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MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Old 05-01-2017, 12:19 PM   #73
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Computer still pulling closers midway through save situations though, that needs sorting out still
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Old 05-01-2017, 12:23 PM   #74
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Quote:
Originally Posted by mikelecrenski
I am sorry but it is very true. Listen I love the game. Only game I play but this is a big issue. No matter if it's a RTTS game or Franchise game you can't throw a breaking ball in the dirt with a runner on 1st or 2nd or the CPU will take the base easily.


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I will simply agree to disagree. It has not been automatic in my game time with this this current title. You claim every single dirt ball.

I say nope. I have seen plenty of blocked dirt balls and the CPU staying put and I have seen them also take off as well on some and the animation to get them out is the issue.

It is not one extreme which is what you are stating as a fact. It simply is not a fact when I can say I have seen dirt balls not resulting in the CPU taking off.

The real core issue is the catcher animation after he picks the ball up. He is too relaxed and has no urgency to throw the runner out. He does that mitt tap as well which also takes up precious time. And the throws are all lazy throws.

The issue is really the catcher animation once they pick up the ball. And I hope they can fix it.

But again....it is not a fact that they advance on every single dirt ball. I have seen the catcher smother a dirt balls right in front of them and the CPU stood pat. Seen plenty of that.

Also have seen a decent number of the other. So not disagreeing it needs to be tuned.

The ones I have seen the CPU take off.....they should be taking off. But the catcher does not throw it with force and urgency. That is the problem.
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Old 05-01-2017, 12:25 PM   #75
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Do you know anyone at the company that you can email that exact same post? Well said!!


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Old 05-01-2017, 12:26 PM   #76
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Originally Posted by Razeart2422
Patch 1.05 My Impressions:


The good:

Bat sound is fixed.
Pitchers are taking longer to be pulled. (With Quick Counts)

The bad:

No mention of toning down homeruns.

Through my last 10 games I have hit 24 homeruns. (Picture Proof.) DEFAULT SLIDERS


I bet you play on Zone hitting don't you


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Old 05-01-2017, 12:28 PM   #77
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

I am up to 104 games played in my season and i can tell you for sure that there are too many Homeruns in this game.

If the Scea Roster makers would re-evaluate the power ratings for all the overrated homerun hitters in the game. It would make this game so much more realistic.

Toning down the homerun slider and the power ratings individually would do so much.
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Old 05-01-2017, 12:28 PM   #78
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Originally Posted by BigOscar
Chris Sale just shut me out in a 2-0 win on quick counts, threw 115 pitches. Absolutely no way that happens before the patch but it's exactly what should be happening. Great stuff. Played 3 games on QC's and all the starters pitched about what they should have.



Only remaining problem that I can see is that the bullpen logic is still a little shady, leaving a reliever who's getting some treatment in for too long, but other than that it's spot on now.



Bat sounds fixed is great as well, didn't think it'd be hard to fix as they had it right before. Much more satisfying now though


Try pushing hook up to 6 or 7 when relievers come in. You'll see a lot more matchups out of the bullpen. i.e. Lefty vs Lefty


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Old 05-01-2017, 12:28 PM   #79
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

Quote:
Originally Posted by BigOscar
Computer still pulling closers midway through save situations though, that needs sorting out still
What's up Oscar.

So I had that happen for the very first time to me yesterday. This in over 100 hours of gametime.

So I dug deeper.

The opposing team pulled their closer after 23 pitches thrown and he also got 2 outs. They brought in another RP to record the final out...which he did BTW so it worked out.

I dug deeper though and saw their closer had been used 2 consecutive days and was low energy on his third straight calendar day. It is quite possible his stamina was spent.

Check out the previous games by that closer prior to when this happens to see if it is indeed a stamina issue with the closer being over used.

But it happened once to me in over 60 plus franchise games......I was Mmmmmmm. So it is not an incessant logic issue. I think it is a stamina issue.

This is with manager hook at 5 and reliever stamina at 3.
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Old 05-01-2017, 12:30 PM   #80
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Re: MLB The Show 17 Patch 1.05 Available Now, Patch Notes Included

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Originally Posted by tc020791
I bet you play on Zone hitting don't you


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No I don't play on Zone hitting. I play directional.

I think SCEA should definitely consider putting down the homerun slider to 3. (Or what ever they use to tone down homeruns.)

And like i have already repeatedly said tone down power ratings for guys like Brett Gardner, Jacoby Ellsbury, Ichiro, Dee Gordon. Etc.

There is a reason why the O.S.F.M HYBRID ROSTERS are so popular every year and it's because they go in an re-evaluate all the ratings.

Though Scea's ratings aren't bad, they are actually pretty good. I am just saying the Power ratings on speedsters need to be toned down by a lot.

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