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Player Quirks Are a Step in the Right Direction for MLB The Show

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Old 03-16-2017, 08:53 PM   #25
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

Quote:
Originally Posted by Threeebs
Why do you think the quirks are based on just last year's stats? I must have missed something?
Someone looked up Justin Turner's quirks and the specific ones he had made sense based on his 2016 splits and not a longer data sample (see below).

But you make a reasonable point in that the devs haven't directly answered our questions about the timeframe these splits are based on. The only info I have are the quoted posts below.

Quote:
Originally Posted by Millennium
1 - Attribute Quirks update as soon as the rating hits.

2 - I believe the situational quirks are from 2016. Not 100% on that either, but on the stream they mentioned 2016 (although it could have been a misspeak on their part)

3 - Split based quirks are not dynamic, so they would have to be programmed and changed in a roster update by SIE.

Quote:
Originally Posted by p00p1
Looking at Justin Turner's career splits vs 2016, I'm pretty sure the quirks they showed were strictly from 2016. For his career, he's been about even home/away and actually a worse hitter in the 9th inning on. In 2016, he excelled in both. Would be nice if the quirks were more in line with career accomplishments.

Here's the thread where these posts came from:

http://www.operationsports.com/forum...post2048732211
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Old 03-16-2017, 09:43 PM   #26
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

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Originally Posted by kehlis
I don't think we really know but are you confident in assuming that players who's major league sample size is limited to last year also includes how they performed in the minors in these situations?
No, absolutely not but I assumed and would hope that those particular players weren't assigned many quirks, especially the ones that affect the PCI.
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Old 03-16-2017, 09:45 PM   #27
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

Quote:
Originally Posted by WaitTilNextYear
Someone looked up Justin Turner's quirks and the specific ones he had made sense based on his 2016 splits and not a longer data sample (see below).

But you make a reasonable point in that the devs haven't directly answered our questions about the timeframe these splits are based on. The only info I have are the quoted posts below.







Here's the thread where these posts came from:

http://www.operationsports.com/forum...post2048732211
Interesting... I think that would be a mighty big mistake on their end if this is the case.
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Old 03-17-2017, 10:39 AM   #28
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

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Originally Posted by WaitTilNextYear
The bottom line, however, is even if a quirk gives you a fractionally better/worse probability at a good outcome (bigger/smaller PCI), the user still has to execute a gameplan. In that way, the user still retains most of the control and "sim"-ness of the experience.
Yes, but i notice in the last game of devs tournament that every player have a huge PCI. Obviously, it's up to you hitting or not the ball, but still i hope those quirks are balanced.
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Old 03-17-2017, 11:33 AM   #29
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So, if attribute quirks update as soon as the rating hits, this would occur for rtts players and generated players in franchise mode too? It seems like only ratings based quirks would apply to them though from what I have seen so far. Thoughts?
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Old 03-17-2017, 02:33 PM   #30
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

Quote:
Originally Posted by WhiteBunny
Yes, but i notice in the last game of devs tournament that every player have a huge PCI. Obviously, it's up to you hitting or not the ball, but still i hope those quirks are balanced.
As always, sliders are the great equalizer. I'm confident that any imbalance caused by quirks (PCI size) could be overcome with changes to difficulty level or sliders. In my experience, pretty extensive slider work needs to be done every year anyway to make the "out of the box" version play more realistically. This year will probably be no different.
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Old 03-17-2017, 02:54 PM   #31
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

Quote:
Originally Posted by WaitTilNextYear
As always, sliders are the great equalizer. I'm confident that any imbalance caused by quirks (PCI size) could be overcome with changes to difficulty level or sliders. In my experience, pretty extensive slider work needs to be done every year anyway to make the "out of the box" version play more realistically. This year will probably be no different.
If i remember well, they were playing at All Star hitting difficulty. But it's a bit strange, cause you get quirks for more personalization and what i've see is huge PCI for so many players, so it's quite the opposite. To set a proper balance in a game like this is always difficult and we need to play it before jump to conclusion. I'm just trying to put things on another perspective. Also a bit worried about the complete lack of infield hits ( humanity AI vs defensive stats ) but i'm OT.
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Old 03-18-2017, 12:18 PM   #32
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Re: Player Quirks Are a Step in the Right Direction for MLB The Show

I'm trying to not worry about quirks until I see them for myself. I keep thinking back to last year when a lot of people thought that player moral would cause imbalance, and make the game too easy or hard. It worked out fine last year, and this dev team doesn't normally do something without they believe it is done right. I'm going to keep an open mind for the time being.
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