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Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Old 06-09-2017, 07:43 PM   #313
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Qb cone was the last time there was a substantial difference between qbs
Agreed and I would have no problem bringing that back whatsoever.
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Old 06-09-2017, 11:56 PM   #314
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Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Flashlight football was awful and it will never come back because most people hated it


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Old 06-10-2017, 10:38 AM   #315
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by tyberious4now
Just browsing thru this forum it is amazing to me reading different comment from different generation of players. .....I'm telling my age **cough cough* 47 yrs old and still going strong with Madden since the beginning. ....

What people are expecting in a Video game vs real football is amazing...Has Madden improved over the years you betcha; will it every be a true simulation in every way I doubt it but it doesn't mean you can't enjoy it to its fullest...

I couldn't imagine playing this type of Madden game (which is very good to me in its current state) 20 something years ago lol..I'm telling you younger cats the progression of Madden though not perfect is leaps and bounds better when I first started playing......

Madden back then has never delivered a perfect game and I don't expect now just make the best out what ya have and game on!!!!!
The one thing I want the most which I feel gets worse every year is the CPU AI.
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Old 06-10-2017, 12:38 PM   #316
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

I don't claim to be a hardcore sim guy. I play long franchises and to pretend football is going to be played 20 years from now as it is now is a sim paradox. I want to see every player not controlled by the user play to their ratings. If I have 4 linemen that are 99 power move guys they should sack the qb a **** ton. They should not be held back by programming trying to make it sim. Sim should be achieved by keeping ratings realistic and players playing to them.

Another thing, the game should be tuned so every player regardless of on the cpu or human team play the same if the sliders are the same. I don't understand why the defenders on the cpu team play the game an entirely different way than the defenders on your team you are not controlling. Once that is achieved sliders can be used effectively to create a personal difficulty level if they work correctly.

I assume the game modes are going to be different tunes of the same game. They are not creating different games. Which is good as we won't be forced into a less sim game by competitive players desires and the tuning that comes with that.
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Old 06-10-2017, 12:55 PM   #317
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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