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Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

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Old 03-17-2017, 09:10 PM   #57
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Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

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Originally Posted by D81SKINS
I haven't noticed this on AP.
This just one of the reasons why I can't go back to All-Madden. Too often ratings get overridden, even with adjusted sliders, by whatever kind of loaded dice rolls they have built into AM. On AP elite players dominate lesser players, and mediocre players struggle with consistency as they should.
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Old 03-17-2017, 09:13 PM   #58
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Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

I basically agree with everything Hanky has said, but as I said earlier, the problem is that the CPU just doesn't have the ability to step up their game in terms of decision making.
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Old 03-17-2017, 11:45 PM   #59
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Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

Now don't touch it anymore

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Old 03-18-2017, 09:21 AM   #60
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Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

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Originally Posted by jfsolo
I basically agree with everything Hanky has said, but as I said earlier, the problem is that the CPU just doesn't have the ability to step up their game in terms of decision making.
And this needs to be a huge focus area for us offline CFM junkies. Please please really work on the CPU AI for us sim heads who love playing solitaire offline franchise.

The game is really good, and really close to being a top sports title. But until that AI is brought up to the level of a MLB The Show.....it will still be it’s step brother in my sports collection.

CPU QB AI really needs a deep look and needs to be a major focus for 18. It took 2 steps back on 17.

I hope they step it up for 18 and deliver a robust CPU AI for us old farts.
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Old 03-18-2017, 09:51 AM   #61
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Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

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Originally Posted by Armor and Sword
And this needs to be a huge focus area for us offline CFM junkies. Please please really work on the CPU AI for us sim heads who love playing solitaire offline franchise.

The game is really good, and really close to being a top sports title. But until that AI is brought up to the level of a MLB The Show.....it will still be it’s step brother in my sports collection.

CPU QB AI really needs a deep look and needs to be a major focus for 18. It took 2 steps back on 17.

I hope they step it up for 18 and deliver a robust CPU AI for us old farts.
From one old fart to another, truer words were never spoken.... CPU AI on all levels needs to be the primary focus in the coming year, including playcalling, situational game management and awareness of opponent's strengths and weaknesses.

Incorporating a new game engine may give them the ability to do this. However, with all that that in itself involves, will EA have the time?
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Old 03-18-2017, 09:59 AM   #62
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Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

We know that there is are simply too many issues left to address for all of them to be fixed for M18, so IMO, we have to bang the drum on two or three of the most important ones, staying vocal and not letting those issues slide down the priority list.
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Old 03-18-2017, 10:38 AM   #63
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Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

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Originally Posted by Charvalos
One thing bothers me the most is that there isn't a difference between elite WR and "bad" WR.

I'm talking about the All-Madden difficulty, so, I don't know if it's the case on AP but I've the slider for the CPU at 40 and at 45 for the user and the WRs just don't drop the ball. It's like they have magnetics hands and even after a big hit right after the reception, a very bad WR can hold the ball and make the catch or he can make a catch while there is a defender close to him.

I don't feel like the ratings matter for the WR like it matters for the O-Line, D-Line or the QB.

I'm the only one to feel that ?


I've noticed. I play with atl, exclusively, and when Julio is injured, I struggle a little with whatever WR I put in his place. I'm personally feel some realism towards what real life Matt Ryan probably feels like, and that is, 'I'm in the pocket, hard rush, not sure who to throw to, f--- it, throw it to Julio!!' Lol. And, these are often caught because of his ratings. I haven't played with any other player like that. And, Julio doesn't catch every single ball thrown to. If I happen to throw in a double team, there can be swats, drops, and interceptions. But, for me, I can absolutely feel the difference. I have almost zero hesitation to throwing to Julio in any situation. But, if I were to try that with Sanu, I'd throw more picks.


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Old 03-18-2017, 11:32 AM   #64
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Re: Madden NFL 17 Title Update 11 Available Now, Patch Notes Included

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Originally Posted by Armor and Sword
And this needs to be a huge focus area for us offline CFM junkies. Please please really work on the CPU AI for us sim heads who love playing solitaire offline franchise.
I'd agree and add an extra level of detail.

It's not just procedural awareness that needs to improve, though that's important.

Equally important is the CPU AI coach's ability to use his whole offensive and defensive playbook, to target the best players on offense, and to run a base defensive scheme that matches the roster talent.

Moreover, the CPU needs to be able to recalibrate its offensive and defensive approach depending on injuries, signees, draftees, retirements, etc.

Not every team needs to be able to create totally unique game plans each week, but there has to be better game planning in order to get the CPU AI to play to its fullest capacity.
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