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NBA 2K17 Patch 1.12 Available Now, Patch Notes Included

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Old 04-07-2017, 03:54 PM   #49
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Re: NBA 2K17 Patch #12 Available Now, Patch Notes Included

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Originally Posted by SirGaryColeman
I think people just want some coding updates/fixes to go with the tweaks...

There are problems/bugs in the game that will apparently never be fixed. While I like the stuff they do in these updates, they aren't really coded fixes, they are slider adjustments.

"We moved X slider this way, we moved Y slider that way and the rest of the dev team is done with 2k17 and has been working on 2k18"
I'm sorry fam. But this is all the way incorrect.

I spent the last month working on the AI portions of this update. What I did goes far beyond simple moving sliders. And new code was introduced and old code done away with.

We completely changed the way double teams when they come work and the data pushing them is all new.

I understand everyone has opinions but this for certain is incorrect concerning what was done for this update.
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Old 04-07-2017, 03:58 PM   #50
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Sounds like an improvement in several key areas, although I haven't played in a few months. I would just love to see them find a formula and stick to it going into next year and beyond, particularly when it comes to the on-ball defense aspect.

I felt like early in the year, the game played the way I wanted it to. I could get by bigs with smaller players without having to use a bunch of dribble moves, and the collisions felt smooth and organic. Then a patch comes along and suddenly I felt like the CPU was mirroring me again, and even the slightest hip bump seemed to be enough to derail my drive. I think that was about the point where I threw in the towel.

They have great people working on this game, including some of the most revered members of our own OS community. I have the utmost faith in them getting things right eventually. It just wasn't consistently good enough for me this year.
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Old 04-07-2017, 03:58 PM   #51
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Great job 2K. I'm freezing at the Logo screen again. I'm assuming there won't be anymore patches so I'll be stuck on this screen until 2k18 ?
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Old 04-07-2017, 03:59 PM   #52
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Re: NBA 2K17 Patch #12 Available Now, Patch Notes Included

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Originally Posted by Da_Czar
This is very tricky because, one can be seen as not being a team player to throw your workmates under the bus and I can't quite answer for them, and I can't fix it myself so it's not much I can really say without looking like an a-hole to them or to you guys. So when that happens you just kind of have to shut up and hope and wait and see.

It never fails that as soon as I think I know something can't be done.
Someone up and does it and then you look crazy and people think you lying etc. LOL. So when your not sure, unfortunately silence is the best way to proceed to keep from offending the wrong person.

It's something I have had to learn and I am sure there is room for improvement on my end.
This highlights again why we need for 2K to make the decision at the business level that greater engagement and openness with the targeted sim hard core community is warranted for marketing and game development purposes. That would relieve you of that pressure and the impossibility of that situation.

And in the event an update is overcome by events - where, say, something thought to be impossible becomes possible or vice versa - we need only look to when those things have happened when Beluba talks with us.

When those things have occurred, the community has always responded 85% responsibly and forgiving. And having the extra information allows the mods here to shut down the people who will vocally and irrationally hurl negativity and ill informed critiques and misunderstandings that metastasize and take on a life of their own.
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Old 04-07-2017, 04:02 PM   #53
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Re: NBA 2K17 Patch #12 Available Now, Patch Notes Included

Great. Just when they patch double teams the power goes out in my hood and I have to wait even longer to download the patch
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Old 04-07-2017, 04:22 PM   #54
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Re: NBA 2K17 Patch #12 Available Now, Patch Notes Included

Yep. After playing some games on MC i have to say that gameplay is improved. Paint are no more exploited and no stupid double teams (only when you are on fire) I think there are more fixes than patch notes says.

The only problem now for me is that i was playing on Superstar and become so easy for the user. Time to change to HOF and let's see what happends.
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Old 04-07-2017, 04:22 PM   #55
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GET RID OF VC. We can't spectate games in MyGm simply because you don't want us accumulating VC. Nobody asked you guys to stuff every mode with unwanted VC. VC is a scam, an NBA player can't afford Jordans in game, makes no sense. NBA players use VC to improve their jumpers (sim, yeh right). VC literally ruins every single game mode.
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Old 04-07-2017, 04:33 PM   #56
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Re: NBA 2K17 Patch #12 Available Now, Patch Notes Included

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Originally Posted by RickyRubio9
Yep. After playing some games on MC i have to say that gameplay is improved. Paint are no more exploited and no stupid double teams (only when you are on fire) I think there are more fixes than patch notes says.

The only problem now for me is that i was playing on Superstar and become so easy for the user. Time to change to HOF and let's see what happends.
It's gone back to similar to how it played closer to release. It's definitely easier because it rewards good defence (less ridiculous 3's in your teams face) and your team mates are more useful. I think HoF will basically be superstar with improved ACE settings as czar wanted at release, so you should have no trouble adjusting to HoF.

The way i see it, is I'm going to win the games anyway, so having the game play nicer and less ridiculously is a plus, because useless team mates, CPU mirroring controller input, and draining 3 after 3 regardless of abilities or defence is not the way to move the series forward.
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