 false starts in a row. I even called timeout and they got 2 more AFTER the timeout!
Next game is vs 79 rated awarness qb, and they got 2-3 in a row at one point and I didn't call timeout and it stopped.

Are you guys seeing more called when playing a lower rated Awarness qb?
I'm not sure it is the QB awareness as I had the serial false starts with Rodgers. Bhaktiari kept jumping 3-4 plays in a row, take one play that ran then do it again. Same happened with the Falcons and Ryan at QB. Happens on long drives. With the Falcons I noticed they only had 8 Olinemen and several starters were the number 2s at positions. I started going though the Olines and making sure none of the starters are the second string at another position, and none of the 'sixth men' are second string at more than 2 positions. Not definitive yet but in 5 games since I haven't had the serial false start issues (at least nothing noticeable like 5 in a row as in the past). I think the worst I've seen is two in a row. Fatigue is at 50, 60/80 sub pattern.
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Old 03-02-2017, 08:46 AM   #438
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by coach422001
I'm not sure it is the QB awareness as I had the serial false starts with Rodgers. Bhaktiari kept jumping 3-4 plays in a row, take one play that ran then do it again. Same happened with the Falcons and Ryan at QB. Happens on long drives. With the Falcons I noticed they only had 8 Olinemen and several starters were the number 2s at positions. I started going though the Olines and making sure none of the starters are the second string at another position, and none of the 'sixth men' are second string at more than 2 positions. Not definitive yet but in 5 games since I haven't had the serial false start issues (at least nothing noticeable like 5 in a row as in the past). I think the worst I've seen is two in a row. Fatigue is at 50, 60/80 sub pattern.
I have not had this issue in a singe game this year. It is weird how some people have this issue and I have never seen it and have played a couple hundred games. I Have Used A Lot Of DIFFERENT Sliders BUT Tend To Leave Penalty Sliders alone.
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Old 03-02-2017, 02:19 PM   #439
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

If I set the false start slider to 51 or higher, it happens to me occasionally. The CPU will just incur 3-4 false starts ina row. Sometimes when they were right there on the 1 yard line about to score against me, then boom boom boom, they're at the 16 or the 21. It's silly looking, lol, and ruins competitive games from the CPU.

If I have false start at 50, I hardly ever get false starts (from either team).

So I feel like you can't win... you either get almost zero false starts, or the stupid multi false start glitch.

I just leave it at default. I gave up a while back.

(It was like this for me before the patch too)
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Old 03-05-2017, 11:30 AM   #440
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Has anyone noticed the CPU run game being non-existent on all-pro since the patch ?

Before the patch a good running team would be really hard for me to stop. Dallas had over 200 yards rushing against me. This is as the Eagles and everything at 50 except penalties and fatigue at 65. Before the patch I had everything at 50 except speed threshold was at 70. An ok offense wouldn't go crazy but they'd be just ok and I had a few games where I shut them down. Now no one can run on me. The CPU generally has between 40-70 yards rushing.

I have no problem with my run game but they can't run at all and since the patch I went from a middle of the road defense with a decent pass defense back to the old first against the run worst against the pass.

I am thinking of just 50'ing all penalties again because everytime the CPU gets like a 10 yards run there is a holding call.

Curious what others are seeing.
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