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Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Old 04-10-2017, 09:15 PM   #89
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Make madden easier to play again... Not meaning elementary... but circle to spin. Analog or bumper to juke... this is the little things that made this game... go play a older version and you'll see what I'm talking about.... Same with NBA 2k...
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Old 04-11-2017, 07:14 AM   #90
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The biggest change I would like to see gameplay wise is physics based movement and interaction. Many of the current animations do not transition well or lead to less than realistic outcomes(ex. shoestring tackles are a real problem, players getting hit from the side but fall straight back, etc.) I understand the need for animations to make a players arms wrap around a player, or make a player go low to make a hit, however I would like to see the interactions from those points on be physics based. I think that by changing the interactions you would see noticeably more realistic gameplay. For example, using the Hit Stick with a 240lb 6' linebacker would have a different effect than using the Hit Stick with a 190lb 5' 10" cb regardless of their Hit Power rating. Simple science tells us that the bigger player will lay a bigger hit, as it should be in the game.

The 2nd gameplay change I would like to see is QB inaccuracy. The majority of missed throws in the NFL are just inches if not feet to long, low, or high. However we dont see much variety in the current game. I would like to see alot more of the errant passes as just slightly off and not 5 yards in front of the player. Of course that should be dependent on the accuracy rating of the QB, lower accuracy ratings should mean wilder throws than higher accuracy ratings. Basically I'm saying that if the game has already decided that this pass will be innacurate, why not make the pass off by just a couple inches if Aaron Rodgers is throwing it vs a couple yards off if Geno Smith is throwing it.

Of course I would like to see more gameplay improvements than just these, but I think this would be a good place to start.
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Old 04-11-2017, 07:23 AM   #91
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Actually, one more addition. I would love to see an aggressiveness slider added for CPU controlled players. Each player could be given a "play style" slider that will dictate how aggressively they play in 3 options; Aggressive, Neutral, and Conservative. A defensive player with his slider turned to Aggressive would play underneath routes more often, make higher on body hits(for knocking the ball out, which could draw more penalties) and be more susceptible to injuries based off his Aggressive play style. Alternatively, a Conservative WR would stick more inbetween zones, make more possession catches, and be less likely to commit an offensive penalty. Essentially the slider could boost certain attributes while having a negative effect on others.

For example, I may choose to set my Safeties to conservative so they dont get beat over the top, my CB's to neutral so they will not commit so many PIs or get burned deep to often, and set my LBs to aggressive so they will play underneath routes looking for INTs and attack the ball aggressively to make bigger hits and create more turnovers.
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Old 04-11-2017, 08:03 AM   #92
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Actually here is the last one from me

I would like to see an actual tangible effect of certain attributes on the field. For example, the lower a receiver's route running rating, the less crisp his cuts and less consistent his routes will be run. It seems that currently every receiver will make the cut at the same time, whereas a receiver with 70 route run should turn around on a curl route 9 yards out one time, then turn around 11 yards out a different time which would mess with the timing of the QB throwing to him if he is looking for the immediate catch on the turn. The same should take place for a corner route which would look more like a curve than a crisp cut if he has 70 route run rating.

A higher run block rating should not only improve the ability to hold the block, but also the footwork as well. A Lineman with an 89 run block rating would push his defender away from the hole where a 75 rating would just try to push his defender downfield(if he could hold him for that long)

The same would go for pass blocking. Tackles could push pass rushers backfield rather than just accepting the block. It would create an actual pocket and not just the common semi crescent-shaped pocket.

High press ratings on CBs should drive a WR further outside or inside which would alter their route more drastically.

I think lastly, a gameplay addition I'd like to see would be Offensive Line Assignments. It would be awesome if we were allowed to set offensive line assignments so in the case of a game vs a top level pass rusher, ex. J.J. Watt or Von Miller, we can set our Tackle AND Guard to double team that player. It shouldnt completely remove them from the game but it could at least slow them down most of the time, unless the offensive line truly is garbage. Obviously if a team would choose to do this, it would expose the opposite side of their offensive line as it would then be a 1on1 situation.
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Old 04-11-2017, 08:19 AM   #93
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

OK I swear this is the last time

I would like to see fatigue actually matter. If a player is tired, winded, gassed, or fresh you should see dynamic changes to their physical play and to their abilities. A gassed WR should have SIGNIFICANTLY reduced speed, agility, acceleration, route running, catching, jumping, injury, penalty etc. A tired Lineman may only have SLIGHTLY reduced strength, pass & run block, penalty, etc. STAMINA SHOULDNT BE A RATING IF IT DOESNT ADVERSELY EFFECT THE PLAYER WHEN HE IS TIRED.
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Old 04-11-2017, 10:09 AM   #94
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

They already have a Agg/Bal/Cons trait in the game.
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Old 04-11-2017, 10:52 AM   #95
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

First of all, this is my favorite Madden maybe ever. Can't stop playing. I usually switch to another sport game by now. It's April, and still going strong. Anyway...

PLAYER RATINGS mattered more than ever this year. Of course I played ootb, so I may be on a different page than most of you. It may be in the Trait options, but whatever, this year was a so much improved in that aspect. Player ratings mattered. PLEASE continue this. I'm sure this can easily be expanded and improved on. Take it up a notch. Players play to the skills that they do in real life. 90 rated Run stopper D-line men shut down the run. Yet Do not get to the QB hardly. Elite Pass rushing LB's have to be accounted for or your QB is getting crushed. But dont stop the run, as well as that seasoned run stopper. More Noticeble RB styles. CPU Star WR has to be double teamed. Or your getting torched. Of course for that to happen, CPU AI has to be improved. And CPU QB awareness! Took a step back this year. Let's get back on track with that. Unless it's the 67 rated 3rd stringer. He should look stupid back there.

TEAM STRATEGIES AND TENDENCIES. Teams play and call plays as they do IRL. This year it happened, Sort Of, just because of player ratings. But that's it. Maybe bring back the coordinators. If not, just please let the teams replicate what the real teams do on Sundays. And what they specialize at. If a team attacks deep thru the air successfully, do it in Madden. If they blitz SUCCESSFULLY IRL, do it at a high success rate in Madden. Not just just blitz, and we torch them.

The Whole QB ACCURACY issue. Please, for video game sim purposes, QBS with low accuracy...just miss a lot more than elite QBs. Over/ under / behind, whatever. Even if it's just off fingertips. I wouldnt mind if i go 35%. Go a stretch where I miss 7 staight passes with my low salary back up. Again, I feel this was definitely improved on. Keep it up. Can be even better. If I'm down to my 3rd string, I SHOULD STRUGGLE to get a first! We're not quite at that point.

Lastly, the line play. The way your stuck or your not stuck and beat the O'line men in a milla second needs to be improved on. It does seem, just strictly CPU play is improved on the line. Meaning when I'm on Offense, and watching the CPUD-Line vs my O-line play go at it. Or if I'm playing LB, my DL vs Cpu OL, play looks and plays adequate. Still needs work, but still is not awful. The major problem, is I play on the D-Line. which is what I've played for over 10 yrs on Madden.






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Last edited by cable guy; 04-11-2017 at 11:12 AM.
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Old 04-11-2017, 11:24 AM   #96
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Just wanted to add, I seen a lot calls for improvement in man coverage. Playing ootb, man coverage was there. Trust me. My team played better in man. Because they were man cover corners. Also I HATED playing Josh Norman. He must have had 8 picks against me. (Sorry to bring up ootb on this thread.)

But I feel it had to be said, because guys, it was there. It changed. This leads to the separating issue of game play patches. They did not do us any favors. Please EA, one patch does not fit all

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