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Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Old 04-11-2017, 01:43 PM   #97
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

I think this is very important to note folks, this is a tweet from yesterday from Rex:

Polls help us understand the priorities of the community. Individual tweets rarely generate this scale of data.
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Old 04-11-2017, 01:49 PM   #98
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Going back to the Sim v. Arcade or Sim v. Competitive settings, if that does end up happening which seems very likely at this point, I really want to see an entirely new set of sliders. If they try to build it on top of what is currently in place I just don't see it working. There needs to be a stark contrast between 0 and 100 along with FAR more tuning capabilities. Instead of just Pass Accuracy there should be Medium Accuracy and Deep Accuracy sliders. Instead of just pass coverage there should be Man Coverage and Zone Coverage sliders. Instead of just Pass Reaction Time there should be Pass and Run reaction time. In addition to Tackling there should be a "big hits" slider. I could go on and on. If you're going to go the route of completely separating the two sides, you absolutely have to give both sides the ability to tune the game in a way that greatly exceeds what is currently in place. You can't just throw a couple of new sliders on top of what is there and call it good.

Give people the opportunity to either fully embrace "madden ball" or completely eliminate it which is what I think I hope to see most from Madden 18. The further the game gets away from the "madden ball" gameplay seen during the Madden Challenge, the more enjoyable football experience Madden will become IMO.
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Old 04-11-2017, 04:43 PM   #99
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by cable guy
Just wanted to add, I seen a lot calls for improvement in man coverage. Playing ootb, man coverage was there. Trust me. My team played better in man. Because they were man cover corners. Also I HATED playing Josh Norman. He must have had 8 picks against me. (Sorry to bring up ootb on this thread.)

But I feel it had to be said, because guys, it was there. It changed. This leads to the separating issue of game play patches. They did not do us any favors. Please EA, one patch does not fit all

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I think context is needed when discussing man coverage in Madden.

I cannot agree with you if it is H2H. If we are talking a user vs CPU then yes, it is there for the cpu. The cpu does all kinds of things and lines up in ways that the user can never get.


Now the one thing I'll still say when playing the CPU is that technique for the users CBs is just not there.


Back to H2H. I have the Bills in an online CFM and I have Gilmore at a 92 man and Darby at a 94. Then when their confidence kicks in Gilmore moved up to 94 man and Darby up to 97 and they just give up way too much to be rated that high man coverage. So I almost throw man coverage in the garbage. Anytime I run man regardless of whether it is a WR with 70 route running or one with 90, they always get roasted on the cut. Or they just give up the fly route to guys with mid 80's catch, CIT rating. The problems I see are 1) technique and 2) animation sets determining the outcome. The game pretty much says to me I don't care what those guys are rated. This animation is playing out so the WR is going to catch it.
These are two of the reasons why I would never rely on man coverage playing against another person. It is just that damn bad.
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Old 04-11-2017, 06:05 PM   #100
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Originally Posted by Godgers12
They already have a Agg/Bal/Cons trait in the game.
They only have that trait for "play ball" not for overall play style. And additionally you cannot switch between traits you can only increase the trait throufh spending xp. I'm talking about an adjustable trait that governs more than just play ball, it effects the way a player reacts to everything on every down. Higher hits on body, aggressive bumping of receivers mid route, lurking underneath without using shading, going mostly for hit sticks rather than conservative tackles, etc. All under one adjustable slider.
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Old 04-11-2017, 09:26 PM   #101
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by LBzrule
I think context is needed when discussing man coverage in Madden.

I cannot agree with you if it is H2H. If we are talking a user vs CPU then yes, it is there for the cpu. The cpu does all kinds of things and lines up in ways that the user can never get.


Now the one thing I'll still say when playing the CPU is that technique for the users CBs is just not there.


Back to H2H. I have the Bills in an online CFM and I have Gilmore at a 92 man and Darby at a 94. Then when their confidence kicks in Gilmore moved up to 94 man and Darby up to 97 and they just give up way too much to be rated that high man coverage. So I almost throw man coverage in the garbage. Anytime I run man regardless of whether it is a WR with 70 route running or one with 90, they always get roasted on the cut. Or they just give up the fly route to guys with mid 80's catch, CIT rating. The problems I see are 1) technique and 2) animation sets determining the outcome. The game pretty much says to me I don't care what those guys are rated. This animation is playing out so the WR is going to catch it.
These are two of the reasons why I would never rely on man coverage playing against another person. It is just that damn bad.
This is strictly vs CPU.

Off-line CFM

My players played better in man coverage. CPU played better in man coverage.

Man coverage was better pre-patched all the way around.

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Last edited by cable guy; 04-11-2017 at 09:29 PM.
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Old 04-11-2017, 09:40 PM   #102
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by roadman
I think this is very important to note folks, this is a tweet from yesterday from Rex:

Polls help us understand the priorities of the community. Individual tweets rarely generate this scale of data.
What he is saying is true of course, but the thing is, why don't they make their own polls and ask these questions. I would imagine that the number of responses would be increased exponentially if the questions were coming directly from the development team members.

Quote:
Originally Posted by DeuceDouglas
Going back to the Sim v. Arcade or Sim v. Competitive settings, if that does end up happening which seems very likely at this point, I really want to see an entirely new set of sliders. If they try to build it on top of what is currently in place I just don't see it working. There needs to be a stark contrast between 0 and 100 along with FAR more tuning capabilities. Instead of just Pass Accuracy there should be Medium Accuracy and Deep Accuracy sliders. Instead of just pass coverage there should be Man Coverage and Zone Coverage sliders. Instead of just Pass Reaction Time there should be Pass and Run reaction time. In addition to Tackling there should be a "big hits" slider. I could go on and on. If you're going to go the route of completely separating the two sides, you absolutely have to give both sides the ability to tune the game in a way that greatly exceeds what is currently in place. You can't just throw a couple of new sliders on top of what is there and call it good.

Give people the opportunity to either fully embrace "madden ball" or completely eliminate it which is what I think I hope to see most from Madden 18. The further the game gets away from the "madden ball" gameplay seen during the Madden Challenge, the more enjoyable football experience Madden will become IMO.
Hopefully this does still come to fruition and doesn't get vetoed by someone in upper management for whatever reason, but if it does, one has to temper ones expectations of how much differentiation can be build out in one cycle, IMO. All the work necessary on the front end to add this functionality will definitely limit how much can be put in for M18.
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Old 04-12-2017, 06:53 AM   #103
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Love to see sideline players to be real players with names on the jerseys ...this is so laughable now , generic players with no jersey numbers cmon man ?@!
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Old 04-12-2017, 12:25 PM   #104
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by jfsolo
What he is saying is true of course, but the thing is, why don't they make their own polls and ask these questions. I would imagine that the number of responses would be increased exponentially if the questions were coming directly from the development team members.



Hopefully this does still come to fruition and doesn't get vetoed by someone in upper management for whatever reason, but if it does, one has to temper ones expectations of how much differentiation can be build out in one cycle, IMO. All the work necessary on the front end to add this functionality will definitely limit how much can be put in for M18.
I totally agree in the aspect EA should have a poll. Thing is they never did best of my knowledge. Doubt they will this year.

So I'm all for starting our own poll.

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